Chapter 151 The Status Quo of the Card Mobile Game Market
"Domestic card game" is an exclusive concept, it is completely different from "card games" such as Hearthstone and Magic: The Gathering w..lā
Like "Dota Legend" and "Onmyoji", although their combat systems and expressions are completely unrelated to cards, their cores are similar.
The so-called "domestic card game" is a mobile game represented by "My Name is T", with card acquisition, training, and battle as the core fun, and their expressions are constantly evolving.
From the card battle of "My Name is T", to the 2D character dynamic battle of "Dota Legend", to the full 3D turn-based battle of "Onmyoji", the expressions of the battle are different, but the core is the same, so they are all watched It is a "domestic card game".
Before finalizing the new game, Chen Mo decided to go to the forum to investigate players' feedback on the current popular card games, and then decide which game to develop.
...
"My Name is T" official forum.
"Recently, a new game has been launched. It seems to be a Japanese anime IP. Does anyone want to play together?"
"No, there are too many similar games out, are you still tired of playing?"
"To be honest, it's the same as "My Name is T" after playing too much. The old routine is tossing back and forth. I also played a few other games before, but I came back in the end. I go online every day to complete the daily tasks and draw ten consecutive draws. Done."
"Yeah, in fact, "My Name is T" was more fun when it first came out. At that time, it felt very fresh. Now too many game companies are following the trend to make card mobile games, which is really a bit puzzling."
"This game mode has been copied for more than a year, and it is still a miracle that it can still make so much money."
"Hey, it's a pity that these designers only learned from Chen Mo's kryptonite, and Chen Mo's innovation didn't learn at all."
"Yeah, although "My Name is T" sucks money, it is indeed a good game that leads the trend. Chen Mo still has a lot of crazy ideas, so he can't accept it."
"It's a pity that Chen Mo doesn't do this kind of mobile game anymore, and even updating the version of "My Name is T" is very perfunctory."
"No way, Chen Mo is now playing P-end games. After earning enough money, he will switch to the boutique game route. Maybe he thinks that the development prospects there are better."
"Although this is a good thing, I still hope that Chen Mo will make a sequel to "My Name is T"."
"I heard that several game companies are considering changing the form of mobile card games. I don't know what the effect will be."
"Change the form of expression?"
"right,
It's no longer card battles, but 3D characters, so the game's battle screen must be much richer than the cards. "
"Really, then you can consider taking a look, I hope you can make some innovations."
...
After turning to a few relatively large forums and reading the comments of players under several popular card games, Chen Mo basically had a bottom line.
For him, this time point is very accurate. Now is a relatively critical transition period. Players are tired of the traditional first-generation card model, and game designers have not yet figured out the direction of transformation.
Before, the market for first-generation mobile card games was always in the development stage, and designers basically made money by flipping the skin, so they had little incentive to drastically change the game mode.
But at this stage, many players of mobile card games have already played 2~3 mobile card games, and they are a little tired of playing, and then they simply turn over the skin and play it. In the case of no good IP , has not made much money.
Therefore, these designers also had to change their thinking and began to think about how to innovate.
The easiest innovation to think of is in terms of artistic expression.
The current mobile phone technology in this world can support 3D large-scale mobile games, so the evolution speed of card mobile games is much faster than Chen Mo's previous life.
In Chen Mo's previous life, "My Name is T" was launched in July 203, "Legend of Dota" was launched in July 204, and "Onmyoji" was launched in March 20.
Basically, every major innovation takes at least one and a half to two years. This is not only limited by the accumulation of design concepts, but also by the configuration of mobile phones.
However, in the parallel world, because mobile phone technology can support 3D large-scale mobile games, there is more room for designers to play. Now there are card mobile games with horizontal 2D character battles as their selling points, which are better than the previous life. Almost half a year.
Although these games are not as good as “Legend of Dota” in terms of gameplay, they have surpassed “Legend of Dota” and even many mobile games of “Legend of Dota” in the art performance.
If there is another half a year, maybe there will be a 3D card mobile game with great art quality.
Of course, Chen Mo will not let go of this trend. Now the card game market is big enough, and players' voices for innovative card games have almost reached their peak, while other game designers are still aware of it and do not realize the card game. The next revolutionary direction of poker games.
It's time for players to relive the fear of "creating happiness with your heart".
...
In the studio, Chen Mo sketched on the hand-painted board. Soon, a handsome man with white hair in a shawl and a folding fan appeared on the screen.
"Onmyoji", Abe Seimei.
In fact, for Chen Mo, it is possible to do "Legend of the Blade Tower" and "Onmyoji" now, but after thinking about it, he still decided to do "Onmyoji".
"Legend of Dota" is also a very classic card game innovation. It is not too much to say that it surpasses "My Name is T" in an all-round way. UU Reading www. But the problem with uukanshu.com is that its art level is relatively backward, and there is no DTA in the parallel world, so it has no advantage in IP.
Chen Mo's plan this time is to reap the entire card mobile game market, and he will go all the way once, leaving others with nowhere to go.
From the experience of the previous life, "Legend of Dota" and "My Name is T" are similar. Their art levels are not top-notch, and they are mainly innovations in gameplay.
The gameplay innovation of card games is easy to be "referenced" by other designers. It is for this reason that these two games have been repeatedly "referenced", and even some games that "referenced" them in the past. Income has surpassed.
"Onmyoji" does not have this problem. In terms of graphics, music, plot, character design, etc., this game is of the first-class level in the field of mobile games. After two years of launch, there is no copycat game that can reach it. The level of Chen Mo is not worried about being copied.
As for "FG", Chen Mo can't move out all the IPs of the entire FATE series at present, so he can only put it on hold temporarily.
Chen Mo opened the document and began to write the design concept draft of "Onmyoji".
"You copied "My Name is T" for a whole year, and it also helped me to expand the user base of the card game. Everyone is considered a clear winner. Next, everyone can rely on their own abilities." Chen Mo smiled.