Almighty Game Designer

Chapter 131 The Balance of "Warcraft"

The news that the overseas version of "Warcraft" is also selling well soon spread to China!

industry.

"Warcraft is also selling well overseas? Especially in Europe and the United States? I think it's a bit incredible. Players in Europe and the United States have never seen any Western fantasy games, why would they buy it?"

"Yeah, although "Warcraft" is doing well, but it can really satisfy the tastes of foreign players? I really didn't expect this."

"As a matter of fact, foreign players have given high praise, especially a game evaluation media in the United Kingdom, which has highly praised the plot of "Warcraft"!"

"And the response from the players is also very good! Chen Mo has made a big splash this time. "Warcraft" is about to dominate the domestic RTS field, and then will it dominate the world's RTS field?"

"Jealousy envy hate ah."

"Hey, I can't learn it, maybe there is such a thing as a genius in the world."

"Yeah, no reproducibility at all."

"Hey, let's continue to copy "My Name is MT"."

"Why are you so depressed? I think this is a good thing for the domestic game industry. Domestic games, especially RTS games, are completely unknown in the international market. Chen Mo's "Warcraft" can be regarded as a good thing for domestic games to go abroad. Opportunity!"

"But what does it have to do with us?"

"That's right, and what Chen Mo is doing is a Western fantasy theme, or a European and American style. It doesn't help the spread of our domestic culture."

"What are you doing with such high requirements? Our national culture has a weak international influence, and it's not just games. Isn't it the same for movies and novels? Step by step, I think this is a good start."

"Hey, I really watched Chen Mo perform alone during this time."

...

domestic players.

"Have you heard? "Warcraft" is selling well overseas!"

"Yes, and the ratings are very high, especially in Europe, America and South Korea, it is very popular!"

"It's great, this game can go abroad and let players all over the world experience the charm of domestic games, and it's the top RTS game, it's really great!"

"Wow, I look forward to playing with players from all over the world!"

"The national service has a first-mover advantage. We already have three 4,000-point masters. This time we should be able to stabilize South Korea, right?"

"It's hard to say, the monsters in South Korea are too strong in RTS games!"

"Chen Mo is too awesome! This matter must be blown for a month!"

"How about one month? Three months!"

...

Experience stores are very lively these days.

Many "Warcraft" players in the imperial capital came to "pilgrimage" wave after wave, all wanting to see Chen Mo's true face.

Originally, players were not interested in a designer, at most they remembered when they complained about balance and krypton gold, and then sent some blades.

But Chen Mo is different. Chen Mo also has an identity as Silent. He is the founder of the classic genres of wretchedness, demolition, hair, and ice armor spider. He is very likable and friendly, and he quickly gained a large number of fans, especially in the "Warcraft" player group, who dares to speak ill of Chen Mo, it will be spurted by the players together.

After the overseas version of "Warcraft" was launched, Chen Mo's reputation became even greater, and players came over almost every day, which made him aching.

Zou Zhuo lives nearby, and has become a frequent visitor to the experience store. He practiced "Warcraft" hard in the experience store, and wanted to attack 3500 points.

The experience store is not very big, there are only 18 computers and 10 massage chairs, and the other two are reserved for Qian Kun and Zheng Hongxi.

There are only a few positions in total, which is simply not enough.

Many players ran over, but they didn't have a place, so they simply went to Zhiyuan Internet Cafe to play "Warcraft" together. On the contrary, Zhuo Yao smiled and added a lot of business for no reason.

Chen Mo was also a little helpless, but the players were very enthusiastic. The experience store was originally a place for designers and players to communicate face-to-face, so it was impossible to drive people away.

This made Wen Lingwei and Jia Peng very uncomfortable. Originally, they all regarded the experience store as a second stronghold. As a result, "Warcraft" became popular, and the second stronghold was seized, which was very painful.

Chen Mo also began to wonder, should we change to a bigger store?

But after thinking about it, let’s forget it first. The main thing is that although he is rich now, he is still in the development stage after all.

Now that "Warcraft" is on the rise, many people are interested in Chen Mo, and they all come to watch. After a month or two passes, the enthusiasm of the players cools down a little, and the visitors should return to the normal level.

Chen Mo's money has to be kept to continue to develop more games, and it is not particularly wise to spend it on buying a building or renting an upstairs.

So Chen Mo thought about it for a while, but he didn't think about changing it for the time being. Let's stand up and think about it after making a game that surpasses "Warcraft".

On the official forum of "Warcraft", players are discussing every day. At this stage, players are mainly discussing some tactics, and the enthusiasm for topics such as plot and gameplay has gradually begun to fade.

However, these tactics are enough for players to discuss for a long time. Like who is stronger and who is weaker among different races, what is the best way to play between different races, what is the best way to play in a civil war of the same race, etc. These topics are particularly easy to lead to war, and chatting becomes "reporting a rank, come here." SOLO".

Many 1500-point players like to spray this and that, and there are many powerful kings in the forum, which have become a bit smoky.

In this regard, Chen Mo very intimately marked the ranking points of each player who spoke. Since then, the number of speeches by the strong-mouthed king has been greatly reduced, and the entire forum has become much more harmonious.

Moreover, UU reading www. Such replies often appear on uukanshu.com.

"When I clicked on this title, I wanted to spray it, but it turned out that you had 3,500 points. Forget it, I quietly retreated."

"Uh, 3700 points god? Worship, although I don't understand it, I feel so powerful!"

"1200 points? Wow, you are still posting posts at your level? Can you score 2000 points first!"

The "King of the Mouth" incident was solved by Chen Mo in this way.

...

The balance of "Warcraft" has actually reached a very perfect level in the previous life, especially after the 1.24e version, Blizzard will not make small changes to the balance for a long time.

In this version, except for the undead, which are slightly weaker due to the difficulty of mining, the other three tribes are basically evenly divided, and there is no one dominant situation.

Moreover, even the undead, who are considered the weakest, are not too weak to play.

WCG has been held for ten years, and an undead player has never entered the final. In the 2012 WCG World Finals, the Chinese undead player TED defeated the Korean orc lyn twice in the death group, and in the semi-finals again: 0 defeated the moon demon moon, known as the "fifth race", and defeated the Chinese orc fly 2:1 in the final to win the first championship of the undead.

These opponents are all famous, especially lyn and fly are orcs, and at that time it was recognized that it was difficult to beat orcs without death.

This shows that the mechanism of "Warcraft" itself is very balanced and the content is rich enough. Chen Mo has made some optimizations in the numerical balance, which makes the "Warcraft" in the parallel world a very balanced RTS game, enough for players to play for many years without getting tired.

Chapter 132/1201
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Almighty Game DesignerCh.132/1201 [10.99%]