Chapter 285 The Scientific Research of the Liver Emperor
Currently, players have roughly divided healing professions into two categories based on the original profession division of "Star Spirit World". The first is "Starlight", which is somewhat similar to the natural healing profession in "Shadow World". It mainly has healing skills such as druids and shamans, and focuses on group recovery; the other is "Darkness", which focuses on single-target recovery and various additional buff effects.
The healing profession played by the liver emperor is the starlight system.
However, after testing several different skill point methods, the liver emperor was not satisfied with the strength of these BDs, and the blood recovery was still too little.
He repeatedly modified the healing BD several times, used up all the props for resetting points on his body, and went to the prop merchant to exchange some.
In "Star Spirit World", resetting points requires special props, which is different from "Shadow World" directly using gold coins to resetting points.
Originally, the liver emperor was about to give up, because no matter how he changed the BD, the healing effect of the healing BD in this game was not satisfactory to him.
The HP of a full-level tank is about 13,000. In this game, even if you have a lot of healing talents, the maximum healing amount of a single-player healing skill is only 3,000. If it is a group addition, the value is even more miserable, only 500 to 800.
This also means that if you form a 10-person team, you need 3 healers, and if it is a 25-person team, you need more than 7 healers.
Obviously, "Star Spirit World" is more stingy than "Shadow World" in terms of healing values.
This is also normal, because when "Shadow World" was first developed, it did not take into account the full profession, and all the values were set according to normal professions.
"Star Spirit World" has considered the problem of numerical expansion after the full-time gameplay bonus from the beginning, so Ji Heng deliberately weakened the healing value in the game to ensure that the number of healers required in the team remains unchanged.
But this level of value is obviously not satisfactory to the liver emperor.
After trying several BDs in a row, the effect was not good. The liver emperor almost gave up and planned to pick a BD to enter the group and just mix it up.
Anyway, there will be seven or eight healers in the 25-man team. If the team is wiped out, it will not be his problem alone.
However, at this moment, he suddenly noticed a detail.
The cooldown time of one of his skills seems to be wrong!
Perhaps because he often plays the game Against Heaven, the liver emperor at this time is particularly sensitive to such subtle changes and caught it at once.
This is a big move in the game: "Starlight Shining".
The effect of this big move is very simple. After it is turned on, it can continuously restore blood to all team members within the range. The effect can be described as simple and crude.
However, as a big move, its cooldown time is very long, as long as ten minutes, and the mana consumption is also considerable, at least one-quarter of the player's mana is used.
This big move reminded the liver emperor of the big move of the druid in "Shadow World": "Natural Storm".
However, the blood value of Natural Storm is lower, and it also comes with a damage effect on all enemies.
It's just that the two are very similar in terms of adding blood in a large area.
This is not surprising. After all, MMORPG games have developed so far, and there are only so many skill mechanisms. It is normal to have some similarities in the big moves that restore blood in groups.
In theory, a big move with a cooldown of ten minutes and a duration of only ten seconds is not worth researching a set of special BD around it.
The reason is simple. The boss battle of the group takes at least three to five minutes. This big move only lasts for ten seconds and can only be used once in two boss battles. What can it do?
At most, it can be used to save an emergency in special circumstances.
Building a BD around it means that there are no extra talent points to strengthen other healing skills, which is obviously a loss.
However, at this time, the liver emperor inexplicably discovered that the skill cooldown of "Starlight Illumination" seemed to be reduced.
It was originally a real 10 minutes, but during the test, the cooldown occasionally appeared to be only about 6 minutes.
This is obviously very abnormal!
The liver emperor searched through the description of the talent, but did not find any words about "shortening the cooldown time of Starlight Illumination skill".
The Liver Emperor frowned slightly. There was only one explanation for this situation.
Obviously, it was a talent of some other profession. Because of some strange internal linkage bug, the cooldown time of the skill "Starlight Illumination" was shortened!
The key question now is, which specific talent produced such an effect?
Fortunately, this is not difficult to test. The Liver Emperor directly washed away all the talents and skills in his body, and only learned the skill "Starlight Illumination". Then he began to click on the talents one by one according to the previously saved screenshots.
Considering that the skill "Starlight Illumination" has a CD of up to ten minutes, it is obviously too inefficient to test one talent at a time. Wouldn't it take several hours to test dozens of talents?
So the Liver Emperor directly divided the previously selected talents into two parts, clicked half, and did not click the other half.
In this way, half of the talents can be directly screened out.
A few minutes later, the half of the talent that was screened out was divided into two halves in the same way, and confirmed again.
In this way, the Liver Emperor spent about forty minutes and finally locked the talent with the bug!
Of course, after several screenings, there are still four or five talents left, but the liver emperor can roughly determine the one that is really effective through the text descriptions of these talents.
This is obviously not a game mechanism but a bug, because the description of this talent is: when a dark spell with a casting time produces a critical hit, it will reduce the cooldown time of your starlight skill by 1 second.
Of course, this is not the only talent with the effect of "reducing skill cooldown time", there are several talents with similar effects, so the liver emperor cannot be sure right away, and still has to try several times to eliminate other confusing items first.
This talent has no bugs in the normal mode of "Star Spirit World".
Because this talent and the skill "Starlight Illumination" belong to two different professions. In the original "Star Spirit World", players cannot have both skills and this talent.
But in this new mode, when cross-professional skills and talents are linked, problems arise!
In fact, the original effect of this talent is quite ordinary, because it is limited to "spells with casting time produce critical hits". You should know that any spell with a casting time is basically at least one second, and it is meaningless to be shorter, because most skills in the game have a 1-second public CD after being released.
Players use 1 second to release a spell. Even if they are lucky enough to get a critical hit, they can only reduce the cooldown of the starlight spell by 1 second.
In the original mode, this talent can be used to refresh some starlight damage skills, but at most it can only refresh some skills with a cooldown of one or two minutes, and it will not have any fundamental impact on the balance of professions.
But now, a bug has appeared!