Almighty Game Designer

Chapter 101 A Masterpiece of RTS

In fact, for Chen Mo, the previous 1.6GB resource quota was quite a lot, but for mobile games, it could not be used up.

There are two uses of resource quotas, one is to download shared art and music resources.

Of course, this is basically only used by designers who are just getting started. Later, these resources can only be used as substitute resources. In order to improve the quality of the game, the art and music resources must basically be remade.

Another use is to use the editor to generate rules and game basic frameworks, occupying program capacity.

A game like "My Name is MT" has very simple rules, and the editor's program probably only occupies less than 30M, which is basically negligible.

Chen Mo's previous focus was on mobile games, so he basically didn't care about it.

However, if you want to develop a particularly complex strategy game, real-time strategy game, or moba game, and their rules are very complicated, the editor program will also take up a large amount of resources.

If Chen Mo wanted to use the 1.6GB resource limit to make a real-time strategy game, it was still a bit tight. Now it has been increased to 5GB, which is very comfortable.

Next, there are a bunch of special props left.

The memory playback potion must be kept, it is not too much for Chen Mo.

As for the reaction force injection and the hand speed boosting potion... Although it doesn't seem to be useful, it should be used together. Anyway, it will take effect permanently.

At least it's useful when playing games in the future.

After using it all up, Chen Mo didn't feel any change in himself.

"Okay, let's do it first."

Chen Mo took a short break, sat in front of the computer, and started writing the design document for the new game.

...

If you have money and users, then Chen Mo will do word-of-mouth.

Just like entering the field of mobile games through "Plants vs. Zombies", Chen Mo also needs a well-received and popular boutique game to enter the field of PC.

Before, Chen Mo hesitated between RTS games and MOBA games, and didn't really think about which one to do.

If in the long run, MOBA games can be said to be a once and for all game, if "League of Legends" is made, at least Chen Mo can lay down and make money for six or seven years.

As for real-time strategy games, from the experience of the previous life, it must be rubbed by MOBA games, and it will go downhill sooner or later.

However, after investigating the PC game market in the parallel world, Chen Mo decided to make a real-time strategy game first, which was also produced by Blizzard in his previous life: "Warcraft".

First of all, in terms of production difficulty, MOBA games are higher than RTS. Because there are a lot of numerical balance and hero mechanism problems in MOBA games, sometimes many problems can affect the whole body. Maybe a version change is not good enough, which will affect the life of the game.

Although RTS also requires numerical balance, it is relatively easy because the mechanics are not as complicated as MOBA games.

Secondly, from the perspective of game promotion, players in this world have not been exposed to MOBA, but are very familiar with RTS. If Chen Mo wants to promote MOBA games, the start may be slow.

In addition, Chen Mo must make use of the content in the "Azeroth Universe" as soon as possible. The sooner these settings are formed into the game, the higher the degree of recognition of players will be, and the faster the spread of game culture will be. .

Therefore, after a comprehensive consideration, Chen Mo decided to do Warcraft first. Otherwise, when the MOBA game is made, it will be meaningless to do RTS.

...

Next, is the big frame plan.

"Warcraft" is strictly a series of games, "Humans and Orcs", "Dark Tide", "Dark Gate", "Reign of Chaos", "The Frozen Throne",

Although these are called "Warcraft", they are very different.

Leaving aside the progress of the plot, there are some differences between versions only in terms of game mechanics.

Like "Warcraft 2", Blizzard has really formed its own style, and the Blizzard operating system (left-click to select, right-click to attack and move) has been established. The "Fog of War" mode has also begun to be widely promoted to real-time strategy games.

In "Warcraft 3", the introduction of "heroes" has become a subversive setting, which perfectly balances team spirit and personal charm, and greatly improves the strategic and ornamental quality of RTS.

In the version of "The Frozen Throne", the balance of "Warcraft 3" has been continuously adjusted, and the plot has reached its peak, which makes "Warcraft" an eternal classic game.

For Chen Mo, there is no need to take the detours that have been taken. He is going to skip the previous stage and develop "Warcraft 3".

In the plot of "The Frozen Throne", the two most popular tragic heroes of Azeroth: Illidan and Arthas, as the two protagonists, finally fought on the Frozen Throne, pushing the plot of the entire Azeroth world. After reaching the peak, a large number of players entered the pit of "World of Warcraft", or learned more about the history of Warcraft, it was also out of love for these two heroic characters.

As for the previous plot, Chen Mo intends to integrate all the wonderful plots in "The Reign of Chaos". In this way, the version made by Chen Mo is actually a two-in-one version of "The Reign of Chaos" and "The Frozen Throne".

As for the others, including "Dark Tide", "Dark Gate", etc., if the player's voice is high, it can be added as a follow-up DLC.

...

In Chen Mo's plan, the design outline of "Warcraft" is mainly divided into 6 aspects. mechanism.

There is a lot of content, and Chen Mo didn't plan to finish it soon. After roughly writing the design concept and innovation points of "Warcraft", Chen Mo went downstairs.

Qian Kun just joined the job yesterday and sat next to Zheng Hongxi.

And Zheng Hongxi and Su Jinyu are playing "Legion Conquest" while racking their brains to write a research report on real-time strategy games.

"Is the research report ready?" Chen Mo asked.

Zheng Hongxi said, "It's almost there."

Su Jinyu said a little embarrassedly: "Write... Okay."

Chen Mo nodded: "That's fine, come on, you keep it for yourself, I won't watch it."

Zheng Hongxi and Su Jinyu: "???"

Su Jinyu was speechless: "Store manager, you don't even read it, why do you want us to write?"

Chen Mo said: "If I don't ask you to write a research report, can you play it seriously? Besides, your research report must be written in a mess, and you will know it even if you don't read it."

Zheng Hongxi and Su Jinyu: "..."

Chen Mo said: "Okay, the new game development plan is already in place. Come to the conference room and tell you about it."

The four sat down in the conference room, and Chen Mo distributed the printed "Warcraft Design Concept Draft" to everyone.

Zheng Hongxi was surprised: "Wow, store manager, you are finally going to be Azeroth?!"

Su Jinyu said, "Real-time strategy class! Well, it looks like a masterpiece this time! But, can it be done..."

Qian Kun touched his chin: "It's not a money game, it's a pity..."

Chen Mo was speechless, this dead child, why does he think about making money games every day?

Chapter 102/1201
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Almighty Game DesignerCh.102/1201 [8.49%]