Chapter 96 Defects of VR Games
The settings in the game are all strictly based on reality. If you violate the regulations, you will be posted, and you will be fined for not walking on the crosswalk. If you are accidentally injured, you will have to pay for being sick and hospitalized.
Of course, the only good news is that there will be no deaths in this game, at most, a coma and then wake up in the hospital.
This game is to make up for the shortcomings of players in the real world, but also to maximize the characteristics of VR games.
Chen Mo went out and turned around. Indeed, everything is really similar to reality, but some details remind you that this is illusory.
For example, the player's body is not as delicate as the real human body, but the CG level of some masterpieces in the previous life. Although it is also very real, it can be seen that it is computer synthesized.
Including walls, tables, cars, street lights... all the scene materials, although they are also very delicate, it can still be seen that these are not real objects, but computer-generated.
However, being able to do this to such an extent has already surprised Chen Mo.
Of course, although the name of this game is "Earth OL", this is actually just a gimmick, and game developers can't really make the whole earth.
In fact, the scope of "Earth OL" is only a city, which is not much different from the map scope of the previous "GTA5", maybe a little larger.
Just creating a virtual city, the amount of resources consumed is already extremely terrifying.
After a little experience, Chen Mo quit "Earth OL".
He did not leave the game cabin, but experienced another VR game, "Legend of Swordsman".
This game is the flagship product of Zen Entertainment, and it is also one of the best VR games in China.
Chen Mo also had a general experience. This game is basically equivalent to the Xianxia MMORPG transplanted to the VR platform. In addition to the feeling of flying with the sword, its combat system, gameplay and other aspects are very general. It is the level of ordinary MMPRPG.
Chen Mo experienced seven or eight popular VR games in a row, and then opened the game cabin and exited.
Some fatigue.
Chen Mo played for more than four hours in total, and he already felt a little sleepy, but fortunately, there were no symptoms such as headache or dizziness.
This is also one of the problems of VR games, because players must be fully immersed in the game, their attention must be highly concentrated, and players’ brains are receiving massive amounts of information all the time, so when playing VR games, players’ fatigue level is no different from going to work. .
Even in some key battles or events, the player's mental concentration is much higher than reality.
So, VR gaming pod makers require every player to play for a maximum of eight hours at a time, and then have to take a break. Every time it goes online, the game cabin will detect the active state of the player's brain. If the player's brain is in a relatively fatigued state, they cannot enter the VR game world.
This is also for the health of the players.
However, this also exposes a problem with current VR games, which is tiredness, which is much more tired than PC games.
Computer games, many people can play all night, and even many teenagers who are addicted to the Internet play for more than ten hours.
But VR games don't work. VR games will be forced to disconnect. Otherwise, if the player is allowed to play for more than 20 hours, it will almost 100% affect the player's health.
This is also a problem that cannot be solved by current technology, which severely limits the development of VR games.
The vast majority of players have to go to work. After a long day of work, they have to do housework and have a good rest when they get home. The time they can really play VR games on weekdays may only be two or three hours.
There may be more time on the weekend, but not much, after all, it is getting harder and harder for many adults to have a completely relaxing weekend.
It is also for this reason that many people choose PCs or mobile phones as entertainment in their spare time, because playing VR games will be more tiring.
As for those local tyrants who are really rich and idle, there are too many entertainment activities, such as airplanes, yachts, sea and sky feasts, etc., and they will not be addicted to VR games and virtual worlds every day.
Due to various constraints, there is still a long way to go for VR games to completely replace PC games.
In other words, with the current level of technology, it is impossible to completely replace PC games.
For this world, VR games were really a sensation when they first came out, but after a while, it's just like that.
Just like when the first 3A masterpiece appeared, the players were very excited, and when the latter 3A masterpieces were made much more, the players would not be surprised.
...
According to Chen Mo's research, the impact of VR games on PC games in this world is mainly in the following game types.
First, action games (ACT), shooting games (STG), and fighting games (FTG).
This kind of game emphasizes the real experience, basically it has disappeared on the PC side, and it is completely the world of VR games.
After all, shooting a gun on a computer and shooting in a VR game, this is not a concept at all, it is too different.
Second, adventure games (AVG).
Needless to say, the scenery seen on the computer and the scenery seen in VR, rock climbing and surfing in the computer and rock climbing and surfing in VR are not the same concept at all.
Third, role-playing games (RPG), which have also been hit, but not as good as the first two. Because RPG games do not rely entirely on immersive experiences, elements such as social interaction and world architecture in the game are also important.
Role-playing games are all about "playing", so the structure of the world is important. VR games consume a lot of resources. The same resources can make a game world ten times larger on a PC. In terms of richness, VR games cannot completely crush PCs.
Moreover, before developing large-scale VRRPG games, many game developers will first develop the PC version to test the water, and if the effect is good, they will decide to invest in the development of the VR version. There are also many RPGs that are dual-ended and can be played on both PC and VR.
So there are still a lot of RPG games on the PC, and they are still alive and well.
Fourth, strategy games and business simulation games. This kind of game suffers very little from VR.
Because of this kind of game, the player needs to operate too many places, and must always play the game from the perspective of God. Making a VR version is nothing more than that it will be more refreshing to see the whole picture, unlike the previous types, which can make a huge leap in the game experience.
Moreover, the investment in VR games is too large. It is better to do VR games or do the previous games. It is too wasteful to do strategy games and management games.
So, PC gaming, while taking a serious hit, is still alive and unlikely to die any time soon.