Chapter 1452 The Triple Layout of "Ghost General 2"!
Seeing this, Yu Fei was a little confused.
"Ghost General 2" has a grand pattern? Is it a more difficult puzzle than "Real Estate Agent Simulator" and "Safe and Civilized Driving"?
Don't think so?
Yu Fei himself is the main designer, and he participated in the whole design process of "Ghost General 2" from the beginning to the end, and he also has a clear understanding of the current data of this game.
Why compare it with the two games "Real Estate Agent Simulator" and "Safe and Civilized Driving"?
These two games have had a huge impact on reality, one broke through the traditional intermediary industry, and the other triggered a change in the driving school system.
"Ghost General 2" He De He Neng? Not to mention anything else, the sales volume is also incomparable with these two games?
Confused, Yu Fei continued to read.
...
""Ghost General 2" is a fighting game."
"Fighting games have long since faded away, and they are a type of game that is about to pass away. It is not unfair to say that it is a niche."
"Since it's a niche game with a small player base, if you invest huge sums of money in development, isn't it clear that you're going to lose money?"
"This is a fact that all players know. Don't game designers know? How is it possible?"
"Then the only explanation is that the designer knew that it was a niche game, but for some reason, they still invested huge sums of money and were willing to take the risk of losing everything."
"Everything that seems unreasonable on the surface must have its deep motivation behind it."
"If this is a major fighting game company with many classic IPs in its hands, then this move can still be explained by 'inertia' and 'persistence'."
"The problem is that Tenda Games has never had fighting game development experience, and the first fighting game was directly stud: among the three game studios, the most elite development team was used; It is the well-known IP on which it is famous; it also invested heavily in research and development."
"Considering that the main designer Yu Fei is not a designer with a particularly strong voice, then behind all this must be President Pei's direct push to push through the crowd!"
"In this way, the deep motivation behind Mr. Pei's move is worth discussing."
"Many people say that the sales of "Ghost General 2" seem to be average?"
"If you think so, then I can only say that it is small, and the layout is small."
"Who gave you the illusion that Mr. Pei regards sales as the only dimension to measure games?"
"In terms of making money, how many games can make more money than GOG and "Sea Fortress" now? Other big players may not make krypton games because they won't do it, but can't Tenda? Tenda can do everything, but it still insists on making games. Games like Game Maker, Struggle, and Call of Duty."
"So, the emergence of "Ghost General 2" must have a deep meaning behind it! It is also the general pattern of the entire Tenda game empire!"
"That is: maintain game diversity, explore game boundaries, and influence the game environment!"
"Boss Pei must know these things, but the designers probably don't. Next, let me analyze them for everyone!"
...
Yu Fei blinked his eyes with a confused expression.
I have to say that Qiao Laoshi was right.
As a designer, he really doesn't know this so-called big picture!
Of course, it's hard to say whether the other veteran designers in Tenda's game department know about it.
Maybe this kind of thing is a tacit understanding in the Tenda game department? After all, the whole Tengda has an ethos of emphasizing hard work and not bragging. The topic of "big picture" does not seem like a topic that will be brought up in any department meeting of Tengda.
But not saying it doesn't mean it doesn't exist.
It is impossible for a company without a structure to go far, and a company that only brags about its structure but does not do practical things cannot go far.
As for Tengda, it is precisely under the leadership of Mr. Pei that a unique ethos has been formed: there is a big picture, but it is never mentioned.
Yu Fei continued to look down.
...
"One of the patterns is to maintain game diversity."
"This is actually very easy to understand. Everyone knows that we humans must protect rare animals and the diversity of the natural environment."
"Many people may think, what is the significance of it? Many rare animals will not intersect with the lives of normal people at all. If they are extinct, they will be extinct? So many animals have become extinct, and they have not seen any impact on our human life. What effect?"
"We humans protect rare animals in order to maintain biological diversity."
"Maybe we can't see how important and decisive it is now, but at least the protection of biodiversity has reserved one more possibility for our future. Otherwise, when a large number of species are really extinct, they will only be kept in museums When it is used, if it is useful in the future, will it be too late for us to regret it?"
"If you keep it now, you may not be able to use it; but now that it's gone, what should you do if you need it in the future?"
"The same is true in the field of games."
"Have you realized that games are becoming more and more homogeneous now? This phenomenon is not obvious on other platforms, but on the mobile game platform, there are basically three or four games that are limited to the entire platform. Cleaned up."
"This is like a species invasion in nature. When a certain species is too strong and has no natural enemies, the living environment of other animals will be devastated until the entire forest is occupied by strong species."
"In the field of games, some games are naturally short and fast, easy to stimulate people's sensory pleasure, and rely on anxiety, hatred, and greed to generate stronger stickiness. This kind of game expands quickly and has a huge advantage in the competition. It can also bring more profits to game developers.”
"Of course, I'm not criticizing a certain type of game. What players like to play is their own choice."
"But the problem is, if all the game manufacturers are going to make this kind of game, what about other types of games? What about players who like other types of games? Maybe in the past you had more than a dozen different game types to choose from. But as you play, you will find that there are only three or four game types left to choose from.”
"Even in the future, you may have no choice at all, because even the few three or four types of games only have some differences in the gameplay mechanism. It has become seriously homogenized."
"If a game type dies, then it will be impossible to develop and evolve, which means that the fire will be completely extinguished."
"Maybe in the short term, it seems like a species extinction, which doesn't seem to have much impact on our lives; but in the long run, it is an irreparable loss. Maybe it survives and can play a role in the future." How about a big effect? No one can predict this."
"Therefore, the reason why Tenda Games continues to invest huge sums of money and use the best teams in the industry to develop these relatively unpopular niche games is to arouse the attention of ordinary players to this game category, so that it can not be played in a specific soil. As for the complete demise, leave a spark for game diversification.”
"This task is thankless, and most companies are unwilling to do it. And there are no major fighting game manufacturers in China. If Tenda does not do it, then the domestic game circle may lose this category of games forever."
"So this is the first point, maintaining game diversity."
"The second pattern is to explore the boundaries of the game."
"Tengda not only wants to inherit a certain niche game category, but also dig deep into this declining game category on the basis of the predecessors to find the design answer of the new era!"
"This is reflected in "Mission and Choice": Tengda's ingenious design allows players who don't like real-time strategy games to continue playing, making this game a success."
"The same is true for "Ghost General 2". On the one hand, it perfectly reproduces the feel and combat mechanism of fighting games, retains the most essential content, and makes fighting game masters feel that this is an authentic game. Fighting games, there is no serious deviation; on the other hand, it has changed the niche attributes of fighting games to a certain extent, so that the general public can get started better, so that it has the possibility of breaking the circle!"
"How did "Ghost General 2" achieve this? Mainly from three aspects."
"First of all, well-designed PVE combat system and levels."
"In the past, fighting games discouraged players because the barriers to entry were high and the fun was weak. Although traditional fighting games are also divided into PVE and PVP, the numerical design of the PVE part is relatively conservative, so that it is difficult to bring Excellent player experience."
"Because the values are conservative and the attributes of the player and the monster are close, it is difficult to adjust the difficulty: if the monster AI is too weak, then the player can easily pass the level without challenge; but if the monster AI is too strong, then it will bring the player Great difficulty and great frustration."
"For traditional fighting games, PVP is the real core fun, but the problem is that PVP is more difficult to balance and discourages novices. Without thousands of hours of training, it is impossible to experience the real fun of fighting games."
"So, "Ghost General 2" has made drastic improvements to this point. The most obvious example is the introduction of the design idea of "Return to the Shore" in PVE, strengthening the attributes of the enemy, weakening the AI of the enemy, and the focus is to test the player's foundation. operate."
"In this way, the difficulty value can be maintained at a more reasonable level. Players can feel the challenge and suffer a little bit, but they will not be too frustrated. They can see their growth and progress every time. "
"Combined with the mowing of mobs, lateral movement and exquisite level design, this makes the PVE part of "Ghost General 2" full of fun, allowing a player who has never been exposed to fighting games to get started quickly."
"In other words, the PVE part is a tutorial for beginners and a guide for the PVP part of the core fun. Other fighting games have not done this well, but "Ghost General 2" has done it!"