Chapter 1222 Unique Combat Mechanism
After trying a few times, Yan Qi basically got used to this rhythm.
This is not difficult. After all, when the breathing icon changes, the game background sound will also have a faint breathing sound. This breathing rhythm will not become messy due to strenuous exercise, so you only need to get familiar with it a few times and remember to breathe. Frequency, let the timing of the knife become a kind of muscle memory.
But Yan Qi thinks, but looking at this change, it doesn't seem to be very good.
Although the setting is very novel, the actual effect is not necessarily good.
Adding another dimension of difficulty to the player may make the battle that is already somewhat lengthy at present more lengthy, because the player cannot immediately attack after the BOSS moves. , which obviously wastes some attack time.
So, whether this is a good setting or not depends on other changes.
Immediately after that, there is an explanation of the stamina and beheading settings. To put it simply, the breath value affects the recovery of the stamina value. When there is a gap between the stamina values of the two sides, the combat power will become disparate, and the party with too low stamina value will be beheaded.
"Well, this is equivalent to further emphasizing the importance of breath value. The physical strength of 'slow use and slow back' replaces the physical strength of 'quick use and quick back', which is closer to the concept in reality."
"The difficulty is further improved, but the problem is still the same, and the fun is not necessarily improved."
Yan Qi continued to look back.
This is followed by the usual responses to the three attacks. The enemy's attack is divided into three stages, upper, middle and lower. The upper stage attack uses a step to dodge, the middle stage attack uses a parry, and the lower stage attack uses a jump.
These three attacks require players to judge by themselves according to the opponent's hand-raising movements.
Moreover, this response method does not need to lock the target, as long as the corresponding button is pressed, it can be triggered immediately.
"Although Valkyrie's step and dodge is closer than the tumbling distance of the protagonist of "Back to the Shore", it is faster and more flexible. It is equivalent to dancing on the tip of a knife, which is also in line with the role of Valkyrie."
"The enemy's attack methods have become three... The response methods have become more complicated, and the originally few opportunities to attack have been further compressed."
In the original battle of "Eternal Fallen Reincarnation", it was enough to see the enemy raise his hand and roll directly to avoid it. The only thing to be aware of is that the enemy may have a fast and slow knife, that is, the two attack movements that raise the hand faster and slower. With continuous use, this may cause the player to have a hard time rolling and hit the knife edge.
But now it is necessary to make a corresponding response according to the raising of the enemy's hand. Once the mistake is made, the consequences will be extremely serious, which obviously increases the difficulty.
Yan Qi was even a little worried.
He was afraid that after changing to this new combat system, he would not be able to defeat even those mobs that were resurrected on Huangquan Road.
Next, is the explanation of "seeing the move and dismantling the move", that is, precise parry.
"After locking on the target, use the right joystick to select the direction, and press the parry button at the right time, you can perfectly parry and disrupt the opponent's aura?"
"Huh? Isn't that the parry of the Demon Sword!"
Yan Qi finally knew what the parry move that many players tried after dying too many times was used for.
The exercises in the training mode are gradual, first repeating the same direction, and then gradually adding attacks in more directions.
But even so, Yan Qi was still cut to pieces, because the judgment mechanism for perfect parry is relatively strict. If you don't master the attack rhythm well, you may not be able to achieve the effect of perfect injury avoidance, and will seriously disrupt yourself. breath value.
Even after his own breath value is messed up, he will be killed by the opponent.
I saw that the red-lighted Martial God on the opposite side made a very smart execution, turned around and sheathed his sword, leaving only a handsome back.
"Fuck!"
"It's all Valkyrie, is this the difference between a buyer's show and a seller's show?"
"And this combat system, which was designed by carbon-based organisms?"
"It doesn't matter that you need to grasp the right timing for parrying. You need to push the joystick to distinguish between parrying in different directions, and even the parrying movements in different directions are different..."
"Use the left joystick, use the right joystick, use the parry key, and use the attack key, and you have to memorize the breath value in your heart. You can only attack when you breathe out. If the breath value is messy, you have to find a way to pull it. Open the distance to calm the breath..."
"It's really changed beyond recognition!"
Yan Qi threw the handle on the table, his mentality a little broken.
The fighter skills that I finally honed in "Back to the Shore" are completely useless in "Eternal Falling Reincarnation"!
He was in a good mood today, and planned to wait for the update of "Eternal Fallen Reincarnation" to move forward.
As a result, nearly ten minutes have passed, and he is still adapting to the basic operation in training mode...
This feeling of going backwards in place is really unacceptable.
It's like a student who has been studying hard for several years in a cold window. He has already mastered the knowledge of each course. Every day he is studying the questions and other exams, but suddenly he finds that the exam syllabus has changed drastically, and all the things he learned before are useless. , all knowledge must be learned from scratch!
Desperate to think about it.
But Yan Qi couldn't directly skip the training mode to fight monsters, because he knew very well that the combat mechanism in the game must have also changed.
It's all abuse, it's nothing more than abuse in training mode, or abuse in the normal flow of the game.
Thinking about it this way, it's better to be abused in the training mode, at least not to be resurrected over and over again.
After calming down, Yan Qi silently retrieved the handle and continued to familiarize himself with this new combat system.
In the original combat system of "Going Back to the Shore", the role of the right joystick is not very big, but it is only to adjust the viewing angle when the enemy is not locked.
Once the enemy is locked, the right stick is completely useless.
But in the combat system of "Eternal Fallen Reincarnation", the right stick really works after locking the enemy.
Yan Qi has been subconsciously reciting orientation words such as "upper left, upper right, lower left, lower right", and his right thumb is also pushing the right joystick, inexplicably having a feeling that he is playing a fighting game and rubbing his big moves.
The clanging of metal clanged incessantly, Yan Qi's parry became smoother and smoother, and his timing became more and more accurate.
Yan Qi breathed according to the frequency of the Valkyrie in the game, while meditating on the position to parry. Just after the opponent's series of attacks ended, he found the state of exhalation and cut out with one knife.
"Keng!"
The opponent parried the knife, but even so, he still staggered and lost his balance.
"Huh? Hit the kill line!"
Yan Qi subconsciously pressed the attack button, and Wushen made a neat beheading action, which ended the opponent.
"It's too fast!"
In addition to the surprise, Yan Qi was also surprised.
Because the opponent still has a lot of HP, Yan Qi has been fighting swords before and has been failing. The opponent is simply a god of war who can't be killed, which makes him seriously doubt whether it is because this is a training mode, so there is no beheading mechanism at all.
Now I understand, the training mode also has a kill mechanism, but he just didn't hit it!
The frequency of the perfect parry he played before was too low, and it was not enough to disrupt the opponent's aura.
"I understand."
"This combat mechanism is simply that, either you die or I die."
"If you only use conventional means such as dodging and jumping to avoid attacks, it will take a long time to disrupt the opponent's aura value, and the entire battle will become extremely lengthy."
"But if you frequently fight with the opponent and trigger a perfect parry, you will soon be able to disrupt the opponent's breath value and achieve the conditions for beheading."
"In other words, the number of shots is not important at all, but the timing of the shots is very important."
"It's better not to make a knife for a minute, but as long as the knife is made, it must be at the most suitable time."
"Interesting!"
After understanding the correct way to open this combat mechanism, Yan Qi suddenly realized the fun of it.
The original set of combat mechanics of "Going Back to the Shore" can be seen as an optimization and continuation of the traditional combat mechanics. Although there have been some improvements in the feel and operation details, it still emphasizes the "number of correct attacks" in the final analysis.
On the premise of not being greedy for knives and dodging enemy attacks, he chops the enemy to death one by one.
The attack power of both the enemy and the enemy is very high, and the consequences of every mistake are very serious. This requires players to restrain their "reckless" impulses and act rationally.
But even so, it still emphasizes "number of times".
In other words, it doesn't matter if the battle drags on a little longer, the key is not to make mistakes. Anyway, the number of knives to kill the boss is certain, as long as you find a way to achieve this number of times.
But the combat mechanism of "Eternal Fallen Reincarnation" is equivalent to subverting all these.
What it emphasizes is no longer "number of times", but "timing".
Parrying or attacking ten times at the wrong time is better than parrying or attacking once at the right time.
It has become completely unrealistic to use the method of "Back to the Shore" to grind the BOSS alive, because the income of the knife at the wrong time is extremely low, or even negative.
The completely different combat mechanisms of these two core experiences also bring players a completely different combat experience.
The battle of "Going Back to the Shore" is more like an ordinary person. The battle is mainly based on safety, dodging and moving carefully, trying everything possible to avoid the opponent's attack, and then seize the flaws to counterattack and grind the opponent to death bit by bit. .
And the battle of "Eternal Fallen Reincarnation" is really like a god of war, dancing on the tip of the knife every moment, even if the result of the failure of the knife fight is a sudden death on the spot, you must continue to fight the knife, adjust your breathing and wait for the opportunity.
Once you find the right opportunity, it is a sword to seal the throat!
This is a bit like a duel between two knights in ancient times. You need to carefully watch each other's moves, see the moves and dismantle them, find the opponent's flaws in the handover of weapons, or force the opponent to create flaws through strong oppression, and then one Win or lose.