Almighty Game Designer

Chapter 132 RPG Map

During the time when "Warcraft" continued to be hot, Chen Mo basically didn't hear too many other voices.

It's not that other designers don't hate it, it's not that they don't want to learn, but they can't learn at all!

"Warcraft" is basically impossible to copy whether it is the plot or the gameplay. Most designers still know it, and this game cannot be copied.

Therefore, during this period of time, Chen Mo was basically performing by himself, and the others could only watch.

With this boutique game, Chen Mo has now entered the PC side strongly, especially firmly occupying the dominance of RTS games, and his reputation has also increased rapidly, becoming a well-known designer in China.

Of course, considering his performance against the sky in the "Warcraft" qualifying competition, his fame is rising much faster than other designers of the same level.

The advantage of this is that the distance between the player and the designer is narrowed.

In fact, in the eyes of many players, designers are very unwelcome, either hacking players' favorite races/heroes, or forcibly changing the gameplay to teach players to play games, or just focusing on making money and ignoring players' demands.

Even many players feel that the designers don't understand the game balance at all, and they just cut whichever is stronger when they see it.

However, Chen Mo still has the identity of Silent, so the distance with the players has been greatly shortened. The players felt that he, like himself, was also a player who loved to play games, and he was also the best god-level player, so they trusted Chen Mo even more.

So far, "Warcraft" is about to come to an end for Chen Mo.

Like "Plants vs. Zombies", although many people think that "Warcraft" will be the outlet of real-time strategy games, but Chen Mo knows that it is not the beginning, but the culmination.

Real-time strategy games are too difficult to get started. For the core players of RTS games, they can play for ten years without getting tired, but for ordinary handicapped players, its lifespan may be only one or two at most. year.

After playing for a few months, many people realize that they can only swim in a fish pond with a score of about 1000, and there is no possibility of further improvement.

Most players have little fun in the hectic multi-line operation process.

In this case, their interest in RTS games will quickly fade, and the player base of RTS games will shrink rapidly, and the game will gradually decline.

In fact, RTS is one of the most entertaining game types, but the reason why its events have not become popular is because it lacks enough player soil.

Now "Warcraft" is going smoothly, and various competitions have begun to emerge, but Chen Mo is very clear that it still has its limits.

Therefore, Chen Mo was going to develop a new version of "Warcraft", so he continued to plan new games.

This update is mainly in two aspects, one is to continue to spend money to complete all the CGs of "Warcraft", making it a flawless classic game; the other is to improve some personality settings and editor development, guide Players discover the infinite possibilities of this game for themselves.

In terms of CG, Chen Mo has made a rough plan. If he wants to make up for the CG that was cut off or deleted before, it will cost about 40 million.

In fact, this money can be spent or not for Chen Mo. After all, "Warcraft" has already sold out, and players' enthusiasm for the plot is gradually fading. It really doesn't matter if these CGs are added or not.

However, Chen Mo felt that "Warcraft" had some regrets in his previous life. Since he wants to reproduce this classic, he must be perfect in all aspects.

It's like a beautiful piece of art, how can it be stored in a glass cabinet until it's all repaired?

In addition, it is the problem of independent settings and editors.

So far, players' enthusiasm for "Warcraft" is still focused on the two aspects of plot battles and online battles, and they are basically not interested in the "Warcraft" world editor developed by Chen Mo.

Of course, it's mainly because players don't realize the infinite possibilities of this editor, and they don't find it fun.

Just like "Plants vs. Zombies", the best way to keep players interested in a game is to let them develop and choose independently.

Therefore, Chen Mo decided to give players a little inspiration.

The first is how it works. The shortcut keys in "Warcraft" are actually relatively unscientific. It selects a letter in the English of the skill name as a shortcut key, which causes a problem, that is, the shortcut keys of similar buildings of different races are different, and The shortcut keys for each skill of different heroes are also different.

This seems to be a small problem, and Blizzard doesn't care, but in fact it greatly increases the cost of starting the game, making many players memorize the shortcut keys to the verge of collapse.

As for the solution, it is also very simple. Chen Mo considered adding a key change function to the setting system in the game, so that players can freely set all the shortcut keys.

The second is related changes around the editor. UU reading www. uukanshu.com

Chen Mo thought about it, the original world editor is indeed relatively complicated, and the learning cost for players is high. So he thought about simplifying the operation and creating a set of simple tutorials built into the editor to allow players to learn by themselves.

At the same time, he considered developing a few classic RPG maps from previous lives, as a way to attract more attention from players to the world editor.

Relatively speaking, the update this time was relatively simple, so Chen Mo quickly wrote a plan for the new version and handed it over to Su Jinyu and Qian Kun.

...

"This is the new version plan. For the editor tutorial, you can write it, goldfish. It is more detailed and takes care of the learning ability of most players."

"Qian Kun, you are mainly doing these RPG maps here. Hong Xi, you and him will work on the level design and polish the text by the way."

Chen Mo was introducing the new version of the updated document to the three of them.

Qian Kun looked at the document and said in surprise: ""Guardian Athena"? "Pyramid Escape"? "Chenghai 3C"? "Tower Defense"? This, what is this? Is this the map of "Warcraft"?"

Chen Mo nodded: "Yes, the general design ideas are written in the document, you can take a good look at it. As for the specific design, you will make the first draft first, and I will take a look."

Qian Kun nodded: "Okay, I'll take a look."

Now everyone has unconditional trust in Chen Mo, especially with regard to the changes to "Warcraft", there will not be too many doubts.

Qian Kun took a general look at the new version plan. Isn't this just a few maps? What kind of new version is this?

However, he took a closer look, and it seemed that it was not just a few maps. The hero skills, items, etc. in these maps seemed to be changed.

I don't know why!

Chapter 133/1201
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Almighty Game DesignerCh.133/1201 [11.07%]