Almighty Game Designer

Chapter 752 I Happen to Want to Be a Zombie Theme

When Qian Kun said this, everyone also reacted, as if this introduction had indeed been heard before...

Come to think of it, isn't that the kind of rhetoric from Josh Wilson's new game! ?

Doomsday themes, zombie themes, focus on the depth of the plot, and discover human nature? ?

All the dots all collided together, hey!

Qian Kun coughed twice: "Store manager, are you ready to fight GA? Let's just do whatever they want? It used to be an expedition, but now it's a zombie?"

Chen Mo shook his head violently: "Hey, don't talk nonsense, you are responsible for being spread by the game media. How can this be on the GA side, this is obviously our development idea 'coincidentally' came together, It's not like Josh Wilson wants to do a zombie theme, we can't do it, can we?"

The corner of Su Jinyu's mouth twitched slightly: "Store manager, in my opinion, you are being careful. Josh Wilson said bad things about you, so you want to take revenge."

Chen Mo chuckled: "You talk too much. Come on, let's look at the design concept draft."

The design concept draft is actually not complicated, because many of its gameplay and combat systems actually have something in common, all of which are shooting, sneaking, and assassinating. Moreover, it is no longer about climbing walls frequently, but more about decrypting through scenes, interacting with your companions, and reaching your destination.

In terms of scene settings, it can be said that it is in the same line, and it can also achieve no loading in the whole process, giving players an immersive experience that is impressive.

Of course, if it is only discussed from the gameplay, there is no particularly shocking gameplay innovation, and its greatest charm lies in the story.

This is a story that everyone will shout out after they experience it. Not only is the script well written, but more importantly, the game's atmosphere rendering and rhythm control have reached a peak state, which makes the whole The game becomes a flawless work of art.

Of course, it is difficult to explain this kind of plot in a few words, and it is impossible for Chen Mo to let everyone experience the greatness just through a few hundred words of the concept draft. However, as long as the game is made, everyone will experience the game, and they will naturally understand how fun it is.

...

In Chen Mo's previous life, it was regarded as an eternal classic of game art.

Many ps players who have just entered the pit always ask what games they should buy, and many people will answer, the first game must be.

Of course, this statement is exaggerated, but there is no doubt that if there are any games that you must play after you get the ps4, it must be one of them.

In the PS4 era, the reset version got almost all full marks from more than 30 media, including IGN, and in March 2016, public statistics reached 10 million sales.

British EMPIRE magazine voted "the greatest game in history", will be listed at the top of the list.

It is a classic game recognized under the traditional game production thinking, which redefines the upper limit of the game quality that a game can present.

From the perspective of its own theme and gameplay, there is actually not much dazzling.

The rotten zombie theme has been used, the traditional linear level design, and the beautiful picture is used as one of the publicity methods.

If only on the surface, it is indeed not as "stylish" as some types of games. For example, when playing games such as , , , etc., players can clearly say that their gameplay is different from other games.

The biggest feature is that it has almost no big scenes of "exploding trains, jumping planes, and falling down". You know, it was also made by Naughty Dog...

This is a kind of restraint. It can obviously do well in those big scenes that stimulate the player's hormones, but it does not do it. It purely relies on the game level design and plot to impress players.

Its greatest charm is the complete interactivity, and the constant sense of unease and unknown inherent in the game.

Moreover, the protagonists are ordinary people.

the protagonist of other games,

Maybe an adventurer, a killer, a hero, a savior, a hacker...or some great pedigree, or some cursed fate. But the protagonist is an ordinary person, which instead allows players to gain a deeper sense of substitution and a better understanding of the story.

In the end, the controversial ending is also the key to improving the ideological height of this game.

A game that moves people, makes people doubt, and makes people reflect, then it can already be called a good game.

...

After talking about the design concept draft, Chen Mo came to the VR game experience area on the third floor.

"How is it, the uncle hasn't come out yet?" Chen Mo asked.

The girl at the front desk shook her head: "No, he's still playing."

Chen Mo also felt a little novel, this uncle is quite trendy!

The main gameplay at present is actually "warm dress up", but for people of Uncle Zhang's age, why would they like to play dress up games?

This kind of content is basically something that young female players will enjoy.

Could it be that he has a special preference for this type of game?

Chen Mo himself felt that this idea was a bit too absurd.

Chen Mo was very curious, and wanted to ask Uncle Zhang why he wanted to play this game. After all, there are so many games in the game cabin. It's good to go to the farm to grow vegetables. Why do you have to play it?

After waiting for another half an hour, the uncle came out of the game cabin.

"Yo, Xiao Chen, have you been waiting outside?" Uncle Zhang was a little surprised when he saw Chen Mo as soon as he came out.

Chen Mo Yile: "How can you, I just finished the meeting, I stopped by to have a look. How are you playing?"

While talking, Chen Mo led Uncle Zhang downstairs.

Uncle Zhang nodded: "It's good, I've been bored at home for a long time, chatting with the little girl in this game, I feel much more comfortable."

Chen Mo was stunned: "Master, do you live alone?"

Uncle Zhang nodded: "Yes, my wife passed away from illness last year, and my daughter works out of town again, and can only come back once in two or three months. My daughter said before that there is a game, and after entering, a little girl can chat with you, He also helped me apply for an account. I saw today that this little girl is really cute, and she can really talk to me. It seems that the speed of technological progress is very fast, and I can't keep up with your young people. Think."

Chen Mo said: "Master, if you feel lonely, you can come to the experience store to sit and chat with other players."

Uncle Zhang hurriedly shook his head: "Hey, you young people have their own things to do, I won't cause you any trouble as an old man, it's good to chat with that little girl in the game, she reminds me of her age. When my daughter was little."

Chen Mo sent the uncle to the door: "It's okay, uncle, you can come often in the future, and I will show you other games."

Uncle Zhang nodded: "Okay, thank you for today, Xiao Chen."

Chen Mo smiled: "It's alright, sir, you can come often. When the new game comes out, you can also come and experience it."

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