Chapter 286 Ultimate Starlight Milk!
First of all, the skill "Starlight" is not a dark skill, but a starlight skill. Secondly, it is not a reading spell that requires a casting time, but a guided spell of "reverse reading".
As the name suggests, the reading spell reads a casting bar first, and the spell can be cast after the casting bar is finished; while the guided spell reads the bar in reverse, and the progress bar gradually decays, and it takes effect as soon as the reading begins. Then it continues to function until the end of the reverse reading.
Therefore, no matter how you look at it, the skill "Starlight" should not trigger this talent.
I don’t know exactly how the underlying code of this game is written. Maybe the programmers are lazy. Since skills and talents belong to two different professions, there is no particularly clear distinction or restriction.
In short, "Starlight" magically triggers this talent, and since it will continuously restore blood to everyone within the range, every jump of everyone can activate the effect of the talent "Reduce the Cooling Time of Natural Spells" !
Of course, it is not appropriate to say that the cooling time is reduced with every jump. Strictly speaking, it should only be reduced when there is a critical hit.
Although "Starlight" is an area healing skill, it is not considered a HOT (a buff-like continuous healing effect), but a guided blood-adding spell, so it will still produce a critical hit.
And coincidentally, "Starlight" itself is a starlight skill, so when it triggers this talent effect on its own, it can reduce the cooldown time for itself.
And how much can be reduced? This depends on two factors.
The first is the number of people who gain health through "Starlight Shines".
The second is the critical hit rate of the skill "Starlight".
Because there is no upper limit on the number of people who can add blood, there are only regional restrictions. Therefore, the more players in the area, the higher the critical hit rate of the skill, and the more the cooling time is reduced.
Emperor Gan suddenly had a bold idea.
"In this case...then if I am in a team with a larger number of people, and then increase my critical hit as much as possible, can't I use this skill without CD?"
As he said, Gan Di went directly to the auction house and bought a green outfit with a critical hit effect.
In similar games, generally speaking, green equipment is relatively rubbish equipment and should only be worn by small players.
As long as you are a max-level account, all blue equipment is a must.
Because a characteristic of green equipment is that it often only adds one or two attributes. Although these two attributes are added a lot, the attributes are not comprehensive and balanced enough. Overall, the effect is far worse than that of blue equipment.
Therefore, only in some individual versions of certain games, players will have special needs for green equipment, such as using it to build up health and resistance. In most other cases, it can only be used for decomposition.
So these green equipment are very cheap, costing only a few gold coins.
But these green equipments that Gan Di searched for all have a common feature, which is to increase critical strikes!
There are no other attributes such as endurance, intelligence or spirit, which greatly reduces the liver emperor's health, mana, healing effects and other attributes. Fortunately, the critical hit rate has been improved.
Emperor Gan came to the main city and tried it out in a crowded place. Sure enough, this time the critical hit rate of his "Starlight Shine" skill was significantly improved. After a series of critical hits, at the end of the skill guidance time, the CD has been refreshed and can be released continuously!
But there is another problem at this time, and that is the amount of mana.
As a ultimate skill, "Starlight Shines" has a very high mana consumption. It used to use up at least one-fifth of the mana when wearing normal equipment. Now that the Gan Emperor has changed to green equipment, the mana consumption has been further reduced. Even full blue can only be used four times.
This obviously still doesn't work.
Although there are some mana recovery skills in the game, for example, after being turned on, you can restore 70% or more of your mana, but most of these skills have a cooldown time of 2 to 3 minutes, and even if you use these skills, they are nothing more than It can be played three or four more times to cover the entire battle, but it is still not enough.
what to do?
Keep looking for talents!
Soon, Emperor Gan set his sights on a new talent called "Free Casting".
Many professions have similar talent effects, which allow players to release some mana-consuming skills with a probability of triggering free casting effects, so that the next skill no longer consumes mana.
The probability of triggering a single talent is not high, but the Gan Emperor has selected all professions' talents with free spellcasting and mana consumption reduction.
To this end, he gave up almost all talents that increase the healing effect.
But it's worth it, because after changing it again like this, Gan Emperor can stably trigger a "free cast" during the process of releasing "Starlight", then the next "Starlight" will no longer consume any amount of blue.
Coupled with the CD reduction effect of critical hits, the skill "Starlight Shine" can completely form a permanent motion!
At this time, Emperor Gan was completely comfortable.
"Okay, ultimate starlight milk, come out!"
At this time, the guild group has been formed and everyone is recruiting people. Emperor Gan called 1 in the guild channel, and soon someone invited him to join the team, and then pulled him into the group.
"Emperor Gan, what are you busy with? I've invited you a long time ago but there's no response."
Although this guild was not organized by Gan Emperor himself, there were several water friends in it who knew his identity.
The Liver Emperor laughed: "Scientific research! You wait and see, I will heal a 25-man team alone!"
"Pfft!" Everyone almost laughed out loud, thinking that the Liver Emperor was playing some kind of humor.
At this time, someone keenly discovered that something seemed wrong: "Hey? Liver Emperor, I remember your equipment is not bad, and you have all the blue equipment for the full-level five-man dungeon. How come your health is only over 6,000? This is too little."
According to normal data, tank professions should have 13,000 health, and non-tank professions should have about 8,000.
The 6,000 of the Liver Emperor is obviously the level of a full-level account.
Looking at the blue volume again, it is even more miserable, only more than 4,600.
You know, he is a healer after all, and the blue volume of healers is often higher than the blood volume.
"No, why are you wearing so many green clothes? What's the point of stacking the crit so high? You can't stack the crit to 100%!"
Someone clicked on the equipment of the liver emperor to observe, and all they saw was green.
The attribute panel clearly showed that the liver emperor's crit rate at this time was 42%.
This crit rate is indeed not low. After all, most people wearing normal equipment at this time have a crit rate of about 30%. But the problem is that the liver emperor gave up a lot of attributes such as endurance, intelligence, spirit and spell strength in order to stack this 10% crit rate. Is this worthwhile?
The liver emperor laughed: "Don't worry about it, just start the monster.
"I'll show you what a single healer 25-man team is in a moment. I'm not kidding you! "
Everyone was a little helpless, with an expression of "yes, yes, you are right".
After all, although Gan Di is a small anchor, he is also a star player. He is qualified to be willful.
We can only wait until the team is really wiped out, and then persuade him to stop doing any weird research and quickly change back to normal talents and equipment.