Chapter 130 Highly Acclaimed!
Players all over the world are feeling the unique charm of the game "Warcraft".
The exquisite CG and fascinating plot firmly caught the players' attention in the early stage, and in the process of experiencing the plot, the players began to continuously learn the gameplay and become familiar with the operation mode.
After players experience all the epic plots and become familiar with the operation mode, they will find that the real fun of this game lies in online battles and battles with other players.
Constantly exploring the connotation, tactics, operation, and even luck of this game during the battle have become the fun of the game, making players addicted to it.
Finally, there is the crazy qualifying game, players will find that reaching 2000 points in the ladder is just the beginning.
It can be said that players' exploration of this game is never-ending.
...
Soon, in the application market of various countries, the scores of "WARCRAFT" have come out, all of which are above 9 points, and the evaluations of players are also full of praise!
U.S.
"The richness and balance of this game are really beyond my expectations. To be honest, I don't agree with the slogan of 'Overall Beyond Legion Conquest', but after playing it, I feel The game deserves such praise."
"I don't know how the designers of this game came up with the idea of adding hero elements to an RTS game, but it's an amazing design!"
"Indeed, I think it's a very personal and heroic setting, I mean, it's a lot like an RPG, and it's contrary to the essence of RTS. Because RTS is about manipulating a bunch of units to fight, right? But these two settings are actually It came together so perfectly, really, I was amazed!"
"To be honest, I couldn't stop at all. After fully experiencing the four races, I was amazed at the diversity of this game. The four races, buildings and units are completely different, but they are very balanced. Much better than Legion Conquest."
"This game is the culmination of RTS games - I thought this sentence was a big talk from the developer and a lie, but after playing it, I feel that this game is definitely not overrated!"
"To be honest, I'm very frustrated that this kind of game was developed by the Chinese. Are designers in our country so lacking in imagination?"
"I have to admit that the creativity of the Chinese people is too strong. Even with this Western fantasy theme, they can do it well!"
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Europe.
"Why can the Chinese make such an orthodox magical plot? I think it's incredible, I always feel that these oriental people can't understand our culture at all."
"What amazes me is the characters. Arthas and Illidan are two of my favorite characters, but it's a pity they seem to be villains."
"Yes, if no one told me, I would really think that this game was developed by a British or American company, and it would probably become an unsurpassable classic in the history of real-time strategy games!"
"Although PC games can't compete with VR games at all, this game still fascinates me. Good games don't distinguish between platforms, long live real-time strategy games!"
In the UK, there are even special game critics who publish articles that analyze the story of the game.
"The plot of Arthas is the most fascinating and to be honest, I was very surprised by the development of this plot - the righteous prince was seduced by evil forces, succumbed to the forces he once subjugated, raised the butcher knife and swung at the one he once sworn to defend. People, let your kingdom become a ruin of death. I don't know how the designer dared to make such a bold plot!"
"What's special about this plot is that,
At first glance it seems irrational, why would a prince who is already coming of age and about to inherit the throne give up everything he holds dear? into the arms of evil? Prince murder of kings and fathers, this is a very controversial topic, if it is not handled properly, it will become very far-fetched and become the failure of this game. "
"It's not hard to write a prototype of a story, the hard part is how to tell it reasonably."
"The storytelling level of the story designer of this game is completely master level. From the very beginning, he highlighted the character of the prince, with a sense of justice, but he is self-willed and insistent, and even completely ignored the advice of his mentor Uther."
"And then in the Stratholme incident, Arthas went astray. He began to be blinded by hatred gradually, and he began to do anything for revenge."
"Until he set foot on Northrend, scuttled the ship, and took out Frostmourne... By this time, he was completely blinded by hatred, so he was tempted by power and controlled by evil."
"In the end, he succumbed to the darkness within and eventually became a nightmare for all of Lordaeron."
"I have to say that the completion of the entire plot is too high. With such a master-level plot telling level, I feel that the level of this plot designer is comparable to that of a first-class novelist!"
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South Korea.
"I don't think there is much to say, this game surpasses Legion Conquest in balance and variety."
"As an RTS gamer, if you're still playing Legion, you're out of date. Warcraft is the future of RTS games!"
"It is said that there are players with 4,000 points in China. We have to be faster. We can't lose to the Chinese in this regard."
...
Chen Mo's inference is correct. The response of this game in European and American countries is stronger than in China.
Especially in Europe and the United States, UU reading www.uukanshu.com Western fantasy themes naturally have a very deep soil, and there are far more players who are keen on Western fantasy games than in China.
With the help of the memory playback potion, Chen Mo restored the English content of "Warcraft" to the level of his previous life as much as possible, especially the CG dialogue, which was basically not easy.
After the simultaneous launch of various countries in the world, the sales of "Warcraft" began to rise steadily, breaking through 100,000 within three days!
According to this speed, the global sales volume in the first month should reach 700,000, and the main markets are still in Europe, America and South Korea.
The popularity in the European and American markets is mainly due to the theme. At present, there are Western fantasy games and RTS games in the European and American markets. However, there are very few games that truly combine Western fantasy themes with RTS. The RTS that uses RPG to show the plot is fundamental. No, Warcraft is the only one.
It is relatively popular in the Korean market, because of the profound RTS tradition in South Korea, there are a group of hardcore RTS players.
Although this sales volume is still far behind in all PC games, it is already very proud of it in RTS games.
Mainly because of the small audience of RTS games.
And Chen Mo's overseas reputation is fundamentally different from Blizzard's previous life. After all, Blizzard has the reputation of classic games such as "Diablo", "Warcraft 2", "StarCraft", "Warcraft 3" in As soon as it went public, it gained a lot of attention.
"Warcraft" produced by Chen Mo can sell such results overseas, which is already very proud.
The sales of 700,000 sets in the first month means that Chen Mo's net income from the overseas version of "Warcraft" is roughly around 60 million, which is far more than the income of all Chen Mo's previous games!