Almighty Game Designer

Chapter 139 Game System and Side Story

After using the memory replay potion, the blurred memory gradually became clear.

"The Legend of Heroes" is equivalent to a supplementary version of "The Legend of Martial Arts". The main storyline has not changed, but some details and the arrangement of the timeline have been changed.

Chen Mo simply listed all the timelines and key events in the two games, combined them into one, removed the rough and extracted the essence, and reintegrated them into a complete story.

Now Chen Mo's storytelling ability has reached the full value of the first stage, and he is looking at the plots of these two games from an objective perspective. He is confident that after his own revisions, he can make up for some minor flaws in the original work and make this game a reality. The plot is more complete.

The big time line is actually very clear, the first time entering Luoyang, entering Xiaoyao Valley, Hangzhou City, CD City, and the invasion of the devil. During this period, the development events in Xiaoyao Valley and some branch plots are interspersed.

The entire timeline is relatively easy to restore if you grasp the backbone. Of course, this timeline is actually enough, and Zheng Hongxi will complete it.

There are many endings in "The Legend of Heroes", which are divided into Dongchang Line, Beggar Gang Line, Wulin League Main Line (decent), Wulin Overlord Line (evil faction), and Tianwang Line. Each line has many endings.

The protagonist may become the leader of the martial arts alliance, or he may go down the evil road and kill all his relatives and friends to become the martial arts overlord, or he may become the head of Xiaoyao, or enter the dynasty as a prime minister, a ranger in troubled times, etc., all of which depend on the player's choice.

In addition to this ending, there is also a red-faced ending. In the end, which girl you catch can have an exclusive ending.

Yes, you can chase girls in this game, and you can also send gifts, receive gifts, complete specific tasks, and finally hold the beauty back.

Of course, there is also the ending of a generation of maddened lovers, that is, the ending of the harem.

With so many endings, Zheng Hongxi is busy enough just to follow the story line of each ending.

Chen Mo will also produce concept drafts of characters and scenes, as well as setting drafts for combat systems, life skills, and item systems.

There are more than 180 characters in "The Legend of Martial Arts Heroes", and most of them have their own characteristics, with different appearance, martial arts, personality and so on.

Chen Mo will only give a name and a rough conceptual line draft. The line draft will be completed by Su Jinyu, while the basic settings and background stories of the characters will be completed by Zheng Hongxi.

In terms of life skills, including skills such as hunting, fishing, mining, and medicine collection, each life skill corresponds to a mini-game and also includes a corresponding prop system.

For example, in the process of hunting, shooting a snake has a chance to obtain snake gall, and shooting a bear has a chance to obtain bear paw, bear gall, etc. There are some items that can be exchanged for money, and some items can be used to enhance their own abilities, such as eating snake gallbladder. After falling, it can increase the character's internal strength by 1 point.

These life skills will have an impact on the protagonist's combat power. For example, after mining good ores, they can be forged and made into weapons to improve the protagonist's combat power.

The combat system also requires a lot of effort.

The original battle of "Legend of Heroes" is a battle chess mode, which is somewhat similar to "Heroes of Invincibility". Each person can move and attack once per round, and different martial arts have different attack ranges, attack power, and attack effects.

For example, Dugu Nine Swords, the first move has the effect of ignoring the opponent's defense. With the props Aotian Divine Sword and the character talent of the weapon master, you can directly deal huge damage. If you add special effects such as continuous cuts, you can completely clear the field by yourself. .

In addition to martial arts, there are many other factors that affect the battle, such as left and right fights, combos, combos, special buffs/debuffs, items, etc. The entire combat system is very rich.

In "The Legend of Heroes", martial arts are divided into many types, such as internal power, fist palm, leg technique, finger claw, sword technique, knife technique, double weapon, stick technique, short handle, piano, hidden weapon, etc.

The attack distance, range, power, and effect are different. Basically, the more famous martial arts are all included, and the actual effect is very close to the original setting of the martial arts.

Of course, Chen Mo also made some corrections to some flaws in "The Legend of Martial Arts".

The first is the art quality. In fact, the overall art quality has been on the rise from the remake of "The Legend of the Knight" to "The Prequel", but on the whole, the art style of this game is not particularly competitive. force.

This time, Chen Mo personally checked the original character painting and model production, and made the models, actions and scenes more perfect, and the combat special effects were also more gorgeous, at least the quality of some domestic stand-alone games in the parallel world.

The second is the difficulty of getting started. Chen Mo has built two difficulty systems in the game. [Normal difficulty] is the original difficulty. There will not be any prompts. It is all up to the player to explore by himself. In [Simple Difficulty], when some special events can be triggered, there will be corresponding simple prompts. In the process of solving puzzles on the big map, if the player is stuck in one place for too long, there will also be NPCs to give corresponding prompts. The time spent in the art of learning in the valley will also increase accordingly, so that ordinary players can also get through the ending without a strategy.

In addition, in terms of combat system, Chen Mo provides two combat systems for the game, one is the original turn-based battle, and the other is a fake real-time battle similar to "Legend of Dota". Players can freely choose one in the melee. The character controls, and releases skills, moves, and more.

In addition, Chen Mo has also enhanced the [Appreciation] function. Players can use the appraisal function to check the power, rating, matching, etc. of martial arts, which is equivalent to an official guide. When the player's appreciation skills are insufficient, they can also take the cheats to their teacher Wuxiazi to appreciate, so that players in this world can more easily distinguish the strength of martial arts.

...

The entire combat system is also in charge of Qian Kun. Considering that there are some martial arts such as Dugu Nine Swords, left and right fighting skills, etc. Qian Kun does not know, Chen Mo simply gave a general position behind these martial arts.

In addition, Qian Kun is mainly responsible for the monster placement and level planning of each scene, and Chen Mo will only give a rough plan.

Some other systems, such as title, knight recruitment, character favorability, and chasing girls, etc., are all left to Su Jinyu to do.

After making "Warcraft", Su Jinyu, Zheng Hongxi, and Qian Kun have all become more and more comfortable, and have a thorough understanding of Chen Mo's design intentions, so there are no communication problems, and soon Entered the stage of steady research and development. UU reading www.uukanshu.com

It can be said that "Warcraft" is a relatively critical hurdle. After the completion, the abilities of these three assistants have also been greatly improved, so the speed of making the game is much faster.

In the experience store, Su Jinyu is perfecting the line draft of the protagonist.

In "The Legend of Martial Arts Heroes", the protagonist is called Dongfang Weiming, and in "The Legend of the Knights", players are allowed to name and define their own avatars, which can be regarded as improving some degrees of freedom.

Wen Lingwei is also helping to color the line art.

"Goldfish, why does this protagonist have so many avatars? It's just that the expression is different, the appearance is no different at all." Wen Lingwei asked.

Su Jinyu nodded: "Yes, but the expressions are different. This is for players to choose."

Wen Lingwei was a little puzzled: "What's the use of that?"

Su Jinyu thought for a while and said, "Probably choose the avatar according to the different preferences of the players, and it also fits the character's personality. Because in this game, the character of the protagonist is not fixed, and the player can train him to be a good person. Can be trained to be a bad guy."

"Oh." Wen Lingwei nodded, "That sounds quite rich, a bit like a word game."

Su Jinyu said: "Yes, some text games are used here, but the difference is quite big, and the content is much richer than ordinary text games."

Wen Lingwei said with some concern: "This time it seems to be a game I can play. However, is it really okay for the store manager to force all the messy gameplays together? I always feel that this will become a nondescript game. game."

Su Jinyu said, "It's hard to say. Who knows before the game is made. But I think I should trust the store manager. He must have a good idea."

Chapter 140/1201
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Almighty Game DesignerCh.140/1201 [11.66%]