Chapter Seven Hundred and Thirty Fourth Seaside Mansion
Chen Mo plans to develop ten themes, and the other is to take out Drake's house in the final chapter and make it into an independent unit as a gift to players who have purchased "Uncharted".
The theme of the VR game cabin is similar to the computer theme, which is the big background that you saw when you first landed.
In the computer, the theme may be just a wallpaper/live wallpaper plus a unique interface ui, while in the game cabin, the theme is a completely independent scene.
After purchasing the game cabin theme, players will enter a special space when entering the game cabin, and then enter different games through this space.
And this space can be decorated with different scenery. There are special companies that go all over the world to shoot some excellent scenery, or make some beautiful scenes and make them into the theme of game cabins for sale.
After all, everyone has a love for beauty, and many people still like to dress up their game cabin scenes beautifully.
The themes of "Uncharted" selected by Chen Mo are basically some particularly good-looking perspectives. For example, in the scene of [Chapter 12: At Sea], the sea is turquoise, as clear and transparent as crystal, and the blue sky and white clouds are like oil paintings. Generally poetic.
The islands are dotted on the sea like jewels, with sandy beaches, caves, lush vegetation, and lost relics. From the top of the tower, you can see everything around you, which is very beautiful.
Moreover, this scene is unique, because it has been exaggerated in art. In reality, such an inaccessible island is definitely hard to come across.
It is not difficult to make these themes, because the scenes are ready-made scenes in the game, and they can be used after changing them. The only thing that needs to be changed is to scale down a bit and reduce the performance of the game deck required, otherwise loading a theme is as laborious as loading a game is not appropriate.
Moreover, these themes can be used as scenes in the soothing mode, so that players can take a good rest here.
In addition to these themes, Chen Mo also intends to make a home for players in a VR gaming pod.
Similar ideas, other designers have also had, but so far, no particularly popular products have emerged.
The reason is simple, not doing it well enough.
You must know that the current VR technology in the parallel world has not reached the real sense of "soul piercing". It is higher than the technical level of Chen Mo's previous life, but it is still far from the concept in online games.
"Prepare a mansion for the player in the game cabin", which sounds like a very good idea, but many designers found out that there were many problems when they actually made it.
The scene in the game cabin is fake after all. Players can watch TV, lie on the sofa, cook, look in the mirror, change clothes in the "home" in the game cabin... But there is a premise that the scene is extremely real.
Extreme authenticity means extremely high investment.
It is necessary to do high-precision scenes, complex character movements, scene interactions... and these are all unaffordable for some small companies.
For larger companies, it's also a matter of considering whether making these things pays for itself.
Players will pay for a VR game, but few will pay a fortune for a scene without any plot.
There are some similar products on the market, but on the whole, they still take the "low quality and low price" route, mainly to create gimmicks.
Make a low-quality home scene, and then sell it to interested players (especially female players) at a cheaper price to maintain the profitability of the product.
But for Chen Mo, there is no problem of investment, because these are ready-made leftovers in "Uncharted".
There is no need to consider the issue of profitability. Any player who spends a certain amount on the Thunder Game Platform will get it all.
There is such a scene in the final chapter of "Uncharted". Nathan and Elena settle in a seaside mansion. As soon as they go out, they have the beach, the sea, coconut trees and cliffs next to them, and a hut next to them for storage. rooms and studios.
There are deck chairs on the beach,
There are hammocks and a small trestle for mooring yachts.
And in Drake's residence there are also many interactive props, such as guitars, wardrobes, video game consoles, photo albums, cameras, bookshelves, record players, and a dog.
Of course, some modifications will be made relative to the original scene in Uncharted.
The first is to delete some parts that are too lifelike in some scenes, such as clothes thrown everywhere, sundries on the sink, etc. After all, in order to highlight the breath of life in the original work, Nathan's home was made too messy.
The second is to add interactive props.
For example, players can freely change clothes next to the wardrobe, play games on the sitch in front of the TV, flip through the photo album to see their screenshots in the game, flip through books purchased online on the bookshelf, and listen to them on the record player. You can also interact with dogs.
Even these interactive contents can be expanded into some small games.
For example, when interacting with dogs, you can add content such as feeding, bathing, shearing, training, etc., and make this module a gameplay similar to "electronic pets".
This house can continuously add new content, update iteratively, and even support players to DIY the room in the online payment scene.
Of course, these are all follow-up development plans, and the first version is just a gimmick.
From the current point of view, because the VR game duration is difficult to guarantee, players' game time is very precious, so in addition to the soothing mode, players basically will not waste their normal play time staying in this room too much.
However, if the technology breaks through again in the future, what if the spirit of players in the game cabin is no longer so easy to fatigue?
If the level of realism is further improved in the future, players can even truly experience the VR technology of intubation behind the brain?
Will there be many players who don't like the real world and choose to enjoy it in the game cabin and in the virtual world?
In the parallel world, everything is hard to say, so Chen Mo can be considered as an advance layout.
Use the currently established advantages to expand the market share of those marginal areas as much as possible, establish more first-mover advantages than other game companies, and when the technology breaks through again, you can be one step ahead.
Now it's just a flashy plaything, but in the future it may become a key scene that everyone can't live without.
The name of this scene is set as "Seaside Mansion", which will be used as an independent scene (it can also be regarded as a small game), as long as players who spend 2888 soft sister coins on the Thunder game platform can get it for free.
Of course, this is only the initial version, the room type is fixed, there are only some relatively simple interactive functions, and there are no extended services such as custom room decoration and large room type.
But only in terms of scene level, it is definitely the top of the same kind of products, and it has completely exploded other similar products.
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