When I Write a Bug It Becomes the Core Gameplay

Chapter 263: I Can’t Bring My Trumpet!

At this time, Lecturer Ding started his daily live broadcast as usual.

After nearly a week of hard work, his game character has reached level 47.

It is estimated that if he works hard for another week, he will be able to reach level 60.

The group of players who have the fastest server level increase have reached around level 53, and they may reach the maximum level in three or four days.

Of course, should these people be considered players or work accounts of the studio? This is not easy to define, after all, many accounts are online 24 hours a day in two or three shifts.

At first glance, Lecturer Ding's level 47 is also quite high, which makes people wonder if he is gifted and has some unique experience in leveling, after all, he only broadcasts live for more than four hours a day on average.

But in fact, in order to ensure the effect of the live broadcast, Lecturer Ding usually arranges a special assistant to help control the account upgrade during the day.

When Lecturer Ding broadcasts live, he basically omits the boring process of killing monsters and doing tasks, and focuses on broadcasting the high-difficulty dungeons in the game. This is more friendly to him and the audience.

And today, Lecturer Ding made a bold decision on a whim.

"Brothers, how about we have a team building in the game today? I'm going to lead four lucky players to brush the Fel Rift! To avenge last week's arrow!"

In fact, according to the original arrangement, instructor Ding should have brushed a dungeon of about level 50, "Black Iron Vault", to update his equipment today.

But he has been brushing dungeons all the time, which makes instructor Ding feel like vomiting.

After all, the low-level dungeons in this game are not low-level at all. Any one of them has the high intensity of team dungeons in other games. The spirit is always highly tense, and the team will be wiped out if you are not careful.

Instructor Ding plays a DPS profession, which is relatively okay.

The most suffering at present should be the healing profession, followed by the tank profession.

The healing profession depends on the health of the whole group, and there is only one healer in the five-man dungeon, and it is impossible to mix. Under various high-damage mechanisms, the health of the whole team is as exciting as a roller coaster. If you are not careful, people will die. The pressure of healing is simply full.

The experience of tanks is slightly better, but not much better. How many monsters to pull, where to pull them, and focusing on some key skills to reduce damage are all compulsory homework.

DPS is relatively simple. You only need to pay attention to the key named skills or range damage skills, and then just output.

However, this also causes an imbalance in the configuration of responsibilities in the game.

At present, there are obviously too many people playing DPS professions, and too few playing tanks and healing professions. Especially healing professions, every time you enter a village or town in the current map area, you can see all kinds of people asking for treatment.

Messages such as "Upgrade team 4=1 for a healer" and "Dungeon opening team 4=1 for a healer" have been flooding the screen.

In fact, this problem also exists in other MMORPG games, but it is particularly prominent in the game "Shadow World".

Before, players still thought that Ni Tiantang is an innovative company after all, and maybe they can come up with some mechanism to solve this problem?

But now it seems that they do not intend to solve this problem, but instead make it worse.

Lecturer Ding is also suffering from it. Every time he forms a team, he always has to shout for a long time to call for a healing profession.

So today he suddenly had an idea, how about taking the trumpet?

So far, the game "Shadow World" is quite unfriendly to trumpets.

The first batch of players had high quality and good patience, but it still took three hours to clear the initial dungeon of Fel Energy Rift. Later, as the advertisements of the game "Against Heaven" continued to be released, more and more new players poured in, and the game quality of players declined slightly, and clearing the initial dungeon became a luxury.

There are countless players who were discouraged by level 6 monsters and dungeons.

In this case, how about starting a big account to take the trumpet?

Not only can it improve the gaming experience of the trumpet, but it can also make the big account feel refreshed. After all, in the same level of area or dungeon, you can never experience the feeling of sparks and lightning, cutting melons and vegetables all the way.

"Okay, let's do it. I, Xiao Ding, will be the first anchor on the entire network to lead fans to upgrade in "Shadow World"!"

Lecturer Ding returned to the birthplace of the demon race again, and quickly selected four lucky viewers around level 13.

By the way, he also recruited new members to the guild he created.

Yes, during the leveling process, Lecturer Ding also created a guild, named "Brothers, it's time to eat again, brothers", which was also nicknamed "Brotherhood" by fans.

With these four lucky audiences, Lecturer Ding led the team and headed for the Fel Rift.

So far, there are not many people who bring trumpets.

Because at this time, high-level players are basically still racing against time to level up. Even if they want to bring trumpets, it must be after level 60.

After all, bringing trumpets is not only unprofitable for the main players, but also a waste of time.

Lecturer Ding decided to bring two rounds, and then go to the level 50 dungeon.

At his current level, entering this level 10 dungeon should be easy, and he doesn't need to take action. He only needs to summon the big brother demon, which is enough to chop all the way through.

Soon, everyone entered the dungeon one by one.

Lecturer Ding patted his chest and guaranteed: "Okay, brothers, you just stand at the door of the dungeon to gain experience and watch my performance!"

At this time, Lecturer Ding's demon warlock has begun to take shape. Compared with these trumpets wearing ragged novice outfits, his demon warlock has at least gathered most of the high-level blue outfits, plus some special effects added by high-level skills, it looks quite majestic.

"Brother, go!"

At Lecturer Ding's command, the tall demon guard he summoned directly charged, wielding a 40-meter-long machete to chop at the first monster in front.

However, soon, Lecturer Ding realized that something seemed wrong.

"Hey? Why did you lose so little blood?"

It stands to reason that Lecturer Ding is already level 47 at this time, and his attributes can crush these monsters, but when he hits them, he finds that it doesn't hurt at all. Instead, these monsters fight back together, and the demon guard's blood drops!

What's even more outrageous is that Lecturer Ding looked at the avatar icons of these monsters and found that the level number "12" below the icon was actually green.

Even after barely chopping a monster to death, he still got experience!

The next second, the demon guard died heroically, and the monsters rushed forward, sending everyone back to see the soul doctor.

Five minutes later, everyone re-entered the dungeon to revive.

Lecturer Ding silently summoned his demon guard again, added various buffs (enhancement effects) to himself, and fell silent for a while.

What's going on?

Lecturer Ding thought about it for a while and soon understood.

Obviously, there is a dynamic mechanism in the dungeon of this game! His level is compressed!

Seeing that the level number 12 of the monster is green and can gain experience, it means that Lecturer Ding's actual level should be within level 20.

Many MMORPG games have similar settings. When the level of the monster hit by the player is too low or too high, the experience cannot be gained. This is of course to block the loophole that players use low-level monsters to quickly brush experience.

For this kind of regulation, players are also accustomed to it.

Just like the big account enters the dungeon to bring the small account to brush experience, if the big account itself is not at the maximum level, it will not get experience.

Some games also have dynamic difficulty mechanisms, such as a level 47 main character entering a level 12 dungeon with a level 12 sub-character, and the monsters they see are all level 47.

But "Shadow World" actually took a third approach: it did not increase the level of the monsters in the dungeon, but instead compressed the level of the players entering the dungeon!

No matter how high the level is, it will be compressed to the upper limit of the dungeon.

Those high-level skills can still be used, but basically the values ​​will be compressed proportionally.

In other words, can the main character bring the sub-character? Yes, but only a little bit.

Although the main character will still retain some high-level skills, and the mechanisms of these skills can greatly improve the fault tolerance rate, such as various controls, battle resurrection, damage reduction, etc., the attributes are basically still within the original range of the dungeon, and it is impossible to do it alone!

Everyone stood at the door of the dungeon, looking at each other.

Instructor Ding was a little embarrassed: "Brothers, how about... you also take the trouble to help?"

Chapter 273/562
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When I Write a Bug It Becomes the Core GameplayCh.273/562 [48.58%]