Chapter 787 MR Equipment
Chen Mo didn't pay attention to how many annual games "The Last of Us" has won. He is now in Zhou Jiangping's office, discussing new equipment with Zhou Jiangping and Lehui's designers.
"These are the three new design drafts released by our designers, what do you think, Mr. Chen?" Zhou Jiangping asked.
Chen Mo shook his head: "No way, the positioning is not very clear."
The three designers were a little confused.
They also just received a task from Zhou Jiangping to design a new device for a small consciousness reading device. Time was tight, so the three people each designed a piece of equipment and showed it to Zhou Jiangping.
The things these three designers have designed are similar, because this time the design itself has certain limitations.
The new small mind-reading device is slightly larger than the pulsating bottle cap and about the same thickness. And this thing has a limitation, that is, it must be close to the user's head to accurately read the conscious signal, so it is impossible to make a mind-controlled mobile phone.
The ideas of these three designers are basically the same, and they are all portable.
After all, Lehui is a manufacturer specializing in mobile phones, so designers are more or less advocating simple and convenient design. There are three design options, two for headsets and one for backpacks.
Option 1 is a ring-shaped glasses with a consciousness-reading device behind the player's head. The entire front-end glasses are fully transparent, with a simple operating system, which can be connected to a mobile phone via Bluetooth, and users can use it to browse web pages, send messages, chat, and more. It is equivalent to making an external device, which in disguise realizes the function of brain waves to control the mobile phone.
Option 2 is a helmet that basically covers half of the player's head, similar to the VR helmet that Chen Mo had seen in his previous life. This device can present a complete virtual view to the player like a game pod, and can play some simple VR games. However, its performance is far worse than the VR game cabin. After all, only the consciousness reading device has been reduced, and other configurations have not been reduced, so the performance of this thing is basically a little better than that of high-end mobile phones. "VR Anywhere" is just a gimmick.
Option 3 is a bit stupid. The player is still wearing the vR helmet, but it is connected to other devices through cables. Players can carry a host device slightly larger than a laptop on their backs, which can simulate relatively low-end VR games, and the picture and quality are at the level of mid-to-high-end PC games. But the problem is that it must be quite heavy to carry this thing.
Just like Chen Mo's previous life, most of the gamebooks are just desktop computers that are easy to move.
Players generally do not take these game books around, because they are really heavy.
Option 1 obviously wants to develop an accessory that supports mobile phones, while Option 2 and Option 3 want to tentatively take a small step towards VR gaming devices.
Lehui is mainly engaged in mobile phones, but in recent years, its business has gradually expanded to smart homes and personal computers, and there are also plans to enter VR game cabins.
After all, in the parallel world, the VR game cabin is the apex of high-end digital equipment, and no one is jealous of the profits in it.
However, after all, it is specialized in the technology industry. It took Lehui many years to finally gain a firm foothold in the mobile phone market. It is not very smooth to do a PC, and as for the VR game cabin, it is completely unremarkable.
The designers of Scheme 2 and Scheme 3 obviously hope to take this opportunity to test the waters in the VR field.
However, after a brief look, Chen Mo felt that none of the three schemes were very reliable. It's not that the three designers are not good enough, but their positioning for new products is not clear enough.
Zhou Jiangping was not angry, and said cheerfully: "Then Mr. Chen, tell me, in which direction should the equipment be considered this time? It also happened to teach my designers a lesson."
Chen Mo said: "Obviously, if the device is only used as a mobile phone accessory, the layout is too small; but if it is used for VR, the performance will not be up to the level. Therefore, the most suitable solution should be to do MR and mixed reality. "
Zhou Jiangping was taken aback: "Mixed reality? This concept... has been outdated for a long time?"
Chen Mo smiled: "It is indeed outdated for a long time, but it will soon become popular again."
...
In the beginning, there were three branches of virtual reality technology, namely VR (Virtual Reality), AR (Augmented Reality) and MR (Mixed Reality).
The concepts of AR and MR actually have something in common, so these two concepts are often confused. To put it simply, they all insert information into the player's real field of vision, and superimpose virtual objects and scenes into the real scene, so as to enhance the reality and let the player experience the effect of both reality and fantasy.
But in parallel worlds, VR is going much better than MR.
At the beginning, there were still some developers who were developing MR-specific devices, but later they all went to VR, so this concept was ignored by people.
Because VR has conscious reading technology, has game cabins, and is supported by a large number of masterpieces made by game companies, it can bring players a game experience close to "soul wear". However, MR can neither provide players with a stimulating game experience, nor even read consciousness information, so it gradually fades out of people's vision.
After all, the premise of AR and MR is portability. To put virtual objects in real scenes, the premise is that players must go out of the house and go to more real places.
Therefore, after hearing about the development of a miniature consciousness reading device, Chen Mo's first reaction was that the opportunity for MR had come.
Chen Mo said to Zhou Jiangping: "I will send you a design draft, you can take a look."
Zhou Jiangping opened the design draft sent by Chen Mo on the computer.
The first reaction is that this thing is somewhat similar to Scheme 1. But after taking a closer look at the design plan, Zhou Jiangping realized that this is completely different from the "Bluetooth glasses" of Plan 1.
From the appearance point of view, the front of this device is a full-coverage glasses, which are tightly fitted and can basically cover the entire field of vision of the player. There's a tiny HD camera on the front that takes a view in front of the player.
The back of the device is also a ring structure, covering the back of the player's head and the sides of the ears. Behind the left ear is a consciousness acquisition device, which can read the player's consciousness signals, and behind the right ear is an operation module. Players can click the buttons here or perform specific gestures to perform some operations that are inconvenient for consciousness signals.
There are headphones on the device, and it's a surround effect. The headset has two states: on and off. If it is turned on, the player can not only hear the sound in the headset, but also choose to block the sound of the surrounding environment, which has a good sound insulation effect.
From the design point of view, this thing is quite cool and full of technology, much like the glasses worn by spaceship pilots in many science fiction movies. And it's not as bloated as a helmet, at least it won't make your neck hurt when you wear it.