Chapter 103 Alsace's Line Draft
Planning for units and buildings was quick, and with the help of memory playback potions, it was completed in two days. Of course, what Chen Mo took out was a pure form without any pictures.
In "Azeroth Universe", Chen Mo also put some concept maps, including line drafts of griffins and hippogryphs, etc. However, most of the original paintings of the arms still need to be completed.
Chen Mo has too many things at hand now, so he can't be busy for the time being, so he will send Qian Kun the plans for the arms and buildings first.
Qian Kun needs to roughly construct a numerical system based on the attack type/armor type and restraint relationship of each arm and building, so that a dynamic balance between various races and arms can be achieved.
Su Jinyu wanted to make the original paintings of some arms based on some existing concept drafts, and then hand them over to the art outsourcing company for unified production.
As for the plot, Chen Mo just handed over the outline of the story related to "The Frozen Throne" to Zheng Hongxi, and asked him to publish a first draft of the plot (including the plot and campaign planning), and then slowly revise it later.
After arranging these tasks, Chen Mo began to do the most critical part of the basic rules of the map.
The map editor (WE for short) of "Warcraft" is extremely powerful, and all the RPG mini-games that have blossomed later are all from this editor.
Moreover, the classic game types such as Chenghai 3C, Zhensan and even DOTA were also born here, especially DOTA, which opened a long era of MOBA domination for the game circle.
Blizzard didn't know the terrible power of this editor, but Chen Mo knew it. It is precisely because the function of this map editor is too powerful that Chen Mo has to do it more seriously, even better than in his previous life.
For this map editor, the big framework is not finished, and the subsequent hero mechanisms (resurrection, rebirth, invincibility, etc.) will continue to be added to become an integral part of the editor's content.
In addition, the map elements of "Warcraft" are also very rich.
The settings of the map include map size, terrain, surface texture, water and land division, etc.
And the basic settings also include time (day and night), time will affect the visibility of wild monsters, whether to sleep, etc., and even affect the combat strategies of different races.
Like the night elves, some heroes and units can be invisible at night by standing still, speed up the recovery of blood, and upgrade the vision at night, which has become part of the setting.
Limited by the engine, the operation of "Warcraft" in the previous life is not as smooth as the later "StarCraft 2" and MOBA games. For Chen Mo, this is also a point that can be improved.
...
After that, it entered the process of steady development.
Chen Mo spends most of his time as a world editor every day, and spends half of his time producing conceptual line drafts of various arms, buildings, and scenes, and handing them over to Su Jinyu to color and complete them.
This kind of line art does not need to be as detailed as the original card drawing, because all players see in the game are models and cannot see these drawings.
After all, with the concept map, you have to make a model, and when the model is made, you have to adjust the action and the collision volume. There is still a lot of work in the future, so Chen Mo's concept draft has to be published first, otherwise all these tasks will be stuck. .
The first floor of the experience store.
"Goldfish, can you tell me the type of the new game? Is it an RPG?" Wen Lingwei said.
Su Jinyu said, "Oh, don't worry, you'll know when it's made."
Wen Lingwei said: "The main reason is that these concept maps are really good, I can't help but want to help you color them."
Jia Peng also said: "It seems to be related to Azeroth, but this time it's not the Q version. Could it be the realistic version of "My Name is MT"?"
Su Jinyu was speechless: "You also look down on the store manager too much. Is the store manager the kind of person who has no morals? If you change the art materials, you will cheat again?"
Wen Lingwei raised her forehead: "What do you think?"
Zheng Hongxi said: "You should worry too much about this.
The new game basically has nothing to do with "My Name is MT", it is completely from the plot of the Azeroth universe. "
Jia Peng wondered: "Isn't the Azeroth universe and "My Name is MT" the same thing?"
Zheng Hongxi shook his head: "Of course it's not the same thing. Didn't you find out that the content of the Azeroth universe updated by the store manager is the background of "My Name is MT". But the characters in "My Name is MT", from Not in the Azeroth universe."
Jia Peng thought for a moment: "Uh, it seems... that's it."
Wen Lingwei also wondered, "Why?"
Zheng Hongxi explained: "You don't understand yet? Things like Dumb Thief and Mu Si are obviously not normal Western fantasy names. They are simply homonyms for thieves and priests. I guess the store manager is worried about Western fantasy themes. I don't accept it, so I made such a Q version of anime and mobile games that are grounded and used for promotion."
"In other words, "My Name is MT" is equivalent to a side story, and has nothing to do with the main plot of Azeroth."
Everyone suddenly realized: "So it is! The manager really has a long-term plan."
Wen Lingwei frowned: "So, the store manager feels that the time is ripe, so he plans to throw out the real Azeroth universe?"
Zheng Hongxi nodded: "Yes. I can't reveal too much about the specifics. I can only tell you that the plot is really crazy. Yes, that's the word, it's crazy."
Everyone: "...Are you boasting so arrogantly?"
...
While everyone was talking, Chen Mo went downstairs.
"The new batch of line drafts has been passed on to you, Goldfish." Chen Mo said.
Su Jinyu received the packaged line draft, and everyone gathered to watch.
This is a young man wearing dark armor, all white hair, and a three-point evil in his eyes.
Elsewhere in the frame, there are additional line drawings, a skeleton horse with magical flames on its hooves, and a two-handed sword engraved with magical inscriptions.
The line draft has the character's name: Arthas Menethil, as well as his mount, Invincible, and his weapon, Frostmourne.
Su Jinyu: "The new hero of the undead tribe? So handsome!"
Wen Lingwei: "So handsome! Is this the protagonist?"
Jia Peng: "Well...it seems to be a villain. This smile makes my back go cold."
Zheng Hongxi: "Has the line draft of Alsace finally come out? Show me! Awesome! This feels so awesome!"
Everyone raved about this line draft.
Chen Mo's line draft clearly outlines Arthas's good and evil characteristics, especially when combined with Invincible and Frostmourne, everyone can almost imagine that Arthas is commanding the Scourge Legion to sweep across the entire Azeroth. The heroic appearance.
Just such an original painting is enough to make everyone's blood boil!
Everyone read this batch of line drafts one by one, and they were still a little unfinished.
Although the completion of these line drafts is not high, the typical characteristics of the characters are outlined in a few strokes. From the setting point of view, this level is already the top level, and it can basically be similar to the "Supreme Divine Ring". Comparable!
Wen Lingwei said: "Okay, I've decided, I'll color this line draft, it's free!"