When I Write a Bug It Becomes the Core Gameplay

Chapter 277 It’s Obvious that This Was Done Intentionally by the Authorities!

"First of all, this all-professional self-selection is obviously a hidden gameplay designed by the official. But why do we need to design professions at the beginning? Obviously, it is to facilitate players to learn and transform!

"Think about it, if all professions, all skills, and all talents are open at the beginning, players will definitely be dazzled.

"In general, when you reach level 10 in MMORPG games, you can only learn two or three skills at most, and choose one point from the five or six talents in the three systems. The learning cost is relatively low, and it is easier for newcomers to get started.

"Opening all professions at the beginning means that players have to choose from fifteen or sixteen skills and more than twenty initial talents. The learning cost is directly high. Isn't this forcing newcomers to quit the game?

"Now this design is quite good. Players play step by step according to a profession. When they reach the maximum level, they basically know the gameplay of this profession thoroughly, and at the same time they are adapted to the upgrades, dungeons, PVP and other content in the game.

"At this time, players challenge Nefalor and successfully reach the third stage, which is equivalent to a large detector. Only after passing this detector can players start this full-time gameplay.

"At this point, players will no longer feel confused or confused, but can seriously study the skills and talent combinations between different professions to truly experience the excitement.

"Secondly, why is the difficulty design unreasonable? I think it is still very reasonable!

"It's just different from ordinary MMORPGs! But the games made by Against the Heaven have always been full of innovation. Why must they be the same as other MMORPG games?

"Even if Ding's team has passed Nefalor without a group suit, it does not mean that they will have nothing to play later.

"Lava Pass is only the first group suit of this version. It has four difficulties. Every time you increase the difficulty, the values ​​and mechanisms will change.

"What's wrong with passing Nefalor of normal difficulty? This is just a ticket. There are also Lava Passes of Heroic, Epic, and Legendary difficulties.

"After passing the Lava Pass, there are two large group dungeons, namely the Snow Mountain Peak and the Boneyard.

"That is to say, even if you pass the normal difficulty Nefalor, it is equivalent to completing less than one-tenth of the content of the group dungeon.

"Why does the first group dungeon have to block 90% of the players? Why can't everyone be able to beat this group dungeon with good skills and let everyone enjoy the fun of the group dungeon?

"As for the difficulty inversion, it is even more funny. First of all, the difficulty of the low-level five-person dungeon is high, that is because everyone is low-level, has few skills, and is not familiar with the mechanism. If you have to say, the difficulty of the group dungeon must be higher.

"Even if all professions are unlocked, the difficulty of the ordinary Lava Pass is only the same as that of the five-person dungeon, or slightly lower.

"Moreover, this is also a kind of "bitter before sweet". After getting used to the difficulty of the five-person dungeon, you can challenge the high-level group dungeon and clearly feel that you have become stronger.

"This is just like many high-difficulty action games, which will set up various card points at the beginning. Players feel that it is getting easier and easier when playing, but in fact it is not that the game has become easier, but that you have become stronger.

"In addition, after the full-level player unlocks all professions, it is actually convenient to bring a trumpet.

"Before, high-level players could not bring a trumpet, because there is a level compression mechanism in the dungeon, and high-level players will be forcibly compressed to the upper limit level allowed by the dungeon.

"But it is obvious that the official did it intentionally. They allow high-level players to retain high-level talents and skills, but only compress the values, but the skill mechanism is still there.

"So, if it is a full-level player of all professions, even if the values ​​are compressed, his skills and talents are still linked, and he can still achieve the purpose of bringing a trumpet to brush the dungeon, but compared with the brainless brushing of level crushing, it requires more skills and techniques, and a set of BD construction specifically for bringing trumpets. This can be regarded as a kind of dynamic balance.

"In addition, there are many details that can show that this hidden mechanism was buried by the official early!

"For example, if a class restriction is added at the beginning, players can't learn other class skills under any circumstances. Why didn't the official add it? Why did they deliberately leave such a loophole for players to exploit? Why did Nefalor use skill judgment instead of directly using class judgment when naming? From the perspective of program development, these don't make sense at all!

"So, I think this is designed in advance by Against the Heaven, and it is part of the game experience! If you don't believe it, let's wait and see whether Against the Heaven will fix the bugs and whether it will roll back! ”

It has to be said that the mechanism faction’s argument is obviously more convincing.

Especially the paragraph about “difficulty of the group” resonated with many players.

If we follow the practices of other MMORPG games, the group copy must be much more difficult than upgrading, and it must be stuck for most players. It is normal for a group copy to be opened up in weeks.

But is it right that it has always been like this?

In traditional MMORPG games, the threshold for playing the group copy is very high. Not only do you need to gather more than 20 or 40 people, but you also need to be stable every day, just like punching in at work. If you don’t come for something, you have to ask for leave in advance.

Among 100 players at the maximum level, it would be good if 30 of them can experience the fun of the group dungeon, or even less.

What about the remaining 70 people?

They can only mine, collect herbs, bring their trumpets, and make money after going online, and then wait for the substitute to enter the group dungeon and take a look at the boss.

But the approach of "Shadow World" is very generous, supporting a minimum team of 10 people, and after unlocking all professions, even a small guild or team formed by several novice players can easily defeat more than half of the bosses in the lava pass in the first week.

If you play steadily for two or three weeks and all members upgrade their equipment, then it will be no problem to pass the ordinary lava pass.

In other words, among 100 players at the maximum level, as long as they are willing, 80 or even 90 players can experience the fun of the group dungeon.

Isn't this more in line with the requirements of players for games in this era?

Players have found that the game "Shadow World" has really achieved a weird balance in terms of difficulty.

Although the difficulty of each stage is different from what everyone expected, after the full-professional gameplay is activated, looking back, you will find that this difficulty design seems... not bad?

Of course, the bug faction did not give up so easily and continued to persist.

As for whether this is a bug or a mechanism, it can only be confirmed by the official decision.

If the official immediately stops the server for repair, or even rolls back the file, and takes back the first kill achievement of the Ding lecturer team, then there is no doubt that this is a bug.

And if the official remains silent, or even publishes a statement to prove that this is a gameplay designed by the official, then it is naturally a mechanism.

All players are anxiously looking for Nefalor to brush all professions while waiting for the response of Ni Tiantang.

...

One day passed.

Two days passed.

Three days passed!

Ni Tiantang was always quiet and did not give any response at all!

During this period of time, the main groups of the major guilds have almost all arrived in front of Nefalor. Even if there are two or three bosses blocking the way ahead, they have been beaten after three days of hard work by all members.

As a result, the number of players with all professions in the game began to spread and became more and more!

In order to enhance the strength of the team, the guild group will definitely help the newcomers who have stable attendance in the guild unlock their professions as soon as possible. Although it is not necessary to unlock all professions, the second profession that helps the current profession positioning the most should be unlocked first.

Some teams in the server naturally saw the business opportunities and launched the service of "Professional team paid unlocking professions".

These teams deliberately found a group progress of Nefalor as soon as they entered the door, and then called people in the world channel. Every time a profession is unlocked for a newcomer, a fee is charged, with clear prices and no deception.

This has even become a special industrial chain, allowing the gold coins in the game to flow.

And those players who have unlocked all professions have not lost interest in the game, but find it more interesting!

They spend a lot of time on the game every day, not playing group games, not playing gold coins, but simply doing scientific research!

Constantly resetting points, studying the skills and talents of other professions, and trying different combinations of skills and talents to see what kind of wonderful chemical reactions will occur.

Each reset costs 20 gold coins, which increases the consumption of gold coins, keeps the gold price of the entire server at a reasonable level, and prevents vicious inflation. It also gives players who make gold more motivation.

And this "reasonable combination of skills" is also called "BD" by players according to other games.

The so-called BD can be translated as "construction" or "construction", which is a set of specific gameplay templates that are matched with specific skills and talents.

On the forum, players are constantly sharing their new BDs and showing the intuitive effects of this BD through various data.

The popularity of "Shadow World" has also successfully reached a new high, and a large number of new players who have quit the game have returned!

Chapter 287/562
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When I Write a Bug It Becomes the Core GameplayCh.287/562 [51.07%]