Almighty Game Designer

Chapter Seven Hundred and Fiftieth Eight Unexpected Opening

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Zhao Lei was very surprised by this perspective.

It stands to reason that Chen Mo has already produced many VR games with a first-person perspective, including the previously popular "Uncharted Sea".

The effect of the first-person perspective in enhancing the player's sense of immersion is outstanding, and it is the choice of most mainstream VR games.

However, "The Last of Us" chose the traditional over-the-shoulder perspective. Is there any deep meaning in this?

At this time, Zhao Lei felt like a ghost that didn't exist, floating behind the little girl, able to control the little girl's every move, but after all, he could only be regarded as a bystander.

It seems that there is a certain director who is manipulating his field of vision (camera lens) and experiencing the story from multiple angles.

However, after knowing that he is controlling a little girl, Zhao Lei has a new guess, that is, there is a possibility of multi-role switching in this game.

Games that generally use the first-person perspective are all fixed with one protagonist, such as "Escape" and "Jedi Survival", and players will not experience other characters from beginning to end.

However, if a game needs to "soul wear" back and forth between multiple characters, the first-person perspective can be problematic.

It is a little girl for a while, an adult man for a while, a beautiful girl for a while... In the first-person perspective, it is easy for players to have doubts about their current identity.

Therefore, there should be two considerations in adopting this over-the-shoulder perspective. On the one hand, it is to allow players to experience the story from a purely bystander perspective, and on the other hand, it is to reduce the confusion caused to players by role transitions.

Thinking of this, Zhao Lei felt that the choice of the over-the-shoulder perspective in "The Last of Us" should be Chen Mo's practice after careful consideration. But he still wanted to say that this method is really retro.

After all, now that VR games are popular, designers are generally digging deeply into the "sense of substitution" of the game, and even the entire game's script, gameplay, and narrative methods are serving the "first-person perspective" and "substitute sense", such as Chen Mo's practice of sacrificing the characteristics of VR games for the sake of the story is very rare.

As the little girl got up from the bed, Zhao Lei also officially gained the control of the little girl.

There are relatively simple prompts in the field of vision, prompting Zhao Lei to control the little girl to walk, open the door, and so on.

In the process of walking, the little girl occasionally talks to herself, or rubs her eyes, shivers, yawns and the like.

After playing with Zhao Lei for a while, I realized that this kind of over-the-shoulder perspective is actually quite good in VR games, not as rigid as I imagined. More importantly, being able to see the little girl's movements throughout the whole process, although a little less immersive, makes the story of the scene and the plot more fluid.

On the table, Zhao Lei found the little girl's birthday card for her father.

"Dad: You're often away from home, hate my favorite music, and hate my favorite movie, but it's weird that you're still the best dad every year, how did you do it? Happy birthday, yay!"

Signed: Love you Sarah.

Seeing this, Zhao Lei couldn't help but smile.

He is also a father now, and seeing this kind of plot can't help but give birth to a kind of warmth in his heart.

The little girl's house is rich in details, including jerseys, sneakers, computers, music and posters, etc. It looks like a very ordinary American civilian family. However, this kind of decoration makes Zhao Lei feel a sense of age, and it feels like it looks like a few years ago. After all, the technology products here look quite outdated.

Chen Mo didn't say the specific time when this story happened, but it was obviously implied in the game.

The newspaper in the room has the latest news: a surge in hospital admissions, a 300% increase in bizarre infections, more contaminated crops found by the Food Hygiene Administration, a woman who goes crazy and kills her husband and three others, and more.

Joel was not in the bedroom, and news about the infected patient was on the TV.

On the TV, the reporter was reporting, but a gas explosion suddenly occurred, and the TV signal was cut off instantly. At the same time, an explosion sounded outside the window at the same time, and a firelight lit up in the dark night sky.

The rustling of the TV and the alarm sound of vehicles outside the room suddenly made the atmosphere of the whole game weird.

"So, now is the eve of the virus outbreak?"

Zhao Lei speculated on the current plot while manipulating the little girl to search for various elements in the room. Obviously, The Last of Us tells the story of the post-zombie virus outbreak, and now is clearly during the outbreak.

Coming downstairs, rows of police cars whizzed past.

The dog is barking.

The clock indicated that the time was 2:15.

Just then, the phone on the table rang. It was Uncle Tommy, who was looking for Joel. Zhao Lei continued to manipulate the little girl to find clues in the room. Suddenly, the dog outside the door let out a whimper, and then there was no sound.

Moving on, Joel suddenly ran back, chatting with the little girl out of breath, while rummaging in the cabinet, reloading the pistol.

An infected, irrational man slammed through the glass door, covered in blood, looking deeply infected and completely irrational. Joel stood in front of the little girl, and after warning, directly shot the intruding neighbor without hesitation.

After that, the plot is logical, Uncle Tommy drove to pick up the father and daughter, and then the three of them drove away together.

The little girl sat in the back seat, watching everything outside in horror through the window glass.

On the way, Tommy and Joel were discussing the outbreak of the epidemic. There was a family on the road who wanted to take a ride. Tommy wanted to stop, but Joel stopped him.

Traffic jam, zombies everywhere, car accident, being attacked, picking up the little girl and continuing to run...

The next plot is a standard zombie movie escape plot, but the atmosphere of the story is very good, panicked pedestrians, screaming, crashing into a gas station and exploding vehicles, constantly comforting his daughter's father, zombies that suddenly ran out... The details of all this are extremely rich, and the scenes and pictures are completely the same level of detail as "Uncharted", so it gives people a very strong sense of reality.

When we finally came to the highway, the soldiers in front of them strafeed, killing the chasing zombies.

The soldier is asking his superior: "Sir, there is a little girl here...but...yes, sir."

Joel seemed to understand something and tried to convince the soldier: "Listen, man, we just escaped from death..."

But the soldiers raised their guns.

He shot!

Joel subconsciously turned his back to the muzzle, hoping to block the bullet for his daughter, while rolling forward sharply.

But the soldier with the gun came to Joel, and the gun was aimed at his head.

Just when Joel thought he was dead, a gunshot rang out and Tommy arrived just in time to shoot the soldier in the head.

But just when Zhao Lei thought that the father and daughter had finally escaped, he found that the daughter was sobbing beside her, and she was shot in the abdomen.

The blood stains spread instantly, and the little girl's voice gradually became lower...

Joel comforted his daughter in vain, covering her wounds, but could only watch the little girl die in constant sobbing.

The sad and mournful guitar sounded, and in the silent insect chirping in the middle of the night, Joel cried while holding his dead daughter.

At this time, the camera was pulled upwards, and the starry sky became dark. In the night sky, the name of the game appeared: "The Last of Us".

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