Chapter 724: Harsh Pictures and Details
The development of Uncharted is going well, but it still takes a while to wrap things up.
Before the actual production of the VR version of "Uncharted" was completed, even Chen Mo himself did not know how much the final product of the game could achieve.
If it is only to reach the level of the previous life, it is not difficult. After all, the technical level of the parallel world is higher. In the previous life, it was said to have achieved the picture level of "the strongest picture quality of PS4". It will be faster and easier to do in this world. .
But Chen Mo wants to achieve the "strongest picture quality" in the VR game cabin, which is more challenging.
But for now, things are going well.
...
While the publicity war for the two games "Lost Treasure" and "Uncharted Seas" is in full swing, players have also learned more details about these two games through more and more information.
And some players are very keen to find that although Chen Mo has also released a lot of original paintings and videos, all the promotional materials seem to be promoting the same theme.
screen.
screen.
Still the picture.
All the promotional materials and slogans are feeding players the fact that Uncharted will most likely be the best looking VR game yet.
Many players have some doubts, is Chen Mo planning to use the graphics as the main selling point?
Whether it is a movie or a game, the picture is of course important, but obviously the picture is not everything.
Others, such as storytelling, characterization, gameplay, operational feedback, etc., are all key factors that determine the quality of a game.
Just like some movies with empty pictures but empty connotations, if a game has great pictures and mediocre other aspects, it is difficult to become a classic.
Many players have some unfounded worries. Why does Chen Mo keep emphasizing the picture and doesn't mention other parts?
Is it because this game is out of the picture, and there is nothing to brag about in other aspects?
Or is Chen Mo so confident that he thinks he can beat everything just by relying on the picture?
...
Motion Capture Studio.
Chen Mo is explaining the plot to the foreign actor who plays Nathan Drake.
"Elena is talking to you at this time, but your thoughts are all elsewhere, so you are a little absent-minded. But your absent-mindedness just now was a bit too deliberate, as if you were deliberately ignoring Elena's words."
"Yes, to be more natural, you can first look at the bowl and fork in your hand, nod your head, and turn your eyes to the picture on the wall, and then slowly lose your mind..."
There are several translators on the scene of the motion capture to ensure that the domestic action staff and these foreign actors can communicate very smoothly.
Because "Uncharted" itself is a foreign theme, and the characters all speak English, it will be more authentic to make it in English.
Of course, there will also be a Chinese version, but the Chinese version is dubbed directly, and there is no longer the process of motion capture.
After all, a guy who looks like a foreigner speaks Mandarin with a Chinese mouth, which seems too inconsistent.
These foreign actors are not big stars, but they are senior actors specializing in game role-playing. Several of the young people graduated from acting majors in foreign universities, and their acting skills are completely fine.
However, after all, the role-playing in the game is completely different from that in the movie, so sometimes Chen Mo still makes some suggestions of his own.
The game itself is made in chapters, and it does not strictly follow the process of the game. Just like shooting a movie, you can shoot scene by scene first, and then edit it at the end.
It is also worth mentioning that this time Chen Mo also specially recruited some professionals in rock climbing, diving, and wild survival for special motion capture.
There are indoor rock climbing equipment on the site of the motion capture studio. After these professionals put on the full set of motion capture equipment, they jump up and down on the rock climbing equipment, just like monkeys.
These moves will also all become Nathan Drake's in-game moves, showing his professionalism as an adventurer.
In addition, a more complex action system has also been made in terms of running, moving shooting, finding cover, and blind shooting. According to Nathan's location, cover and enemy situation, the character will choose the most suitable shooting action.
Even if the player is stupid, Nathan will try to show the professional quality of the demolition team, er no, adventurer, instead of being stuck in place and doing nothing.
In the process of developing "Uncharted Sea", Chen Mo has been emphasizing details and details.
People including the entire project team were also infected, racking their brains to add all the details to the game that could make the game more realistic.
The effect Chen Mo hopes is that players can't see any sense of disobedience in a scene, as if they should be that way.
...
In the attention of global players, "Lost Treasure" and "Uncharted Sea" have announced the trial and release dates.
"Lost Treasure" is tentatively scheduled to be played on July 23 and released on August 1.
Uncharted, on the other hand, is scheduled to be played on July 14 and released on July 22.
As soon as this time came out, GA was stunned, what do you mean? Why can Thunder Interactive Entertainment be so much earlier than us?
Unreasonable!
The capacity of the two games should be similar, and Uncharted may be larger.
"Lost Treasure" has a ready-made script with story support provided by the original author, while "Uncharted" is a completely original story.
From the information released, the picture of "Lost Treasure" is worse than that of "Uncharted".
Moreover, "Lost Treasure" first released the news of research and development, and "Uncharted" announced its research and development. In other words, the development time of "Lost Treasure" is obviously longer.
GA felt that in order to catch up with the schedule, he had repeatedly compressed the research and development time. How could Chen Mo be faster than them, even a week faster? !
You know, in order to finalize the final game script, GA had to change the draft several times, and held many meetings. The designer and the original author had in-depth and intense exchanges, and the final draft was finalized.
Is it true that the script in "Uncharted Sea" doesn't need to be changed?
This time makes GA very painful, although it is only a week away, but after all, there is a first-mover effect.
After this period of warm-up, players' expectations for the two games have reached their peak. As a result, after waiting, "Uncharted" came out first, and it was a whole week earlier than "Lost Treasure"...
The result is predictable.
GA was speechless, but there was nothing he could do. After all, the development progress is not something that can be mentioned if you want to, let alone mention it for 7 days.
I can only pray that "Uncharted" has crashed because of the rapid development progress and the lack of game quality.
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