Chapter 262: Continuous Negative Emotions
Three o'clock in the morning.
Lecturer Ding yawned and rubbed his sleepy eyes: "Okay brothers, it's finally over... I can't stand it anymore, I'm going to sleep!
"It's over, everyone should go to bed early."
As soon as the voice fell, the live broadcast room turned into a black screen.
Many viewers in the live broadcast room couldn't stand it anymore.
No matter when Lecturer Ding went off the air before, there would always be a barrage: "Go to bed so early, are you here to stay healthy? ”
Or “big anchor”, “live broadcast civil servant” and so on.
But this time, there were fewer viewers posting similar comments, and the screen was full of “88” or “886”. Obviously, the seven-hour battle made many viewers tired.
Before going off the air, Instructor Ding regretted entering this novice dungeon at 11:20 and set a flag of “ending the broadcast after finishing this dungeon”.
This fight lasted more than three hours!
When he first entered this dungeon called “Fel Energy Rift”, Instructor Ding thought he could pass it in an hour at most. Because from the map, this dungeon is not very big, and there are only 4 bosses in total.
If you pass it once, it is even possible to pass it in 30 minutes.
But the following battle experience gave Instructor Ding a blow. !
First of all, the first boss's mechanism is comparable to the boss of the raid. Without any plug-in warning, the five people fought while exploring the mechanism. It took about half an hour to defeat it.
Everyone was very happy after the fight, thinking that the team had defeated the most difficult boss.
As a result, you will find that the bosses behind are just as difficult!
Even the monsters are getting harder and harder!
When the dungeon was in the middle, a wave of monsters killed them more than a dozen times.
This wave of monsters looked ordinary, but in a deep pit in front of the third boss, it was roughly divided into four groups. There were three different monsters in each group, namely the evil orcs who summoned demons, the high-level demons that had been summoned and holding machetes, and two demons. Ghost.
Lecturer Ding and his team had planned to clear them step by step, but when they started fighting, they found that this group of monsters was as difficult as a boss!
The high-level demon with a machete has a lot of blood, and the machete also has a cleave function, which is very unfriendly to melee output professions, and they will be dead if they are not careful.
The fireball of the demon imp has high damage, and it will hit the tank that has no resistance at present, and the blood will drop.
The most fatal thing is that the evil orc warlock has the most blood. It will randomly release fire rain towards the crowd, and open a portal every once in a while to summon new high-level demons!
The portal and the fire rain cannot be interrupted, and the evil orcs must be killed.
In the case of insufficient DPS, Lecturer Ding's team needs to kill one or two times on average to clear a wave of monsters.
After cleaning half of them, They wanted to be lazy and go around to fight the boss. But they didn't expect that once the boss was fought, all the monsters in the field rushed up!
As a result, the team was wiped out again.
What's more terrible is that when they finally killed the fourth boss after more than two hours and thought that the dungeon was finally completed, a yellow exclamation mark appeared on the head of the rescued NPC.
Lecturer Ding originally thought it was a task like "give a message to the NPC outside the dungeon", but when he saw it next, his face turned black.
This task requires players to defeat another hidden boss in the dungeon!
Lecturer Ding carefully looked at the plot and found that there were four evil warlocks of different races in this rift, and they were all conducting terrible summoning experiments.
Although they defeated the four evil warlocks, they used their blood to trigger the summoning array in the center of the dungeon before they died, and a powerful demon was about to be summoned.
Although Lecturer Ding and his race are also demons, they are good demons in the plot after all, and they are obliged to do so when encountering such things.
It's not because completing this task will give you a blue outfit with attractive attributes.
So the five people ran to the center of the map to fight the final boss of the dungeon. It took nearly 40 minutes to defeat it.
After finally defeating this hidden boss, everyone almost wanted to cry.
Crying with joy!
Are you happy? Happy, but not much.
Because the whole process is really torture!
These five players are old players, and they don't know whether this is good or bad.
If there are one or two new players among them, they probably couldn't stand it and ran away a long time ago, and it would be impossible to persist until three o'clock to clear the entire dungeon. But from another perspective, everyone can naturally be relieved earlier...
As for the experience points given by the dungeon, it is even more frustrating. When you enter, you are level 12, and when you come out, you are level 15.
If you level up outside for more than three hours, it will definitely be much faster than this.
Of course, this is also because Lecturer Ding and his team have been defeated too many times and dragged it out for too long. If this dungeon is cleared in one go, it may take 30 minutes to complete, and the experience points are considerable.
But the problem is that the difficulty of the dungeon is here. What kind of god must the player be to clear it in one go?
I am afraid that I can only hope to use the main account to bring the small account back in the future.
…
Many of the first batch of players who entered the game went to sleep. Of course, there are a few hardcore players who are still playing all night.
However, there are more and more criticisms about the game "Shadow World" on the Internet!
Obviously, the difficulty of the opening of this game alone has discouraged many players!
The level 6 monsters discouraged a group of lone wolf players who did not want to team up with passers-by, and the first dungeon discouraged many novice players with average skills.
This is not even level 20 yet, and many players have already run away.
This is obviously a very bad signal.
Mmorpg games pay attention to the number of online players, because the more online players, the better the experience of players will be. Moreover, the longer the game time and the more inertia it can form, the stronger the stickiness of players to the game will be.
Maybe one or two points of dissuasion seem insignificant, but when the players do not form enough stickiness, they will be angry and put the game down, and they may never pick it up again.
And the withdrawal of a group of people will further affect the gaming experience of others.
In extreme cases, if low-level players can't play and leave in large numbers, then those low-level players who are still playing may not be able to form a team when fighting monsters in the wild, and they will not be able to complete some difficult tasks, which will induce a new round of persuasion.
Over time, low-level areas will become ghost servers first, and the experience of new players will become extremely poor. Without a big account, they will be unable to move forward. After there is no fresh blood, the experience of full-level players will become worse and worse, causing the overall collapse of the game.
On the first day of the official launch of "Shadow World", many players raised such concerns.
But the game against heaven did not respond to this as usual.
…
…
On Saturday night, January 3.
Lilith was lying comfortably on the massage chair, checking the relevant background data of "Shadow World" through the laptop handed over by Gu Fan.
These days are the New Year's Day holiday, but the number of people online at the same time in "Shadow World" has not increased significantly, but has declined slightly.
This is enough to show that her many measures have achieved results.
Judging from the collection of negative emotions, this is indeed the case!
At this time, the negative emotions collected by Shadow World in a week have successfully exceeded three million, and it is still growing at a steady rate!
This speed of collecting negative emotions really makes Lilith feel very happy.
You know, the first wave of negative emotions collected by those stand-alone games that were originally made basically hovered around 500,000 or 600,000.
Although the negative emotions generated in the game Shadow World are not particularly large at a time, it is long-lasting and has a comprehensive and no-dead-angle effect on the players.
What is even more valuable is that even if the players have played for a long time and have sufficient tolerance and resistance to the game's dissuasion mechanism, there are always more dissuasion mechanisms waiting for them.
Whenever the old players feel that they have adapted to the intensity of the game and feel that they are about to start to enjoy it...
Sorry, Lady Lilith is always waiting in front.