Losing Money to Be a Tycoon

Chapter 191 "Back to the Shore"

In addition, there are environmental issues.

Soul game is not very successful from the beginning, it has also experienced the process of sales from low to high.

From the earliest "Devil's Soul", to "Dark Soul", "Bloodborne Curse" to "Dark Souls 3", and finally to "Sekiro", in general, the difficulty is gradually decreasing.

While retaining the essence of soul-based games, the difficulty has gradually decreased, but sales have been steadily increasing.

This shows that increasing the difficulty can indeed reduce sales.

Moreover, the success of soul games is divided into regions.

The game "Devil's Soul" was originally completely contrary to what the publisher required. The Miyazaki thief played a careful trick during the development period, and did not make it completely according to the above requirements, but made a game that is completely his own. style game.

By the time the high-level officials discovered this problem, the Devil's Soul had been largely completed, and the people above were furious, but they had no choice but to be a living horse doctor.

At first, even the publisher was not optimistic. If it wasn't for the persistent insistence of Ken Kajii, the project leader, maybe this game would not be possible to meet players.

On the eve of its release, the famous video game magazine FAMIT gave it a low score of 29 (out of 40).

This game is quite popular in the local market. The Miyazaki old thief tried his best to contact European and American publishers, but the result was unexpectedly popular!

The key factor in this is that the Soul series games just meet the tastes of European and American hardcore stand-alone players.

The Soul series games are really popular in China, basically it will be around 15 years ago.

The current domestic game environment is generally in line with what Pei Qian remembers. Difficult games are relatively niche games and are not popular.

That being the case, why not make a highly difficult soul-based game and publish it only in China?

Moreover, in order to prevent this game from being discovered by European and American players, it was deliberately made into a Chinese background to increase a cultural barrier, so that European and American players would not understand it if they wanted to play!

Pei Qian couldn't help but be very proud. Sure enough, human creativity is infinite.

If it wasn't for the loss, he wouldn't even know he could come up with such a good idea!

...

Pei Qian explained the positioning of this game to everyone very succinctly, and in summary, there are five requirements.

First, this is a game with a Chinese background, which should be filled with a lot of puzzle-solving elements, and a lot of puzzles and text content should be written in ancient languages.

This is mainly to prevent this game from being discovered by European and American players and becoming popular.

At that time, solving puzzles requires excellent ancient writing skills, which will definitely make those foreigners unable to play for a minute!

And this game is mainly sold in China, even if there is no version in other languages, it will not be judged as a violation by the system.

Second, this is a very difficult game.

Pei Qian asked Bao Xu and Lu Mingliang to rack their brains and do everything possible to make the player fail.

It is their first task to persuade as many players as possible.

Third, this is an action game with a big scene.

There must be a large number of models, actions, and scenes in the game, and the budget for all art resources must be fully filled!

Do whatever it takes to spend more money!

Of course, this so-called extra spending is based on the previous investment in Tenda games. In fact, Pei Qian's psychological limit is only 20 million.

If there is more, he still wants to spend it, but the system funds may not be enough.

If you compare it with foreign super masterpieces that spend tens of millions or hundreds of millions of R&D funds at every turn, it is incomparable. However, compared with the investment of these domestic manufacturers, it is still a big production.

Fourth, the game will have the longest refund period.

According to the requirements of the official platform, games on the platform can be refunded within 3 hours of the actual game time. This time can only be longer, not shorter.

In fact, most game companies hope that this time can be shortened, and it is better to cancel it. How can it be actively extended.

But Pei Qian decided that this game will use the longest refund time limit on the official platform, 5 hours!

For many small games, the total game time is only three or four hours. It would be crazy to ask for a 5-hour refund. Basically, it is no different from free.

But in Pei Qian's view, 3 hours is not a long time. When some people play Soul 3, they die unknowingly at the gate of Guda for 3 hours, and the refund period has passed.

And Pei Qian decided that this game of his own can be refunded within 5 hours, and a line of prompts will appear at the top right of the game when there is a difference of 10 minutes to 5 hours.

Absolutely so that every player who wants to refund will not miss the time.

Fifth, about the name of the game.

In order to avoid the influence of the game name on the players and avoid some innocent people from entering by mistake, Pei Qian decided to make the game name as straightforward as possible.

The game is called "Back to the Shore", which contains Pei Qian's sincere advice to players.

After listening to Pei Qian's five-point request, even Bao Xu was stunned.

In Pei Qian's memory, "Devil's Soul" is a game from 2009, but there is no "Devil's Soul" in this world, so even a well-informed player like Bao Xu has never heard of such a madman game.

Of course, there are some hardcore games that are known for their high difficulty, but games like Pei Qian that directly demand "do everything possible to make players fail" are rare...

Everything else is easy to understand, except for this difficulty, both Lu Mingliang and Bao Xu felt a little blind.

"Mr. Pei, can you talk about this difficulty in detail? For example, how many percent of the players will be blocked by the boss in the last level?" Bao Xu asked.

Pei Qian subconsciously wanted to say that 99.9999% of players were stuck!

However, a line of words appeared in his field of vision.

【warn! A game in which the vast majority of people have absolutely no possibility of clearing the game is a violation. The highest difficulty of the game is subject to the host being able to get through. 】

Pei Qian's smile froze on his face.

The system my tony horse almost blurted out.

As long as I can get through? I am so handicapped!

I was abused when I played "Fortress at Sea". You actually let me get through this game. You just told me that I couldn't do it and it was over!

But Pei Qian didn't panic. After all, he was well-informed, and this little problem couldn't trouble him.

As long as I can get through?

That's easy, I'll just hide something in the game secretly...

I set it up that there is a particularly strong weapon in the game, and this weapon can only be obtained by triggering a very complicated hidden plot and advancing through a completely unreasonable game route.

After that, with this powerful weapon, my understanding of soul-based games, and the level map I knew in advance, I could get through it in two or three weeks, and it shouldn't be a problem.

In order to lose money, I have suffered this pain!

After this idea appeared, the system did not warn again, indicating that it was feasible.

Pei Qian smiled slightly and said to Bao Xu: "We will not block any players in the design. In theory, most people can pass the level, it just requires some skills."

The implication is that they don't blame me for giving up on their own.

"Just do it according to the highest difficulty imaginable, and I will revise it myself in the end."

When this weapon is added, Pei Qian will set the game to the extreme difficulty that he can use this weapon to clear the level, so that he will not be warned by the system.

At that time, players will not be able to get this weapon, and they will be playing in hell mode, plus a 5-hour unconditional refund, which will definitely make most people give up!

Lu Mingliang asked: "Mr. Pei, this game is called "Back to the Shore", and it has a traditional Chinese background... What is the specific world view?"

Pei Qian smiled and said, "You can decide this kind of trivial matter."

Today is 7300 words, ask for votes~ and this chapter should be 190 chapters, it's too early to count

Chapter 191/1703
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