Chapter 157: False Probability Removed (7/17)
Amid the overwhelming publicity, "Slayer of Demons 2" is officially launched!
In the early stage of the launch, Dichao Interactive Entertainment spared no effort to promote it, and the recommendation position on the homepage of the Dichao game platform has been hanging, and the author of the original book of "Destroyer of Demons" has also been invited to be the platform for this game.
Not to mention major websites and offline promotions, they are almost omnipotent. After all, Di Chao Huyu also knows in his heart that card mobile games are such a thing, and one more user can make more money. , these promotion money can be doubled in the end, so no effort is spared.
Originally, people in the industry thought that Chen Mo's unforgiving character would definitely cause trouble, but it didn't happen. Chen Mo was very silent and didn't even post a single Weibo.
This disappointed the melon eaters who had wanted to watch the excitement.
With the continuous popularity of "Zhan Mo Jie 2", all kinds of data have basically come out.
In the first month of launch, there were 2.92 million active users, a payment rate of 12%, an ARPU per paying person of 187.3, and a monthly turnover of 65 million.
As soon as this number came out, the entire mobile game circle was shocked!
After this period of development, the designers of mobile card games in this world have basically figured out the numerical system of mobile card games, and they are more sensitive to data such as active users and payment rates.
In fact, many people were not very optimistic about "Zhan Mo Jie 2" before. After all, the potential of the IP "Zhan Mo Jie" has been almost tapped by the previous work, and many sequels of the game are not as good as the previous work after they are launched. This kind of thing Often.
But after seeing the general data, there is no need to look at any player comments. All the designers of mobile card games know that "Zhan Mo 2" is a great success.
In the first month of the launch, the monthly turnover has been pushed to a height of 65 million. If Dichao Interactive Entertainment continues to promote it desperately, this number will definitely rise.
Qiu Bin predicts that the monthly turnover of this game will reach 80 million, which is really not bragging. Judging from the current trend, as long as the follow-up of "Demon Slayer 2" can be stabilized, there will be no strong force in two or three months. If there is a competing game, the monthly turnover of 80 million is likely to be achieved.
It's bad news for other mobile card game designers, but it's also good news.
The bad news is that “Zhan Mojie 2” will definitely eat up many mobile card game players. During this period, other mobile card games can only avoid its edge, and may even experience a drop in revenue.
The good news is that "Destroyer of the Devil 2" proves that mobile card games still have the potential to continue to develop. This game has pushed the monthly turnover to 65 million, so it is logical that there will be more card mobile games to reach this month's turnover. .
industry.
"The monthly turnover of "Slayer of Demons 2" is 65 million, and it is about to dominate the list again."
"How long will it take the top spot on the mobile game bestseller list this time? Three months? Or half a year?"
"I think it will start in three months. I have played this game for a while, and I really can't accept it. The quality exceeds all mobile card games on the market, and the quality of the art is also excellent. I have to say that Qiu Bin's understanding of mobile card games Really great."
"Alas, our income is going to drop again during this time."
"This is normal. For example, after the popularity of "My Name is MT" at the beginning, everyone was wondering whether this game mode could be replicated, so they didn't invest too much. The game quality of the card mobile game can't be said to be very good. After the mobile card game is so profitable, there will definitely be big companies that want to monopolize the entire mobile card game market, and there will be more and more high-quality games like this in the future.”
"Yeah, I've been making money lying down for more than a year, and players are tired of playing, so I have to make some changes."
"Now I decided to do a card game mobile game,
Play more "Zhan Mo 2" and learn its combat performance and art style. "
"Fortunately, I made a lot of money before, hurry up and spend money on art and music, but we can't let "Zhan Mo Robbery 2" stand out, we must get back our previous market share!"
"Actually, we are not the worst. The worst is the designers who insist on developing other types of mobile games. They are so crowded by card games that they don't even know each other."
"No way, the design concept has been innovated. In the past, everyone thought that mobile games were casual games, but now I find that mobile games can also make money."
"Not much to say, I have to continue to think about the game and try to keep up with this wave."
...
With the launch of "Zhan Mo Jie 2", the entire mobile game circle was stirred up.
Maybe for players this is nothing more than the launch of a new game, but for designers, the signal is very clear.
After a year or so of testing the waters, Di Dynasty Interactive Entertainment finally decided to eat the entire card mobile game market.
It can be foreseen that after the great success of "Zlayer 2", Emperor Chaoyu Entertainment will inevitably increase investment, quickly change skins, and quickly produce several themes with excellent art quality, large IP and strong channel promotion capabilities. Different boutique card mobile games, monopolize the entire card mobile game market.
As you can see from the picture, other card game designers also had to seek innovation and change, and began to greatly increase their investment in game quality.
All of a sudden, the mobile card game circle, which was still fun, suddenly became murderous.
...
Chen Mo didn't feel any pressure here. UU reading www.uukanshu.com was quite leisurely like sitting on a mountain and watching tigers fight.
The general framework of "Onmyoji" has been completed, and now there are some follow-up art resources and value adjustments, which can basically be completed in a week or two.
Qian Kun showed a form to Chen Mo: "Store manager, the probability of drawing a shikigami has been sent to you, take a look, if there is no problem, it's settled."
Chen Mo looked at the form.
This set of values was made by Qian Kun himself, and a false probability was also added to it.
SSR shikigami such as Datengu, Shuten Douji, Arakawa, etc., basically have a 0.1% probability, SR shikigami such as Yukinojin, basically have a 1% probability, and the SR that can be obtained in the event is 0.1. % probability, such as Haifangzhu, ghosts and blacks, etc. Other R shikigami, such as the three-tailed fox, basically have a probability of about 3.5%.
Overall, the total probability of SSR is 1%, the total probability of SR is 24%, and the total probability of R is 75%.
The gameplay and probability of drawing cards were determined by Chen Mo. Qian Kun just assigned them the probability of occurrence according to the rarity of each shikigami, so that the final probability of drawing cards was in line with Chen Mo's expectations.
In addition, Qian Kun wrote a false probability in the rules. If the player does not draw an SR in 10 card draws, he must draw an SR; if the player does not draw an SSR in 100 card draws, he must draw an SSR.
Chen Mo nodded: "It's roughly the same, but the false probability is removed."
Qian Kun was startled: "Ah? Remove the false probability? Are you sure about the store manager?"
Chen Mo nodded: "Yes."