Chapter 153: Lectures on the Internal Experience Exchange of Emperor Mutual Entertainment (3/17)
After roughly explaining the design idea of "Onmyoji", Chen Mo began to assign work to the three people.
In fact, after doing "Warcraft" and "The Legend of Martial Arts", everyone is already very familiar with the work that they are responsible for. Basically, Chen Mo does not need to say too much, and they all know what to do.
Chen Mo also emphasized the story background of "Onmyoji".
In fact, "Onmyoji" has IP. Its original work is the novel of the same name written by the Japanese writer Mengzhen Tapir, but the influence of this novel in China is very general. The biggest role is that the stories in it constitute "Onmyoji". 》The main storyline structure of this game.
Of course, there are a lot of words in the original novel, and Chen Mo doesn't need to move this novel out, he just needs to write the outline of the story for Zheng Hongxi to complete.
In addition, the original work of "Onmyoji" is actually a folklore born out of the Heian period. It is based on "The Story of the Past and the Past". Most of the monsters and characters in it have prototypes, so for Su Jinyu and the three of them, understanding It's not hard to get up.
After the assignment was completed, the three of them went to work on their own, especially Zheng Hongxi. This was the first time he wrote a Japanese-style plot, and he needed to prepare a lot of materials.
As for Chen Mo, he still has to control the quality of the entire game as before.
Back in the studio, Chen Mo used the memory playback potion and began to produce the original line drafts of each onmyoji and shikigami in "Onmyoji".
Abe Seimei, Kagura, Yuan Boya, and eight hundred bhikkhunis.
Otengu, Shuten Doji, Lord of Arakawa, Ibaraki Doji...
In fact, "Onmyoji" has been adding new shikigami in the subsequent version updates, and the final number of shikigami is close to 100, which is the so-called "Hundred Ghosts Night Walk".
But the first version does not need to have so many shikigami, about 70 is enough, enough to support the entire game content.
Chen Mo first gave each shikigami's set line draft, positioning and skills according to the memory of his previous life.
These are the core pleasures of "Onmyoji". Its combat system is very rich, and the settings of each shikigami fit its skills perfectly. In this regard, the level of "Onmyoji" basically surpasses other domestic ones. Card game.
Like Snow Maiden's Blizzard, Three-Tailed Fox's Angry Hair, Jiaotu's Trickle, etc., the skills fit perfectly with the setting of the Shikigami and the background story, and after eating the same Shikigami, the skills can also be upgraded, with different The Soul of Soul makes the selection of the entire lineup more diverse.
A major feature of "Onmyoji" is that it is a content-based product with a very distinctive style and a very high degree of completion.
Strictly speaking, the core of “Onmyoji” is not new, it is still a card game in essence, and the gameplay is very similar to “Summon of the Devil”.
In fact, "Summoning of Demons" is not a phenomenon-level mobile game in China, but its entire game structure is very complete.
"Onmyoji" has not made too many innovations in numerical value and gameplay (except for more liver), but the success of "Onmyoji" is that it fills a lot of content around the theme of "Onmyoji".
In terms of art, the UI, original paintings, and models are very delicate and highly unified, which makes the whole game feel very integrated.
In terms of music, the background music and dubbing are all top-notch, making it easier for players to immerse themselves in the plot.
In terms of plot, there are wonderful stories in the novel "Onmyoji" as the blueprint. Each character/monster has its own story. The real animation plot and written biography of Onmyoji have reached hundreds of thousands of words, and they are still being expanded. among.
Therefore, the real success of "Onmyoji" lies in the plot and content. When other card mobile games are still in the stage of "rubbing IP", "buying IP" and "forcibly setting IP",
"Onmyoji" has achieved a high degree of unity of content and subject matter, reaching the level of "I am an IP", which is the main reason why it can become a phenomenal card mobile game.
For Chen Mo, to make the game "Onmyoji" in a parallel world, he must also grasp this point.
This game can be pitiful, it can be very liver, and it can be played in a single way. These shortcomings do not matter, but the advantages must be grasped, that is, let its content crush all other card mobile games.
...
While Chen Mo was busy making "Onmyoji", the other designers were not idle either.
The headquarters of Emperor Dynasty Interactive Entertainment.
In the conference room, a PPT is being shown on the projection screen. The content is "Experience Exchange and Sharing of Demon Slaying", and the speaker is Qiu Bin.
There were a lot of people in the conference room, basically B- and C-level designers and assistants from Di Dynasty Interactive Entertainment. These people were all listening intently, for fear of missing something.
Qiu Bin seemed to be in good spirits and was talking freely.
He led the research and development of "Slayer of Demons", the monthly turnover has reached 45 million, occupying the top of the best-selling list of mobile games. In the field of mobile games, his popularity has been greatly improved, and his status within Di Dynasty Interactive Entertainment is also rising. UU reading www.uukanshu.com
The previous gambling contract with Chen Mo made him almost resign, but fortunately, Lin Chaoxu gave him enough trust and let him take the lead in developing a game similar to "My Name is MT", and this is how "Slayer of Demons" came into being. break out.
In fact, Qiu Bin himself is a relatively smart person. Although he is not innovative enough, he is more than calm. After being defeated by "My Name is MT", he also devoted himself to studying the success of "My Name is MT".
During the research and development and operation of "Zhan Demon Tribulation", Qiu Bin also understood the core of the game "My Name is MT" more and more thoroughly. Now Qiu Bin is confident that he should be interested in this kind of card game. The designer who understands the pattern best.
Of course, except for Chen Mo.
This time, Emperor Dynasty Interactive Entertainment organized a lecture, and also hoped that Qiu Bin could popularize the experience of developing and operating "Devil's Tribulation" in the past year to other designers, and further consolidate the advantages of Emperor Dynasty Interactive Entertainment in the field of mobile games.
On the podium, Qiu Bin talked eloquently to the PPT.
"As for the core fun of card games, I have analyzed it before. In fact, it is to build players' recognition of the value of cards. Of course, basically all designers who have studied card games can understand this. So, how? In order to break through the siege in many card games?"
"For the successful experience of "Destroyer of Demons" and other similar card games, I have summarized three key words, namely fragmentation, low cost, and large IP."
"The so-called fragmentation means that we have to plan and limit the player's game time in terms of gameplay, try to reduce the player's daily game time, and at the same time break up large pieces of time, so that players can make full use of the fragmented time."