Almighty Game Designer

Chapter 102 Arms and Architectural Planning

Soon, the three of them read the concept draft written by Chen Mo.

The concept draft is to describe the prototype of the game, including the core fun, infrastructure and so on. Basically, after reading the concept draft, these three people also have a certain understanding of the final form of the game "Warcraft".

However, what surprised Chen Mo was that the three of them actually complained about the name of the game first.

"Warcraft? It's a strange name, why isn't it called Azeroth Hegemony?" Zheng Hongxi scratched his head.

"The word 'Battle for Hegemony' is quite good, and it is more in line with the characteristics of real-time strategy games. However, will the name be a bit like "Legion Conquest"?" Qian Kun said.

"But, what exactly is a beast... Azeroth has orcs and undead, but there are no beasts..." Zheng Hongxi is still struggling with this question.

Su Jinyu is a little worried about the prospect of this game: "Well, store manager, I researched and found that the field of RTS is basically the only one of "Legion Conquest", and there are several domestic manufacturers who want to try to make RTS. But it's not very successful. Can we get to the level of Legion Conquest?"

Chen Mo was speechless, why is his focus so strange?

But having said that, the English of "Warcraft" is "WARCRAFT", which really has nothing to do with "Warcraft". But this translation reflects the type of game well, and it is domineering, so it has become a classic translation, and "Warcraft" has also become a proper noun.

"Don't worry, you don't have to doubt my ability to name names or my predictions about the development of the game," Chen Mo said.

Su Jinyu said, "Wow, the store manager is mighty, the store manager is atmospheric, the store manager, when will we start?"

Chen Mo said: "Don't worry, divide the labor first."

"First of all, Hongxi, you will do the content related to the plot setting. I will give you a plot outline. The general plot mainly revolves around Illidan and Arthas. You must always keep this in mind. "

"The description of the mission, the plot dialogue, the description of the troops and buildings, etc., you are very clear, so I don't need to emphasize it."

"What is derived from this is the racial architecture and arms settings in the game. We are currently four races, humans, orcs, elves, and undead. The arms and buildings of the four races are completely different, so we must consider packaging. Considering the fit with the plot, you have to discuss this with Qian Kunduo."

"It's not enough for this plot to reach the level of "Lifeline", you have to be mentally prepared. This plot is to become a classic."

Zheng Hongxi wiped the sweat from his forehead: "I'll try my best."

Chen Mo continued: "Qian Kun, you are mainly responsible for the levels and values. The balance of the various arms, the level from easy to difficult, the growth of hero attributes, etc., you and Hong Xi will discuss more."

"The first is to make all the numerical models. You should understand this. This is a long-term job, and it does not need to be done in one step."

Before Chen Mo finished speaking, Su Jinyu added: "Yes, the store manager will tell you anyway: Very good, but it needs to be rewritten."

Zheng Hongxi said, "Well, yes."

Chen Mo: "..."

Qian Kun: "..."

Chen Mo continued: "Others, goldfish, you can help me make some concept drafts of the original characters and scenes. You also need to know more about the rules."

Su Jinyu nodded: "Understood."

Chen Mo said: "If you have time to look through the universe of Azeroth, there are many things that can be used directly. In addition, part of the content in the Western Fantasy World View can also be used as inspiration, such as the "Supreme Divine Ring". kind."

After the tasks were arranged for everyone, everyone started to get busy.

Of course, it is impossible to expect Zheng Hongxi and Qian Kun to perfectly reproduce the plot and setting of "Warcraft".

Chen Mo had to give them a big framework to guide them.

Back in the studio, Chen Mo used the memory playback potion and began to recall memories that had been forgotten.

Time seems to have returned to many years ago, when playing games in Internet cafes was an afternoon.

First is the military.

There are not too many arms in "Warcraft", there are four races in total, and each race has about 12 arms.

Chen Mo began to list charts and plan the attributes of each arm, including price (gold/wood/population), attack speed, attack distance, movement speed, attack type, armor type, health, mana, attack and defense (primary, intermediate, Advanced), special abilities, etc.

After that, Chen Mo filled in the various arms in turn, starting with the night elves: elf, archer, huntress, bladed chariot, hippogryph...

Each unit must plan their attributes according to the content in the list.

In fact, for Chen Mo, with his current numerical ability, even if he does not use the memory playback potion, it is enough to complete the entire numerical structure independently.

However, in order to exercise Qian Kun, Chen Mo decided to give a big framework first and let Qian Kun figure it out for himself. UU Reading www.uukanshu.com

Then there is the building.

The building system of "Warcraft" is still relatively complicated. The buildings here are not like "Red Alert". In "Red Alert", the building only exists as a functional module, which is as crisp as paper.

More than a dozen mobilized soldiers blew up the barracks casually, and they were still armed with machine guns. This is not scientific.

The buildings in "Warcraft" are basically city armors. Only some specific arms can be dismantled faster. For example, the primary arms are almost scratching the itch, and the farmers will be full after repairing.

In addition, players can also make their bases more secure through architectural card slots.

After the building attributes are also included in the entire numerical balance system, the situation of inexplicably stolen homes in "Red Alert" has become rare.

In addition, the setting of building upgrades, production of soldiers, etc., "Warcraft" is also very good. The base camp can be upgraded from the first level to the third level. Is it the first to climb the technology to produce advanced soldiers? Or directly build a primary soldier push or TR? Technology-related settings have greatly increased the strategies players can choose from.

In addition, what kind of soldiers are produced by different buildings, what kind of arms technology is there, and what is the positioning of each building... These are all factors that need to be considered.

Like the ancient war tree of the night elves, in addition to producing primary combat units such as archers and huntresses, it also has 1000 health points and decent attack power, and can even recover health by eating trees.

It is precisely because of this characteristic that many professional players will choose to use the ancient war tree to assist in the field brushing and improve the field brushing efficiency, which has also become a kind of conventional tactics of the night elves.

The setting of arms and buildings are the essence of "Warcraft", and it is worth Chen Mo to spend a lot of time to plan well.

Chapter 103/1201
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Almighty Game DesignerCh.103/1201 [8.58%]