Almighty Game Designer

Seven Hundred and Seventieth Eight Chapters Brush Copy

Players are exploring Stormwind City while trying to talk to various NPCs to search for hidden tasks throughout the city.

For example, occupational tasks are actually triggered, and certain conditions must be met before they can be triggered by encountering a specific NPC.

In addition, players have also found many other activities. For example, after learning fishing skills from fishing trainers, they can fish in the canals of Stormwind City, and the fish they catch can also be sold for money.

There are also some simple errands, such as a certain NPC needs a certain material, as long as the player buys this material from the designated merchant and gives it to him, he can get a certain amount of reward.

If it really doesn't work, players can also learn to skin and kill a few wild boars at the gate of Stormwind City, and they can also sell for money.

Of course, the local tyrant players cannot stand this speed of making money. Earning a few copper coins and a few copper coins is too inefficient.

However, after they searched again and again, they found that there was really no recharge window here...

Obviously, the Stormwind City produced by Chen Mo is equivalent to a small module belonging to the "Seaside Mansion". The icing on the cake.

Moreover, players have no level and experience, everyone has the same level and the same fighting ability, and defeating monsters will not upgrade, nor can they upgrade their attributes or skills.

If you make money, it is indeed useful. You can buy slightly better equipment, buy some small toys, or drink in bars, etc., but you can play better with dozens of gold coins.

However, many players are still very utilitarian. Although Chen Mo has almost made it clear that there is not much use for gold coins here, there are still many players who really regard it as a serious game. played……

Soon, players came up with a more detailed strategy for making money.

At present, there are many commercial skill trainers in Stormwind City, but many trainers cannot trigger the task of learning skills, that is to say, only part of them are open. Includes: Skinning, Mining, Leatherworking, Tailoring, Blacksmithing, Fishing, Cooking.

The first three belong to the gathering profession, but skinning is obviously more cost-effective, because there is a small forest outside Stormwind City, where a lot of wild boars will be refreshed regularly, and the output of leather is relatively stable. Mining is more about character, but the price of ore is very high, and the weapons forged by yourself are much more cost-effective than those sold in stores, so it is also a very profitable thing to encounter ores.

Blacksmithing, Leatherworking and Tailoring can make Mail, Leather and Cloth respectively.

In addition to the equipment dropped by the copy, the most advanced armor players can currently obtain are made. The quality is better than in the store, and the price is a bit more affordable, provided there is enough material.

Cooking can add some special buffs to the player, so some foods sell better.

Fishing is the most stable source of money. After all, skinning also needs to consider the refresh rate of wild boars in the forest. For fishing, you only need to sit beside the canal to produce stable production.

Although there are good and bad things caught by fishing, in general, the income is relatively stable.

In addition to these, players can also earn money through various errands or special tasks, some with thresholds and some without. For example, for an errand task, the player must first advance 2 gold coins before they can receive it, but the reward after completion is also very rich.

In addition, the most stable source is to brush the copy.

Yes, Stormwind City is not only for sightseeing, but also for fighting. Otherwise, the battle system made by Chen Mo will be useless, can't it just be used for players to raise flags?

On the edge of the canal next to the mage's district, there is a heavily guarded prison, and the warden Selwater is recruiting warriors to go deep into the prison to suppress the rioting prisoners. Killing mobs and bosses in the prison may drop equipment, money and cloth, which is very attractive to players.

It's just that most players screamed after trying the difficulty...

Since the current combat system is basically the same as that of "Dark Souls", only special professional skills have been added, so the task of brushing the copy is still a relatively difficult challenge.

There are not so many restrictions on occupational collocation. If all five people are confident in their own operations, they can complete the dungeon with 5 thieves or 5 mages, as long as they are not touched by the boss. If you're not confident, you'd better bring soldiers and priests with you, at least you can struggle a little bit before you die.

Many players tried to brush this copy, and then they were tortured to death.

But this did not affect the enthusiasm of the players, they were more enthusiastic...

In particular, some veteran players of "Dark Souls" once again found the feeling of the previous wasteland and death mode, and they were very excited to contact the sun gays of the previous wasteland and death mode bosses from the player group, and put them into the prison of Stormwind City. wasteland activities.

In the prison copy, these players who have suffered thousands of times in "Dark Souls" have not been able to clear the customs smoothly, because they found that the way of playing in Stormwind City Prison is not exactly the same as the way of "Dark Souls". .

In "Dark Souls", many mobs are unknowingly undead, because they have lost their senses to a certain extent, so they attract a mobs that generally do not disturb other mobs.

But the mobs in this world are different. These prisoners are very smart, and different mobs have different vision ranges and attack desires. Some prisoners with high vigilance, as long as the player appears in his field of vision, he will immediately run over to attack the player, and may even pull other mobs over together.

There are even some mobs who will patrol around, ready to do things at any time.

Fortunately, there are many guards in the prison who are also fighting the prisoners. Otherwise, they can only rely on the five-member team of the players. It is really impossible to deal with so many rebel prisoners...

In this case, players need not only good combat skills to clear the level, but also certain tactics. Even if the players play well, once they attract too many monsters, they will inevitably be beaten by one pass, only GG.

Moreover, every time the player enters the dungeon, there is a certain degree of randomness, and the distribution of jailers and prisoners will change. It is impossible to brush through the dungeon by a fixed route.

Many players are sharing their own experiences while reclaiming wasteland, such as helping the jailers as much as possible, pulling monsters according to certain internal rules, etc.

Moreover, after passing the level of the mobs, you will also encounter a boss...

The boss here is completely based on the difficulty of "Dark Soul", and the AI ​​is set relatively high, as long as players are not careful, they will overturn.

Chapter 785/1201
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Almighty Game DesignerCh.785/1201 [65.36%]