Chapter 276 Another Confrontation Between the Bug Faction and the Mechanism Faction
Lilith turned around the living room angrily, but even if she burned her CPU to smoke, she couldn't think of a suitable solution.
How to do it?
The game has been launched, and now this version has been completely finalized. Even if it needs to be changed, it can only wait until the 70th version is released in the future.
Moreover, the 70th version is still in the planning stage, and the development has not started at all. It will take at least half a year to launch it. Even if the 70th version is launched, it will be independent of the 60th version and will not affect each other.
What about the 60th version? Isn't it completely abandoned?
But there is also good news. At present, the negative emotions collected by this game are far more than the positive emotions. After all, so far, this bug has only appeared in a small range.
Lecturer Ding's team was the first to discover it, and it was already early in the morning, when there were the fewest players, and it had not spread yet.
Even if some teams tried overnight, they would first generate a lot of negative emotions if they were wiped out again and again in front of Nefalor. Only when the profession is successfully unlocked can a certain amount of positive emotions be harvested.
From the current point of view, there are still more negative emotions.
"Damn it!"
"Gu Fan, keep an eye on it for me. I need to think about how to deal with this emergency!"
After Lilith finished speaking, she disappeared without a warning.
Obviously, she was not willing to give up, but she couldn't think of any good solution. Who knows which think tank she would go to for new help.
But Gu Fan didn't care. At least so far, everything went as planned!
...
The next morning.
The strange bug of "Shadow World" was directly topped the hot search of major game forums and websites!
Not only was it spreading rapidly among the player group, but there were also countless UP hosts and anchors introducing it on video websites and live broadcast platforms.
Of course, there were also many people who advocated keeping silent. If you want to make a fortune, don't make it public. You can just use this awesome bug secretly. If everyone knows about it, isn't that notifying the official to fix it quickly?
But this is obviously a self-deceiving idea. On the one hand, there are many players willing to share, and it is impossible to stop them; on the other hand, Lecturer Ding used this bug to get the first kill of Nefalor in the whole server, how could the official not know?
Trying to hide it from the official is really overthinking.
So everyone simply discussed it crazily and started to revel.
"I didn't expect that Ni Tiantang could come up with such a heaven-defying bug. Isn't this all-around profession completely supermodel? All members are superhuman, and 15 people killed the ordinary Nefalor. If it is a normal, bug-free profession, 25 people will be enough!"
"Because this dungeon has a dynamic number of people, the boss's health will also increase with more people. Of course, this all-around profession is really too heaven-defying, with direct double-line talent or even triple-line talent bonus, who can stand it!"
"This all-around profession is really cool! I never thought that one day my priest could cast Holy Light while shielding, and even switch to Fire when he got tired of healing, Fire Mage plus Hellfire Warlock, and burn! "
"Our group gathered urgently this morning to open up the land, but unfortunately we didn't encounter Nefalor as the first boss. I don't know how many bosses we will encounter. Oh, it's hard!"
"What professions are stronger now? Fire Mage + Warlock? Or Warrior + Knight? Rogue + Fury Warrior?"
"It's not clear yet. The current tested professions are shallow and obvious. If we continue to study, we may find some more powerful ones. "
"I envy the server of Lecturer Ding! The progress of his group has almost become the standard of the server guild. When they enter, they will fight Nefalor directly. The guild on our server checked the progress of the whole group, and no group encountered Nefalor right away. It's hard to bear!"
"Big guys, hurry up and do research. I will copy your homework as soon as the research is done! ”
“Let me pour cold water on you all. Don’t do research or think about the progress of the group. There is no need to waste too much energy on this. Obviously, this is a very serious bug that directly destroys the underlying mechanism of the game, so the official will definitely shut down the server soon to repair it, and may even roll back the game. There is no need for everyone to bother with these things. When the game is rolled back, everything will be gone. ”
“How can it be a bug? As we all know, there are no bugs in Against Heaven, only hidden mechanisms! ”
“I can accept the previous hidden mechanisms, but this time it is a hidden mechanism. Isn’t it a bit too strong? ”
“No, in fact, looking back now, you will find that there are many foreshadowings! "
As the players' discussion deepened, an inevitable question was once again pushed to the forefront.
That is... Is this a bug?
This is very important!
The debaters from both the bug faction and the mechanism faction came out again and launched the most intense debate in recent times!
The first to speak, of course, were the bug faction players.
After all, the emergence of this all-round profession directly broke through the original fixed career planning, turning "Shadow World" from a traditional MMORPG game into a weird game. Whether in terms of mechanism or numbers, the original system has been severely damaged, and the difficulty of the group has also dropped sharply.
"This is definitely a bug, no doubt!
"If any player can learn other professions' skills at will, wouldn't it be a mess? I think this is definitely not the designer's intention. Otherwise, why did the designer design professions in the first place? Wouldn't it be enough to just have no professions to choose their own skills?"
"Yes, and as the first group in the game, the difficulty of Lava Pass is obviously carefully designed. The first boss is the output detector of the group, which is the threshold for the team to enter the group. The difficulty of the subsequent bosses increases, but in general, it is still within the acceptable range. As the boss of the entire group, Nefalor can basically only be defeated by the graduation of the whole group. This difficulty design is very reasonable!
"What's the situation now? After everyone has become a full-time master, 15 people, without a single group equipment on them, were directly killed by Nefalor? Although the group of instructor Ding is composed of top players with good skills, it doesn't make sense to be so simple, right? This is obviously a numerical design collapse! It proves from the side that this difficulty is definitely not what the official wants. ”
“Yes, in addition to this, there are some supporting evidences. For example, the positioning of this game from the beginning is obviously that kind of high-difficulty MMORPG game. From leveling to five-person dungeons, and then to group dungeons, the high difficulty is consistent.
“But once the bug of full-time came out, the previous content is still difficult, while the difficulty of the later content dropped sharply. Isn’t this a difficulty inversion? Even if the difficulty changes, it should be easy at the beginning and difficult at the end, right?”
The speeches of these bug factions are indeed very convincing, attracting a large number of passers-by players.
But the mechanism faction was unwilling to admit defeat and soon put forward a strong rebuttal argument.
“Okay, then please explain to the bug faction, what are the orange points, purple points, blue points, and green points of skills? If this kind of full-professional design did not exist originally, why do we have to go to the trouble of making these points?”
In the game, any skill that a player can learn has a concept of sophistication. For example, among the skills of the priest, the top-level damage reduction skill "Suffering Suppression" requires orange points.
According to the default classification of orange for legend, purple for epic, blue for excellent, and green for excellent in general MMORPG games, many players also call this skill a legendary skill.
But this point system is full of strangeness.
Because most professions have insufficient orange points. For example, for a priest, although the upper limit of orange points is six points, even if all the skills of the priest are learned, it only takes up three points at most.
Some people questioned this at the beginning, but other players speculated that this might be reserved for subsequent updates. For example, if a new version is opened, three more orange skills will be added, which will barely make it through.
But at this time, the emergence of this full-time gameplay has begun to make players re-examine this mechanism.
What if the 6 points of orange points are a restriction on the orange skills of all professions? This is more reasonable!
Not only that, the mechanism faction also refuted several views raised by the bug faction one by one.