Chapter 2055 Childlike Game
In addition to the original video games of the 80s and 90s, the various computer games of the 90s and 00s are also crazy.
At every turn, it is an annual profit of more than 300 million to 500 million US dollars.
"Plants vs. Zombies" has created tens of billions of dollars in sales!
In the later Sony PS series and Microsoft XBOX series, they were even more powerful weapons for attracting money.
For example, a very simple one, "Grand Theft Auto 5", which was launched in 2013, can be played on the PS platform and XBOX platform, and the global sales exceeded 1 billion US dollars in three days!
1 billion dollars!
It only took three days!
You can tell that the game fans in developed countries such as Europe and the United States say what a scary group of big dogs, they are too rich!
"Grand Theft Auto 5" has thus become the fastest-selling work in the game field.
But such games are not suitable for today's very simple game boy handhelds, neither the chips nor the various supporting performances are enough to support these games.
One of the great selling points of "Grand Theft Auto 5" is the immersive feeling, extremely impactful senses, and powerful music effects. These are all games that require decades of research and development. effect to appear.
Since even these home game console versions of games are not suitable, the following mobile games such as "Angry Birds", Eat Chicken, Pesticide for the Dead, etc., are even more impossible.
Therefore, if Yin Jun wants to make a game, he must conform to the various characteristics of this era, especially what the technical support can achieve before it can be released.
To be honest, Yin Jun has been paying attention to the progress of electronic software.
Not only in terms of computers, chips from companies such as Intel and AMD are also very important.
Yin Jun knows that they all have chips that are five or ten years beyond this era, but firstly, the technology is not yet fully mature, and secondly, the current chips have not yet earned back their capital. Why should they give up this part of the profit?
So even if Yin Jun used the demand of the computer market to force them to come up with better chips, they only came up with the new chip 486 3 years earlier than in the previous life.
But today is different.
Kirin Computer has become the third largest computer company shipper in the world, second only to IBM and Hewlett-Packard, and higher than Apple, which is in deep crisis.
Anyone can see that this model of Kirin Computer Company will definitely be able to grow very large in the future, because as long as there are various parts, they can be assembled into various computers to meet everyone's various needs.
Coupled with strong advertising capabilities, as well as after-sales maintenance services, etc., Kirin Computer can become the world's largest computer seller in at most 10 years.
UBS Mizuho even predicted that if you are lucky, Kirin Computer will become the number one in the world within five years.
With such future expectations, Kirin Computer can of course ask Intel and AMD for better chips in order to make more and more advanced computers with better performance.
As long as they take out the 586, the next step of development will be much better, and the video game console industry will also usher in a new round of leap.
You know, 586 was a high-end computer in Europe and the United States in the early 1990s. Around 2000, most computer models in Huaguo used 586, which was already very expensive.
Most of the classic video games in Japan were developed on the computer platform equipped with 586, and a small part started from the computer platform of 486.
Before that, Yin Jun couldn't be idle either.
The crude version of the handheld, arcade and home game console markets was absolutely invincible in the 1980s. Such a good market cannot be wasted.
Even if Kirin Game Company had a profit of more than 7 billion U.S. dollars last year, it still has not fully developed the huge potential of this market.
Otherwise, how will those single games worth tens of billions or tens of billions of dollars come out in the future?
In order to gain more shares in these markets, Yin Jun needs to make better games.
The first thing Yin Jun thought of was the racing game that had already started.
No matter when it is, the game category of racing is impossible to be missing.
Even in 2020, it has a big market.
Don't think that racing games are very high-tech. In fact, 11 years ago in 1974, Atari developed the racing game "Gran trak10" on the arcade.
Although it seems relatively primitive, it was also all the rage back then.
Later, several racing games were launched one after another, but they basically followed this framework, and there was no leap forward.
If Yin Jun came to do it, it would be different.
He's a guy who's played a lot of racing games.
There are many classic racing games, such as "Need for Speed" and "GT Racing", which are super classics and are deeply loved by senior players.
They can be found in any large-scale video game city.
But these two games are very demanding, and must have strong visual effects and a matching picture processing system, so they can basically be completed on the PS and XBOX platforms at first.
The computer version is nothing amazing.
Let alone today's arcade and handheld.
But Yin Jun wasn't discouraged either. He knew that there was another game that was more popular than the above two, and had higher sales volume. It was commonly known as the world's number one in the racing category.
As for this racing game, even before Yin Jun started making it, it already belonged to Yin Jun.
Does it look a little strange?
Why do you say it is yours even if you didn't make it?
The reason is actually very simple.
Because its name is called "Mario Kart".
It is the Mario of Super Mario, and the game where he drives a racing car to pass the level is the content of this "Mario Kart".
The copyright of "Super Mario Bros." belongs to Yin Jun, so who can make racing games based on the image of Mario?
That's why I say that it already belongs to Yin Jun, the only difference is when Yin Jun made it.
Now is the time.
"Mario Kart" is a racing game belonging to the casual category, and factors such as speed, effects, and graphics are not the main factors.
The most important thing is the playful childlike innocence, just like "Super Mario Bros.", do you still care about the above factors in it?
nonexistent!
Because the requirements are not high, the first version of "Mario Kart" was released on the SFC home game console platform, and then the handheld platform was also released.
Since the first generation started in 1992, "Mario Kart" has been releasing new versions continuously until 2020 before Yin Jun crossed. People have to sigh, its vitality is really powerful!
How much profit will this bring to Nintendo? !
Its development is actually not difficult, that is, the usual game mode. According to the characteristics of the first and second generations of the previous life, Yin Jun drew the specific concept and artwork in two days.
Do it according to this idea, to expand, and they will be able to do it in a short time.
In addition to racing games, Yin Jun has also prepared a game in the casual development category.
Its name is "My World".
It's the one that looks boring, using cubes one after another to build people, toys, creatures, houses, etc., and even build a city from God's perspective.
To put it simply, it is a game where you take those cuboid and cube building blocks of different lengths and sizes, and continuously build them into various things.
You can also think of Minecraft as an upgraded Lego game.
And it is the kind of game that can continuously build a city and a world of its own without buying expensive Lego blocks, and without having such complicated shapes as round, triangular, and trapezoidal.
But it is this seemingly inconspicuous game that ranks second in the history of computer sales, second only to the number one "PUBG Mobile Royale".
The software sales of more than 30 million copies, in the age of 2009 when computer games were relatively declining, is definitely very impressive. If you count the number of cracked versions of games downloaded in China, there are at least 80 million copies.
In the future, there will be many casual construction games like "Minecraft", but the level of fun is far inferior to it.
So five years later, Microsoft acquired it and used it to develop the XBOX platform and open up the architecture for the era of online mobile games.
In fact, the game code difficulty of "Minecraft" is not big at all.
It is a combination of squares of different sizes, as long as a few large and small pieces can form an object, and then continue to accumulate and form.
The first generation of "Minecraft" doesn't even matter if it looks like a black and white game.
It’s just that the times are beyond the reach now, and the simple black-and-white games are always produced, which is not worthy of the identity of Kirin Game Company. Therefore, it is inevitable to add some colors and display this game in the 3D structure world.
In terms of production difficulty, "Minecraft" is much simpler than "Mario Kart".
If it is developed by gathering the elite personnel of Kirin Game Company, the pre-release version can be launched in less than a month, and it can be launched in at most three months.
But in terms of sales, "Minecraft" is no worse than "Mario Kart" for a generation.
This kind of seemingly naive game is actually full of fun of stacking and continuous creation.
It can also be seen as a kind of management of the world, according to one's own imagination, to construct a world of one's own.
So the Chinese name "My World" is really appropriate.
And with these two classic games for all ages, Kirin Game Company will not lack new highlights in the next two to three years!
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