Chapter 729 Players Are Waiting
Fighting with prisoners was found by Vargas to cross.
Black eat black to kill Vargas.
prison Break.
Sam had already left, but jumped down to help Nathan take out the jailer.
Sam was shot and died in prison.
Nathan and Rafe managed to escape.
...
A series of tense and exciting plots made Lin Xue basically concentrate on the whole process, and she didn't even have time to watch the barrage and chat with the fans.
"Ah?! My brother was shot? You guys are fine after so many shots, but now you're shot? Nima!"
"Can I go and save my brother!"
Lin Xue was still immersed in this sad plot kill while running.
Leaping off the cliff and jumping into the sea, Lin Xue's vision turned black, and only the sound of "guru" water could be heard.
Then, the soothing BGM sounded.
A character and prop appear in the form of a dynamic pen drawing, introducing the developers and staff of the game. These pen drawings are some conceptual original line drafts given by Chen Mo, and they are specially made into dynamic pictures and placed here to enhance the style.
"So... this game just started? Is this the opening animation?"
Lin Xue was shocked, because her game time has reached nearly an hour and a half so far. If it was in a movie, this time was enough to enter the climax.
Moreover, even though she played for a full hour and a half, Lin Xue did not feel tired or tired at all. This long opening foreshadowed her, but she was full of expectations for the next plot and content.
Thinking back carefully, the game seems to switch between different tones, which has the effect of eliminating player fatigue.
The scenes of sea battles, orphanages, prisons, and climbing use different tones, and the plot is relaxed and orderly. After a tense and exciting level, there is a relatively relaxed climbing. After the most tense escape scene at the end, with Nathan's leap from the edge of the cliff, the player's emotions also reached a peak, and the whole opening ended perfectly.
Lin Xue couldn't wait to see the next plot development.
...
While the players in the experience store are fascinated by the follow-up plot of "Uncharted", the players who have tried "Uncharted" on the Internet are simply going to rebel.
On major forums, post bars and game websites, #陈Mo broken chapter dog# has become a hot topic by angry players.
"Fuck, it's so fun, it's gone after a bang! It's gone now!"
"Mom, the plot is at a critical moment, and I still want to see brotherhood!"
"Looking at Xue Lin's live broadcast in the experience store, this place should have seamlessly connected the plot of adult Nathan in prison, but Chen Mo was cut off right here... Not even half of the entire opening plot... …”
"Ah? It's not even half of the opening plot? It's too much! Chen Mo is forcibly breaking the chapter!"
"Unscrupulous designer! Strongly condemned!"
"It's so uncomfortable to hold back! Is there a live broadcast of the story behind the experience store? I want to see it!"
"Xue Lin is broadcasting live. But! It's really not the same concept as watching on the screen and playing in the game cabin. It's too different, it's really not enjoyable!"
"Yeah, it is recommended not to watch the live broadcast first, the picture quality and experience are very different from the game cabin, and it will be spoiled!"
"Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!"
Players are in a hurry, Serent, why don't you release it quickly, I really can't bear it!
If you haven't tried it, it's fine. After the trial, the players were shocked by the details of "Uncharted". The screen is indeed higher than any VR game on the market. The latest masterpiece of European and American manufacturers It doesn't work either!
And in the game, players are basically immersed in the whole process, the surrounding environment, light and shadow, smooth and natural dialogue between characters, first-person sense of substitution, almost negligible game UI... These factors all make players feel It's like watching a movie,
Or more accurately, even more intoxicating than the movie.
Because when watching a movie, the player is a bystander all the way, but in the game "Uncharted", the player is "possessed" to the protagonist and participates from the first perspective.
In addition, in the game, it is not the first point of view in the whole process. In some key plots, the camera will switch just right, just like a movie. Through the right mirroring, light and shadow and lines, the characters, relationships, and characteristics are vividly displayed.
The switching of such shots is smooth and natural, allowing players to freely switch between first-person and third-person unconsciously.
Moreover, many viewers who watched Lin Xue's live broadcast also raised the same question as Lin Xue: "What about the loading bar of this game?"
Many people only tried the first half of the opening, with only two scenes at sea and the orphanage. They thought that the content of the demo version was relatively small, so there was no need for loading. loading, there is no back!
The switching of all the scenes is completely seamless. The most impressive thing is that the face changes from the orphanage to the prison, from the young Nathan to the adult Nathan, there is no barrier at all between the two scenes.
The levels of other games are often separated from each other. Every time players come to a new scene, they will choose to save and continue next time after reading the article; but "Uncharted" is different, many players who try it out in the experience store play while Wondering, it's been three hours, why haven't I found the save point yet? ?
The plot coherence of "Uncharted" is so good that many people play it completely forgetting the time, just after the last scene is over, the next scene has already begun.
"Mom, what kind of black technology is Chen Mo using? There is no loading in the whole process?"
"Isn't this the seamless connection of the big map that many games have used."
"It's different, what is the picture quality of those games where the big maps are seamlessly connected? What is the picture quality of "Uncharted"? Can you compare?"
"Yes, those who make seamless maps sacrifice the game screen, but "Uncharted" is a level higher than the quality of the VR games on the market today!"
Many previous assertions that "Uncharted Sea" are most likely to be the designers of "Reading Sea" also feel a bit of a pain in the face.
This face is so hard!
According to these people's original inferences, in order to improve the picture quality of "Uncharted Sea", it must focus on the performance of the game cabin to process a small level, then the level resources must be loaded multiple times, and the loading bar must be done, nothing more than what to use The form is easier for players to accept.
But as soon as the game came out, there was not even a loading bar at all!
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