Almighty Game Designer

Chapter Seven Hundred and Seventy Seventh Four Occupations

After groping for the new battle system, Lin Xue found that it seemed to be based on the battle system of Dark Souls as a template, and then added some special professional skills...

During the battle, players can roll and use weapons to attack, and the specific hit or not is completely calculated according to the effect of the physics engine.

Lin Xue recalled the days when she suffered in "Dark Souls" before. She was a bit naturally repelled by this combat system, but after thinking about it, she felt that this is indeed the best combat system at present, and it is also more similar to the Western Fantasy World View. combine.

What made Lin Xue more interested was the newly learned thief skill.

Stealth can make your body translucent, almost invisible, and you can only see a little outline when you are very close to the enemy.

Backstab is a special attack that can be launched in the back of the enemy, causing a lot of extra damage.

Kidney Shot is a short-term stun effect.

However, backstab and kidney shot are not 100% guaranteed, if the player operates properly, they can be avoided.

It's just that different skills have different parameters, such as kidney shot, which is a key skill for thieves, so its judgment range will be larger, and the enemy may not be able to escape after rolling.

At the beginning, Lin Xue was still a little puzzled. After adding this skill, is it too unbalanced?

If according to the data in "Dark Souls", a backstab execution is directly one-third of the blood is gone, then the thief sneaks a backstab on the player's back, isn't it a huge advantage...

However, Lin Xue realized immediately that Chen Mo did not completely copy the numerical system of "Dark Soul", but made some adjustments to it.

In the current battle system, players are no longer life-threatening, and a backstab in the early stage will not completely determine the outcome of a battle.

Lin Xue was a little curious. She had successfully changed her career to become a thief, so what career did the other players choose? How many jobs are there now?

...

Lin Xue wandered around in Stormwind City and met many other players.

Like Lin Xue, these players were immersed in the beauty of Stormwind City, running here and there, just like sightseeing.

In the square in front of the auction house in the trade area, players were chatting in groups of three or five.

After Lin Xue adjusted her voice channel to [Nearby Channel], she could hear what these people were saying.

"I just walked around in Stormwind City, it's awesome! Such a big scene is like a bunker!"

"Have you found the recharge entrance? I'm so poor that I really want to buy something! As a result, I'm so poor that I can't even buy a bottle of wine!"

"I don't know, I'm still confused, and I don't have any novice guidelines."

"What kind of novice guide do you need! Don't you think this is more interesting? Explore the entire city by yourself, and talk to NPCs to randomly trigger quests, which is more realistic!"

"Emmm, the height is high, but it's a bit troublesome to play. I still like to put an exclamation mark on the NPC's head, and just take the task and it's over."

"I don't know, maybe Chen Mo is also trying, and decide which mode to make based on player feedback."

"You said, is Chen Mo paving the way for the world of Azeroth by making this Stormwind City? If you can make the entire Azeroth, then... tsk tsk tsk, it's too awesome!"

"It's hard to say, the investment is too big. Such a large VR world is hundreds of times larger than the light of Stormwind City, and the funds are burning..."

"Mom, my Serent is about to lose money and become the richest man. Are you talking about money with me?"

"By the way, I found that I can trigger special occupational tasks! It seems that four occupations have been discovered now..."

The players were chattering about what they had seen and heard in Stormwind City.

At present, players have identified four occupations, namely Warrior, Rogue, Mage, and Priest. The specific trigger condition is that the player must choose a set of armor when entering Stormwind City. If you choose the mail armor, you will be drawn by the warrior trainer. If you choose leather armor, you will be drawn by the thief trainer. Freedom of choice.

The skills of the four occupations are also different. For example, the priest's skills are Power Word, Shield, Healing, and Smite. From the perspective of positioning, they are obviously auxiliary occupations.

But this doesn't mean that the priest is useless except for adding blood. From the positioning point of view, the positioning of this product is more like a battle priest...

Just like the priests in "Dark Souls" can knock people with small hammers, the priests here are also capable of melee combat, although the output ability is slightly reduced, but if they are singled out, because of the ability to increase blood, they can compete with others. The professional combat ability is also relatively flat.

What Lin Xue didn't know was that in the official version, the priest would have other combat skills.

...

According to the traditional design ideas, the priest should be a pure blood occupation, tank, output, treatment, iron triangle mode.

However, based on the current design ideas, this iron triangle mode overemphasizes teamwork, and the game experience is not good for tanks and healers.

Most players want to play damage, so it will inevitably cause an imbalance in the number of output occupations, tanks and healing occupations, which will cause a series of problems.

Such as equipment demand issues, copy queue issues and so on.

Therefore, Chen Mo basically adheres to two principles for new career planning issues.

The first is that occupational characteristics must be prominent to avoid the problem of occupational homogeneity. A certain skill must be possessed only by a particular profession, not me and you.

The second is that each profession must be able to have a more comprehensive game fun, especially tanks and nurses, both have good output capabilities.

Of course, since the output capacity of tanks and nurses has been improved, their stamina and milk volume must be weakened accordingly.

In other words, everyone is a warrior and has the ability to fight alone. It's just that according to the different occupations, the characteristics of emphasis are different, and the fighting methods are different.

This is also a relatively rudimentary attempt made according to the idea of ​​​​Dark Soul.

In Chen Mo's previous life, "World of Warcraft" adopted the method of completely separating pve and pvp, so that it evolved into two completely different gameplays.

There are pros and cons to this approach, but Chen Mo doesn't quite agree with this approach.

The biggest problem is that the career balance is basically comprehensive GG, the same skill and the same career, both pvp and pve must be considered when adjusting, and these happen to be two completely different systems, and the final result is that the more you adjust, the more chaotic , it is difficult to take into account.

At the same time, the separation of pvp and pve means that if players want to be proficient in both, even if their own technology has reached the standard, it takes twice as long to get the corresponding equipment.

If this was done to sell more point cards, then there would be nothing to say, but if Chen Mo didn't consider using point cards to make money, this kind of time-wasting, which is mainly based on liver, would be meaningless.

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