Almighty Game Designer

Chapter 763 Spoilers Are Strictly Prohibited

The standard clearance process of the entire "The Last of Us" is basically about 10 hours. If the player is playing the simple mode and is not interested in various collection elements, this time can be further shortened.

Zhao Lei spent two whole days in the experience store, and finally got through the whole plot of "The Last of Us".

But the two-day journey seemed to him to have gone through a very long time.

The plot span in the game is a whole year, the story starts from the east coast of the United States and ends in Salt Lake City, almost traversing most of the United States.

During the scene, there are urban areas, wild areas, schools, and snow...

Different seasons, different scenes, different enemies, the beginnings and turns of the plot, there are unexpected beginnings, there are various processes of gods unfolding, and there are endings that can be called masterpieces.

Looking back on this process carefully, Zhao Lei found that it seems that every part of the whole story has its meaning, and no part is superfluous.

Finally, when Joel escaped from the Firefly headquarters with a comatose Ellie, Zhao Lei seemed to return to the original scene. At that time, Joel held his daughter Sarah and ran in the town where the zombie virus just broke out. middle.

Different scenes, yet familiar.

This made Zhao Lei feel like he was in a different world, as if he had really crossed over to Joel and Ellie, and experienced their lives and adventures in the hopeless apocalypse.

Zhao Lei climbed out of the game cabin. For "The Last of Us", he couldn't think of too many words to describe it. He could only sigh with emotion: "A masterpiece!"

...

"Store manager, are you planning to give me The Last of Us?" Zhao Lei asked.

Chen Mo looked at him: "Do you like this game? I think this game is good, but if I give it to you, it doesn't have a good meaning."

Zhao Lei smiled: "You mean this is a 'dead daughter' game? It's okay, I gave birth to a son. Besides, after experiencing the parting of life and death in the game, I will cherish the beautiful life now."

Chen Mo nodded: "Well, actually, I originally wanted to give you other games, but since you like "The Last of Us", I'll give you this. I hope you can be like Joel, be a good father, and life has always been It's not easy, but family love will support us towards a better future."

Zhao Lei nodded with a smile: "Thanks, store manager. I like this story very much. I will save money to buy a game cabin and let my wife experience this game too."

Chen Mo smiled: "Then you have to work hard, the game cabin is not cheap."

...

...

In the experience store, all players who are playing "The Last of Us" are almost without exception moved by its plot.

This is a feeling that other art carriers, including movies or books, are difficult to create, and only games can do it.

Because in the game, players can really interact with the characters, and the sense of immersive substitution is stronger.

Many people feel that the game is indeed worthy of being called "The Ninth Art", and the story, setting and music of "The Last of Us" are all works of art.

There are many players like Zhao Lei who temporarily put the game down after completing the first week, but there are also many players who choose to start the second week with a higher difficulty.

For Zhao Lei, the story of One Week is over, and his soul has been baptized once. It's like he just watched an exciting movie and needs to relax and rest.

Because the entire plot of "The Last of Us" is a process of constantly straining and elevating players' spirits. All kinds of tense battles and cruel stories in the last days are constantly stimulating players' emotions. The same tone is constantly raised and raised again, and finally there is a sublimation after being tense to the extreme.

After experiencing the whole process, it is very normal to want to stop and take a breath.

For these two-week players, some people want to challenge a higher difficulty, and some people want to review the story from the beginning,

Find out more details.

Although a similar linearity has been called "a masterpiece of the week", "The Last of Us" is worth playing a second time, because players will get a new feeling when reviewing the story from the beginning.

At the end of the week, players tend to rush through the plot, so they ignore many details in the game scene. And "The Last of Us" doesn't explain too much game background, these backgrounds are all hidden in the details of the game environment, maybe a wanted notice, maybe a few notes, maybe a letter, maybe a conversation...

When many players experienced the purpose of the second week, these clues began to gradually surface, making the whole story more complete and clear.

There is a potential choice in this, different players can have different ways of playing, you can collect every detail, understand the background of the game in advance, or you can rush through the level.

Instead of having only two options, "Skip animation" and "Don't skip animation", as some games do.

The more in-depth experience, the more players can feel the complexity of the story.

Every supporting role appears to be flesh and blood. In this desperate apocalypse, they are either cruel or cunning or have a conscience. There is no absolute right or wrong. Everyone acts based on their own code of conduct.

...

The trial of "The Last of America" ​​has already started, but this time no anchor chose to live broadcast the plot of "The Last of America" ​​on the Internet.

Because Chen Mo moved out of the ban again this time, "The Last of Us" is not allowed to be broadcast live during the trial.

Unlike "Uncharted", "The Last of Us" is a game that cannot be spoiled. Only by actually playing this game can you appreciate its shocking features.

After the players tried it out in the experience store, they all understood the intention of Chen Mo's move, so they did not spoil the plot of "The Last of Us" on the Internet.

This has created a very strange situation. The game has already started trial play, but the information about "The Last of Us" on the Internet is still pitiful.

There is no official information about the game except for a vague expansion.

No anchors live, no footage, and no spoilers.

Only a few players who have tried it posted a post saying that this game is a masterpiece, but did not say in detail where the "God" was.

This confuses many players, is this game good or not?

These are supposed to be masterpieces, shouldn't they be brain-damaged fans or official invitations?

I thought I could see the content of the game after I started the trial, but I didn't. "The Last of Us" is still shrouded in mystery, with no intention to lift it up at all.

Many players are very puzzled, does Chen Mo stop selling?

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