Today's 4th Update, by the Way, Let's Talk About the Subject Matter of Copying the Public.
Thanks to Jin Jin Jinhu and Ma Suichen for the two 20,000 rewards, the debt remains unchanged at 63.
Everyone knows the theme of this book very well. It is Wen Duo Gong, that is, borrowing current literary and artistic works to get the theme of the parallel world to pretend to be forced.
From when this book first opened, until now, readers have been asking, why don't you write domestic games? Why not original games? Why don't you just make the game yourself?
I didn't want to talk about this kind of question before, I thought it was meaningless, but today I just feel a lot more, so let's talk about it by the way.
When I heard that Total War was going to come out of the Three Kingdoms, many people on the Internet and on the barrage were very happy, and the propaganda film was really well done. But I feel very sad that our own theme of the Three Kingdoms can only be hoped by foreign companies to do it, which is really frustrating.
Am I not writing domestic games? On the contrary, I think the quality of domestic games is passable, and they are basically written.
Even if it is "Honor of Kings", in fact, I have no resistance to this game. I am more open to the matter of "randomly changing" historical themes. If the primary school students didn't even know who Zhong Kui was or how to pronounce the word , And after playing "King of Glory", I can help them recognize the word "kui" and let them know that there is such a historical figure, I think this is also a merit.
Knowing a little is better than knowing nothing, right?
I have always felt that even domestic games are worth writing about, as long as they can play a positive role.
Like "Onmyoji", "The Legend of Heroes", "The Shore of the Land", in fact, it is difficult to compare with these foreign masterpieces in terms of magnitude, but they are still written. Many people say why do you keep writing foreign games? I would like to write about domestic games, but the problem is, at this stage, there is really nothing to write about.
It's not that I worship foreigners, but the current game industry is like this. The domestic game industry is not up to the mark, and I can't make a 3A masterpiece. I want to write it, but I don't have the material.
Why don't I create an original game?
First of all, as the theme of the public copy, the popular IP has not been written yet, so I don't need to go to the original.
If I am original now, many readers will definitely ask, why don't you write Zelda? Why don't you write about the world of mammoth? Why not write God of War? Can your original be better than these games?
Yes, there are still many popular IPs. Even if they are original, they must be done after the popular IPs are written.
In addition, whether it is original or making games by yourself, it is not something that comes out of your mouth.
The research cycle of 3a masterpieces is often one or two years, and the game script basically has to be changed and changed again and again. While I change 6ooo to 8ooo every day, I have to write a plot comparable to the 3a masterpiece? Do you feel realistic?
When the book reaches the later stage and stabilizes, some original games will be written, but not necessarily original plots. It may be based on the plots of movies and novels, and only original gameplay. If some readers hope that I can write a plot comparable to "The Last of Us" while the daily update is 8ooo... Then I can only say that it is impossible to think too much.
Unless I don't update for two or three months in a row, I only polish the plot of one game. Can you bear it?
Also, why don't I make the game myself?
Because in China, it is not up to the designer to make a game, it is up to the capital.
3a masterpieces have to spend money in addition to the background, and no one in China is willing to spend tens of millions of dollars to make 3a stand-alone games.
If you take it out like this and spend 100 million yuan, you don’t need a US knife, just RMB, no problem, you can recruit reliable planners, artists and programmers, and you can do 3a. The question is, can you take it out?
Those who can afford the money are thinking about how to make more money. The 3a masterpiece is thankless, and rich people, especially the bosses of domestic game companies, are not stupid.
Those who can't afford the money are wondering why everyone is reluctant to do 3a? But if you have so much money,
And definitely not in the game field.
How good is it to have this money to fry a house?
What if you just entered the business as a game planner? So even if you are the main planner, or even the producer, it depends on the face of the party and the capital. It does not mean that you can do whatever you want.
You are your own boss, dragging employees up and down. The channel tells you that your game must be added to the mall and recharge activities. If you don’t add it, you will not be promoted. You look at employees who have been working overtime for several months, and think about the amount of money you have invested so far, will you add a mall or recharge activities?
At that stage, you have to change whatever the channel asks you to do. Even if you change your favorite game beyond recognition, you have to change it. Otherwise, the channel will not push you, and no one will see your game, and all your hard work will be in vain. , it may be lost in a year or two, and it will be posted backwards.
That's why I hate channels so much. In the current domestic game industry, channels kidnap research, especially small research companies, and have no right to speak.
Moreover, in the research process, you may be held back by various people. For example, the program is not good, the art is not good, and if you can't make up for any part, your game may collapse in quality. It came out as a piece of garbage.
And powerful programs and art also require money.
That is to say, money is everything, I have no money, and I don't have the ability to change the status quo, so I changed my hobby and came to write a book.
At least, you don't need to look at the channel's face when writing a book, and no one else will hold you back. If you write carefully and make readers happy, you can be considered a success.
I believe that many people are reading this book with the same feeling, because the things that have not been realized in reality can be realized in the book.
In reality, there is no such designer and boss as Chen Mo, and I hope there will be in the book. I hope he can make a game that shocks the world, so that every player can experience the shock and emotion brought by a good game.
The above is a little bit of popular science for some students who don't know anything about the game industry but are very curious.
As for the domestic game industry, is there any help? I do not know either.
Of course, my attitude is still relatively optimistic. Sooner or later, a good 3A masterpiece will appear in the domestic game industry, but it will take time. Maybe five years, ten years, or more.
If everyone really cares so much about the domestic game industry and wants to support domestic games, then I think everyone should be down-to-earth, work hard to make money, and buy more genuine games.
In the final analysis, all industries are supported by genuine consumers, so thanks to every genuine reader of the starting point, the more and more of you, the better the domestic cultural industry will be.
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