Almighty Game Designer

Chapter 760 Joel and Ellie

The battle system of The Last of Us is also very unique.

Although Chen Mo didn't advertise some special zombies or special weapons like "Survival in the Last World" before, but after playing it for a while, players found out that the battle system of this game is very different from the traditional zombie games. It is completely different from all the games before Chen Mo.

To put it simply, the combat system of "The Last of Us" is more realistic and can better show the real state of human and zombie fighting in the apocalyptic environment.

In The Last of Us, fighting humans or fighting zombies are two different ways of fighting.

When fighting zombies, the best sense of zombies is hearing, and vision is poor, so they must walk slowly.

"Listening" and "assassination" are the most commonly used combat methods. "Listening" is a special ability of the protagonist. In the "listening" state, the protagonist's movement will become very slow, hardly making any sound, and at the same time, the location of the zombies and humans behind the wall can be located by hearing.

Zombies in the game are divided into ordinary zombies and special zombies. Ordinary zombies can be directly dealt with by stealth-strangulation, but some special zombies, such as sound trackers, cannot be killed by strangulation, and a switchblade must be used.

Moreover, the hearing of zombies is very keen. As long as the gun is fired, the surrounding zombies will inevitably swarm. If the protagonist is bitten, the game will end directly. Therefore, in the battle, sneaking to assassinate or simply sneaking to avoid the battle is the most cost-effective way to play. It is unrealistic to shoot and kill all the way.

This is different from other zombie games. Other zombie games always try to give the protagonist a bunch of big killers, such as chainsaws, Gatlings, etc., so that players can experience the thrill of slaughtering zombies crazily. But if you think about it carefully, if it really is the end of the world in 20 years, it would be good to be able to find a few bullets. Chainsaws and Gatlings are basically difficult to obtain.

As for fighting with humans, it is another way of fighting.

Humans have good vision and can be spotted as soon as they show up. However, the hearing is slightly worse, so the difficulty of stealth assassination will be slightly reduced.

Humans are often armed with live ammunition, so this kind of battle is a bit similar to "Uncharted", which is a routine of stealth assassination + bunker shootout. However, because the number of bullets in the player's hand is extremely limited, it is impossible to imagine the simple mode of "Uncharted". The gun can only be used as a tactical weapon. In most cases, the protagonist's weapons are wine bottles and bricks. , or even a fist fight.

Especially the fighting style of shooting bricks is very down-to-earth.

Therefore, although the battle system and material system of "The Last of Us" may seem a bit stingy at first, when you think about it carefully, it is actually closer to the real doomsday ecology.

If there is an unlimited supply of combat materials 20 years after the outbreak of the virus, it may only be bricks.

Moreover, this combat system still seems to be stealth, assassination, and bunker shooting on the surface, but in the special apocalyptic zombie background, coupled with the ability to "listen" and a complex weapon system, it has become completely new. It has a very clear distinction from other games, and has also made its own characteristics in the combat experience.

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Zhao Lei is completely immersed in the plot of "The Last of Us".

Joel and Tess found Robert to track down their own batch of goods, met Firefly's leader Marlene, and took on a special deal: take a 13-year-old girl named Ellie out of town and get a Lots of weapons.

But in the process of going out of the city, he met a soldier and found that Ellie was actually an infected person, but she was an infected person with antibodies. This little girl most likely has the key to making a zombie virus vaccine.

However, when they reached the destination Capitol after all the hardships, the plot reversed again.

The Fireflies in the Capitol have all been evacuated, but Tess insists on continuing to search for Fireflies because she has been infected.

Time is running out. In this apocalyptic context, people like Joel survive not because he is strong, but only because of his good luck, and luck will run out.

Tess hopes that Joel can send Ellie to the Firefly organization to develop a vaccine, and she chooses to cut them off and drag the soldiers who come to search.

Joel and Ellie tried their best to escape the pursuit of the soldiers, and the plot also ushered in a very critical turning point at this time.

What's next?

Zhao Lei felt the same way about Joel's situation.

In his 20-year desperate career, Joel has experienced too much, and is used to seeing intrigue and the cruelty of the apocalypse. It can be seen from his ability to kill soldiers and enemies who threaten him calmly and without hesitation.

And Joel's attitude towards Ellie is also very indifferent. The reason for escorting Ellie is not out of sympathy, but just to get those weapons. This is just a transaction.

I have to say that Joel's mentality is very consistent with the rules of behavior after the end of the world. If Joel is not such a person, it is impossible to survive in the end of the world for 20 years.

At this time, Joel was obviously unwilling to risk his life for an illusory goal.

But in any case, Joel couldn't leave Ellie behind, so the plot continued, and Joel ran to the next destination.

During the game, Zhao Lei discovered some very interesting points.

The first is Joel's attitude towards Ellie, which is more repulsive. Compared with the warm father 20 years ago, Joel is now like a ruthless egoist, basically not responding to Ellie's jokes, and sometimes scolding him harshly.

Of course, the more reason for this is a self-preservation mentality. Obviously, Joel has seen many examples in the past 20 years. Just like what he said, "the only thing you care about is to kill you", Joel wants to live and doesn't want to risk an illusory goal.

The portrayal of this kind of character makes Zhao Lei feel very real and very appropriate. In the apocalypse, Joel is no longer a good person, but he has not become a bad person either. He just puts on a protective color and becomes a gray person who is easier to survive in the apocalypse.

Secondly, Joel and Ellie as partners, the relationship between the two is completely different from the relationship between Joel and Tess, and this difference can be reflected in the gameplay.

Tess is a standard female man, so when encountering some high places, Joel can hold Tess up, and then Tess pulls Joel up. But Ellie is just a little loli. She can't pull Joel, so she can only find the key to open the door or find some special tools after Joel entrusts her to her.

Moreover, Tess is basically in a state with a gun and a live ammunition, but Ellie is unarmed. When she got the bow and arrow, Ellie took the initiative to ask her to use it, but Joel refused, despite Ellie's various requests, she didn't want to give her any weapons.

But even so, Ellie will find some things like wine bottles, bricks and the like from the scene, which can often help Joel.

The combination of Joel and Ellie is also dramatic, full of contradictions and conflicts, which makes Zhao Lei also very curious, how will the plot develop?

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