Almighty Game Designer

Chapter 759 The Special Features of Ordinary Themes

In the mournful sound of the guitar, Zhao Lei's field of vision became pitch black, and the black and white ink paintings unfolded one after another, introducing the list of the game's developers and cast members.

The sound of news reports is also telling players what the world will look like after the outbreak of the epidemic.

Epidemic outbreaks, tens of thousands of corpses piled up on the streets, failed vaccinations, cities were placed under martial law, residents rioted, food rations were insufficient, Firefly organized riots...

20 years later, summer.

Joel woke up from a nightmare.

The story has only just begun.

Zhao Lei has not recovered from the previous opening.

"What do you mean? Kill at the beginning? A good little girl hangs up as soon as she comes up??"

Zhao Lei originally thought that this little girl would be the key character in the game, and she should have been protecting her until she escaped. Why was the plot cut off at this point?

When Joel was crying with his daughter in his arms, Zhao Lei really felt that his heart was being pulled hard. He would think of the watch the little girl gave to his father before, as well as the birthday card, such a cute little girl , To die at the muzzle of a soldier like this, you can imagine how painful Joel should be.

How has he spent the past 20 years?

Zhao Lei felt that he could not imagine how Joel survived in the pain of losing his daughter, in these 20 years of pain and suffering, in such a terrifying apocalypse?

After a cutscene, the game begins to feature.

The American flag is still hanging upstairs, but it also looks a little dilapidated. There are soldiers patrolling on the top of the building, and the garbage is piled up in mountains downstairs.

It can be seen that the development of civilization has completely stagnated, and even a serious setback has occurred during the entire twenty years. Next to the pile of rubbish, two people are discussing "being selected to work".

Coming to the street, the broadcast reminds citizens that they must carry the latest ID cards with them.

The ration line is not open, and the food stock should be running out. But there were still people queuing in front of the ration line, probably starving.

Inside the blockade ahead, several refugees knelt on the ground as soldiers tested them for infection. The fourth refugee was found to be infected and was directly injected to death, and the fifth refugee tried to run, but was directly shot to death.

Zhao Lei leaned up a little curiously, but was roughly pushed away by the soldiers. He was a little curious and leaned up again, but this time the soldier pushed him directly to the ground and shot him in the head.

Zhao Lei: "...Is this game so real?"

...

...

Not only Zhao Lei, but in Chen Mo's experience store, a large number of players and anchors are playing "The Last of Us".

And professional game reviewers from well-known media at home and abroad are also experiencing "The Last of Us".

This opening made everyone a little surprised, and after seeing the words "20 years later", they were even more surprised.

Obviously, the main content of the story takes place 20 years later, and in the 20 years since the outbreak of the epidemic, the rules of the whole world have changed drastically. The zombie virus has not been contained, but is still spreading. Big cities are under high martial law, and people are struggling to survive. Joel, on the other hand, became a smuggler, traveling in and out of the city, relying on gray area transactions to earn hard currency "ration cards" in the apocalypse to maintain a living.

Obviously, Chen Mo wants to create a highly realistic apocalyptic world. This is an era when civilization has collapsed, not a stage when the epidemic has just broken out and the transition from a civilized society to the apocalypse.

The positioning of this story background is completely different from the general zombie theme.

Many people can imagine how chaotic everything would have been when the zombie virus first broke out, but it is hard to imagine what the world will be like 20 years after the outbreak of the epidemic. Obviously, Chen Mo wanted to make a completely different story background.

But back to the previous question, what does this opening mean?

It is by no means just a teaching pass about movement and manipulation,

It's not just about introducing the story background of the game. Obviously, Chen Mo spent a lot of time on Joel's daughter, including her hobbies, her gifts and birthday cards, her understanding, the deep feelings between Joel and her, and the little girl's death.

Obviously, all of this has deep meaning.

There is no exaggerated big scene at the beginning, and there is no thrilling like a blockbuster, but it gives people a sense of reality unexpectedly. This sense of realism permeates every detail in the environment, permeates the small objects and the dialogues of the characters, so that everyone can feel the sincerity of Chen Mo in telling the story.

...

...

As the game continued to advance, Zhao Lei began to come into contact with more content of the game.

The first is the material system of the game.

The first impression is that this game is unexpectedly stingy...

In the secret stronghold, Joel got his equipment, backpack, gas mask, pistol. Moreover, the pistol has only four 9mm bullets.

Obviously, no matter it is "PUBG Mobile" or "Uncharted Sea", players have never encountered such a stingy game. In terms of most people's marksmanship, what can four bullets do...

In the process of going out of the city, players began to be exposed to more gameplay in the game, such as finding a way out.

This is actually a kind of puzzle solving. In a collapsed ruin, you may have to find a ladder in the grass or a wooden board to continue moving forward. Joel is not Drake, he doesn't climb walls, so many high places can only be passed by looking for special props in the scene.

Of course, the role of the partner is revealed at this time. Joel and Tess can climb to a high place to cross some obstacles that cannot be passed by a single person.

In the scene, players can also collect some materials, which feels a bit like collecting batteries in "Escape", but the collected elements are more abundant. Some materials can be used to make medicine bags, bombs, etc., and parts can be used to strengthen firearms on the workbench.

In addition, with the gradual advancement of the game, many previously unclear contents were also revealed in some details.

For example, the zombie virus in The Last of Us is actually a plant virus, a spore. The spores are airborne and carried by infected individuals.

This kind of Cordyceps fungus is equivalent to parasitic on humans. They are different from traditional zombie viruses in that the activity of zombies will get worse and worse as time goes by, but the infected people of this Cordyceps fungus virus will change. It has become stronger and stronger, and even evolved into a sound tracker who completely loses sight but moves very quickly, posing a more deadly threat to humans.

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