Losing Money to Be a Tycoon

Chapter 1466 Trial Play

"Everyone choose their profession first. Doctors, engineers, and machine gunners must be available. For the rest of the buddies, you can choose scouts, and then you can choose a doctor or machine gunner. You are free to choose which one you choose, and it basically doesn't affect you. combat ability."

As an old driver who has already played in the internal test, Chen Sha has assigned occupations to his teammates.

The occupations in "Bullet 2" are important and important, and they are not important. Because the profession does not affect the combat effectiveness, it just strengthens the ability to interact with the map mechanism. Each profession can play its advantages in a specific environment. The specific choice depends on the tactical arrangement.

If a team makes up their minds to occupy the point and clear out the enemies in the stronghold, then it must be mainly engineers and machine gunners, and even double machine gunners can strengthen fire suppression; If you are fighting in the field and eating alone teams, scouts that can expand the detection range of portable radars are essential.

Of course, it doesn't matter even if a certain team's professional match is not so reasonable, after all, the real fight still depends on tactics and marksmanship.

"I'm officially platooning, and you will follow my command when the time comes. This game can only be interesting if you have certain tactics!"

"Friends in the live broadcast room can also learn more. After mastering the game mechanism, everyone's game experience can be greatly improved!"

Soon, Chen Sha was matched to a match, which was a classic match.

The number of players in the three modes varies, among which the classic mode is the largest with 200 players. It may be because the game has just opened the server not long ago, the matching is not very fast, and it took more than five minutes to enter the game.

But Chen Sha is already content, because he used to play in the test field. Although Tianhuo Studio also found a hundred players to test, but not every time they are full. What's more, the people I met before were all acquaintances, but now I'm meeting passers-by. This game experience must be different!

Chen Sha led his teammates to fight fiercely in the game, while the audience in the live broadcast room interacted with bullet screens while examining the game from the perspective of new players.

The first feeling is that the game mechanism is very novel, never seen before!

At the beginning of the game, the routes of two transport planes will be randomly generated on the big map, and players will be evenly distributed to these two transport planes, and they will choose the right time to skydive.

Of course, due to the sci-fi background of "Bullet Scar 2", skydiving is not a traditionally packaged skydiving. After jumping off the transport plane, the player wearing the combat suit can quickly descend and change the flight direction with the jetpack on his body, and quickly reach the ground area he wants to go to.

By default, team members fly with the captain, and they can leave at any time.

Before landing, Chen Sha had already started marking various marks on the map, including where each team member flew, where there were supplies, and where nearby enemies might land, all of which were clearly marked.

In this way, after landing, the team members can quickly search the target area they are responsible for and prepare for battle in the fastest time.

The process of searching for things is also full of surprises.

All the materials are marked according to different colors, which perfectly fits the "starting with a pistol, all the equipment depends on picking up". This kind of quick search is not available in many FPS games.

The significance of the search link is that it gives players an additional strategic choice and game fun. In other FPS games, players only have the option of shooting, which is relatively monotonous, but after adding the search link, players have to weigh: when to search and when to fight?

Searching for materials, adequate preparation, and players with poorer skills can also defeat players with better skills. This is a bit like the development stage in MOBA games. Players can make up for the lack of operations through tactical choices, which is the so-called "game IQ". .

When players win through game mechanics, they also get a unique kind of happiness.

Moreover, the process of looting is full of randomness, and randomness always has an irresistible attraction for players. The joy of finding good equipment can be repeated several times in each game, which undoubtedly makes the game more exciting.

After a simple search, there is a fierce battle.

Chen Sha's team chose a strategic stronghold, which is very eye-catching and must be contested at first glance, so the competition is also very fierce.

Several teams were forced to fight with all the weapons they could find at hand. If they were lucky enough to find an automatic rifle or shotgun as soon as they landed, they could chase others to fight, but they might be caught in the corner by accident. It's thrilling to kill the enemy with a small pistol!

Chen Sha also briefly commented on the feel of the guns inside: it is more realistic. Although the packaging of the guns is full of sci-fi, it is inexplicably logical.

Many firearms can find the prototypes of real weapons, that is to say, pick up a gun at random, although it looks very sci-fi and cool, but its correct usage can basically be judged from its appearance.

As for the difficulty of using these guns, it is between "Anti-Terrorism Project" and "Sea Fortress". Unlike "Sea Fortress", it is easy to shoot guns and headshots. There is a lot of room for technological improvement, and at the same time it is a little simpler than "Anti-Terrorism Plan". Considering the rich map mechanism and a wide variety of materials, novices can enjoy the game even if their marksmanship is poor.

In the game, if a teammate is knocked down, he can be pulled up, and if a teammate is hit, he can also take the core on his body to the designated place to revive. Unless the team is completely wiped out, there is still hope.

Soon, Chen Sha cleared all the enemies in the stronghold with his excellent marksmanship, took two fully armed teammates to revive the dead teammates, and went to the nearby field to search for some supplies before finally returning to the stronghold In, hold firmly.

During the period, a team of players tried to sneak in with optical camouflage, but was discovered by the base's radar. The two sides fought fiercely. Chen Sha killed three people, and the remaining one fled.

Fifteen minutes passed quickly. Chen Sha's team searched, fought in the streets, rescued people, searched, and defended.

The key is that there has always been a very clear goal during these fifteen minutes. It is not a boring shooting throughout the whole process. The players' hands and brains are in an active state.

Then, the game enters the second stage.

The remaining 100 players were divided into two camps for a 50VS50 mini-battle. The full squad still retains the current configuration, while the incomplete squads are merged and completed according to the matching rules of the system, and finally the strength ratings of the two camps are roughly at the same level.

Fortunately, Chen Sha was elected as the commander of his own side, and at the same time, he briefly introduced the specific commander selection mechanism of this game to the players.

The interesting thing about this screening mechanism is that it will be decided based on the performance of each team and each player in the previous stage.

The system will combine factors such as whether the player actively chooses the position of commander during the match, the player's winning percentage performance when he served as the commander, the record performance of the player's team in the previous game, etc. After a certain weight calculation, the selected The best candidate for commander.

Moreover, after the first stage of the battle, factors such as the records of each team, the materials on their bodies, and the positions they occupy can be used as weights to measure the real strength of these teams. Therefore, after the distribution, the forces of both sides must be relatively balanced. Those that match players based on their historical record before entering the game are much better.

The materials and strategic locations captured by players in the first stage will still be retained in the second stage, which allows the benefits obtained from the adventure behavior in the first stage to continue, and places with many people become high-risk. , High-yield behavior.

Is it to jump into a crowded place, take high risks and fight a bloody way, so that you can take the lead in the second stage of the battle? Or jump to a place with few people, search for supplies and go to the second stage of melee? Players can choose different strategies according to their preferences.

After the 50VS50 battle officially started, Chen Sha began to command various teams to seize strategic locations on the map.

Strategic locations on the big map have different functions, for example: the air force base can conduct reconnaissance, briefly display the enemy situation in a certain area on the map, and can also airdrop supplies so that the soldiers on the front line can obtain bullets, armor and firearms; bunkers It can suppress firepower in the nearby area. The machine gunner professional operation of the machine gun in the bunker can be said to be one man guarding the gate, and no one can open it. The storm requires a lot of money; the field hospital can provide players with first aid kits and recovery medicines, and can also speed up the recovery of the wounded. recovery speed.

After the first stage of melee, these strongholds are in the hands of both sides, basically presenting a state of canine teeth, and the strength of the two sides is similar, as long as the concentrated superior forces attack, the strongholds can basically be won, so the battle situation will be particularly intense.

Some important strongholds may change hands repeatedly, and both sides have concentrated a large amount of combat power, sending reinforcements continuously, and fighting like a meat grinder;

There are also some strongholds that seem to be on the edge of the battlefield, but may be suddenly infiltrated and captured by a small group of enemy troops due to the laxness of the defenders, resulting in a sudden reversal of the battlefield situation.

Moreover, the battle between the two sides does not necessarily have to be in the stronghold. A truly excellent commander will know how to choose the battlefield in some pass with unique terrain according to the function of the stronghold and the range of fire suppression. However, if the opponent wants to break through this pass, there is no point in rushing foolishly. You must know how to use your brain, whether it is to concentrate superior forces to attack in multiple directions, or send a small group of troops to detour for a surprise attack, or to avoid their edge and choose another main attack. The direction depends on the specific situation at that time.

The battlefield situation is ever-changing. While commanding the squad to fight, the captains of all teams must also report the situation on the battlefield to the commander in real time. The commander must try his best to analyze the enemy's intentions and respond immediately. Only by predicting in advance can we lead our players to victory.

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