Almighty Game Designer

Chapter 137: Martial Arts Games and Xianxia Games

Chen Mo thought for a while: "It's okay, didn't they just start doing it a month or two in advance, and it's not necessarily that they won the first prize."

Lin Mao nodded: "That's true. After all, the judges of the Tourism Committee are quite cunning. If it is not that kind of particularly innovative game, it is difficult to win the first prize."

Chen Mo was thoughtful.

Lin Mao asked, "I plan to make a Xianxia-themed mobile game, how about you?"

Chen Mo thought for a while: "I'm going to do a martial arts theme."

Lin Mao was taken aback: "Martial arts theme? Martial arts theme is not easy to do!"

Chen Mo nodded: "I know, that's why I plan to do it."

Lin Mao said: "Indeed, if you can do a good job in the subject of martial arts, it is indeed unique, and it is very hopeful to compete for this first prize, but after all, it is too difficult, because it is difficult to make characteristics of this subject, even Zen Entertainment has been engaged in for so long, and it has not made a name for itself."

Chen Mo said, "I know, so I'm still thinking about it."

Lin Mao nodded: "Okay, come on! I believe in you! After all, you have even made a RTS game such as "Warcraft", which is recognized as difficult in China. As long as you have ideas, you can do a good job of martial arts theme. The first prize is estimated to be a 9 out of 10.”

Chen Mo nodded: "Well, do your best, let's try to get a good ranking!"

...

After eating and returning to the experience store, Chen Mo began to think about the new game.

The game types that include traditional Chinese culture are actually relatively narrow in scope, and the only popular themes are Xianxia and martial arts.

In the parallel world, when it comes to Chinese-style games, the first reaction of designers and players is Xianxia games. Like the normalized VR game "Legend of Swordsman", it is a fairy game.

The reason why the Xianxia game is hot is that it can use the Xianxia skin to cover the popular RPG game combat system, so its gameplay is relatively mature and very controllable, and there will be no serious deviation.

For example, in the Western Fantasy RPG game, there are warriors, mages, and archers, who can melee combat, can use skills to attack remotely, and can ride a griffin to fly. These can be perfectly replaced by Xianxia packaging.

In Xianxia games, players can fly with swords, attack enemies with spells, and explore mysterious places such as immortal mountains and caves, which are very consistent with the gameplay of Western Fantasy RPG.

Especially in terms of combat system, Xianxia's spells can be well applied to the spell system of Western Fantasy RPG, and players will not have any sense of disobedience.

Therefore, the popular Xianxia games on the market are essentially Western fantasy RPGs that have changed their skins. It is precisely because the Xianxia theme can be made with the core of the Western Fantasy game, so it is very controllable, and the game system is also very mature, and there will be no risks.

So why not martial arts?

The biggest problem is the combat system.

Xianxia is a high-magic world, and martial arts is a low-magic world.

In Xianxia, ​​you can fly with a sword, slay demons and exorcise demons, and wave ten thousand swords to greet them. The forms of expression are very rich, and it is in line with the fighting method of "unleashing skills".

The way of fighting in Xianxia is that I use magic weapons to attack you, causing damage and adding additional effects. These can be reflected in skills and debuff status.

But martial arts are different. Traditional martial arts focus on seeing tricks and dismantling tricks. The martial arts here are often a set, like the eighteen palms of subduing the dragon. If it is made into eighteen skills, it is too many, but one can be made into one. There are too few skills. If it is only made into a damage skill, it is difficult to reflect its characteristics and cultural connotation.

In addition, there won't be so many monsters and ghosts in the martial arts world, so the expressiveness will be much worse, there will be no super-large bosses, and all the enemies are humanoid creatures.

From Xianxia to martial arts, a lot of game content needs to be cut off, and the cultural connotation of martial arts itself,

It is difficult to express it in the form of games.

Therefore, for the designers of this world, it is better to be a fairy than a martial arts.

There are also many martial arts games in Chen Mo's previous life, but the problem is that these martial arts games are only dressed in martial arts skins, and the core is the same set of gameplay as Xianxia games and Western fantasy RPGs.

A large part of the game works derived from the masterpieces of Jin Yong and Gu Long are based on IP, and the games themselves have no revolutionary gameplay innovation.

For example, make the Six Veins Divine Sword a long-range attack skill, make the Eighteen Dragon Subduing Palms a melee attack, make the Beiming Divine Art a blue-sucking skill, and make Lingbo Weibu an increase the chance of evasion...

In fact, this kind of battle system is still forcing the western fantasy RPG. If you look at the emotional factor of the original work, this kind of performance is actually far-fetched. If it is not done well, players will not necessarily buy it.

There are no Jin Yong ancient dragons in this world. Of course, there are martial arts novels similar to Jin Yong’s novels, as well as martial arts systems with internal strength and moves. The packaging of martial arts is also similar. Unoriginal martial arts such as Yi Jin Jing, Taijiquan, and Baguazhang are also very famous.

It is impossible to expect to get these IPs, or to have Chen Mo copy a Jin Yong novel and create his own IP, after all, he only has three months.

The martial arts IP in this world is too expensive. UU reading www.uukanshu.com is not as popular as Jin Yong’s novels. Let’s not talk about the loss of buying this thing. Entertainment and Dichao Entertainment have long bought it.

Like Zen Interactive Entertainment, they have always insisted on making high-quality games and Chinese-style games. It’s not that they don’t want to tap the potential of martial arts games, but after making a few games, the response was mediocre, so they still switched to the Xianxia theme.

Just forcibly making a martial arts-themed game without innovating its core gameplay will be useless.

The judges are not stupid, and they can tell at a glance that this is a work that sells dog meat. If martial arts games can't make martial arts connotations, it's better not to do it.

The martial arts game that Chen Mo wanted to make was a game that could reflect the connotation of martial arts, a game that completely innovated the gameplay, not the kind of martial arts game that just covered the skin.

From his entry to the present, Chen Mo has produced a lot of game works, including "Plants vs. Zombies" and "Warcraft", which are both famous and fortune games, and "My Name is MT". A word game like Lifeline.

However, on the whole, it is still dominated by foreign classic games from the previous life, and there is no Chinese style game in the true sense.

Of course, this cannot be blamed for Chen Mo's fascination with foreigners. In the past life, the development status of the game industry was like this. There were few high-quality games in China, and a large part of them were krypton gold games.

This is not Chen Mo's original intention. He also hopes that Chinese games can go to the world, and that domestic players can play high-quality domestic games that conform to traditional cultural connotations.

Therefore, just taking this opportunity, Chen Mo plans to make a stand-alone martial arts game, so that domestic players can also experience the authentic Chinese style.

Chapter 138/1201
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