Chapter 1218 Falling Off the Altar?
Monday, September 10.
Yan Qi sat down at his workstation, still yawning.
This weekend, it took him some time to finally get through all the updates of "Eternal Fallen Reincarnation".
According to the information currently available, the entire game process of "Eternal Fallen Reincarnation" is highly overlapped with that of "Back to the Shore", and the big scenes are basically the same, except that the shape and skills of the monsters, as well as the style and route of the scenes have undergone some changes.
The whole scene flow of "Going Back to the Shore" can basically be divided into the initial village, the ghost town, the ghost gate, the Huangquan Road, the Santu River, the Wangchuan River (Naihe Bridge), the Wangxiang Terrace (Sansheng Stone), the main hall of Yan Luo, the six reincarnations, and the endless hell. etc., as well as a few scenes from previous DLC updates of Eternal Fallen.
"Eternal Fallen Reincarnation" is a game that starts directly from Huangquan Road, and the first part of the content is updated to Naihe Bridge.
The part at the end of Naihe Bridge is still used as the scene of the BOSS battle, but after defeating the boss Meng Po, it cannot continue to move forward. Although the teleportation point is activated, the white fog door behind Meng Po has not been opened. Obviously, it will have to wait until the next update. .
This new version of Mother Meng has caused Yan Qi to suffer a lot.
The changes of the boss are similar to other mobs: compared to the original version, the new version of Meng Po is no longer set to be crazy, the desire to attack has decreased, and it remains sensible according to the settings, but its AI seems to be increased A little more, the threat of combo and instant-death throws is even greater.
Yan Qi's feeling is that the current combat experience of "Eternal Fallen Reincarnation" is difficult, but the fun has not been improved, but rather decreased.
He couldn't tell whether it was because the stats were not done well this time, which caused the damage of the Valkyrie to be a little scratched, or because he was actually tired of the fighting style of "Return to the Shore", and this kind of tiredness was completely in "Eternal Falling Reincarnation". broke out.
After all, "Eternal Fallen Reincarnation" is all reusing the game scenes in "Back to the Shore".
If you change to a new game scene and a new monster, even if you reuse the previous battle system, you can still get a new battle experience.
But now these things are going back and forth. Even if the appearance of the monster has changed, it still gives people the feeling of playing for two weeks, which is relatively boring for many old players.
Yan Qi's idea is obviously not an exception. This weekend, players on the Internet also had a heated debate about "Eternal Fallen Reincarnation", and the quarrel was raging.
The contradiction between core players and ordinary players broke out in an instant.
In fact, when "Going Back to the Shore" was first released, this contradiction already had signs.
Core players want to pursue more difficult challenges, and they hope that their superb skills can be distinguished from ordinary players, so the harder the game, the better, and the fewer people who pass the level, the better. The higher the challenge, the more their skills will be highlighted.
Ordinary players don’t have that kind of patience. They just want to get a limited amount of challenges on the premise of maintaining the gameplay. Once the difficulty of such challenges is too high, they will lose patience and become irritable.
As a result, this situation often occurs: ordinary players feel that the difficulty is too high, and complain on the Internet. The core players ironically say that this game is not meant to be played by the handicapped, and the two sides are arguing.
When "Going Back to the Shore" was released, there was already an argument, but that argument was resolved by Qiao Laoshi's video.
"Players with disabilities can better understand the true meaning of the game, because struggling and sinking in the sea of hardships, they can be more integrated with the feelings of the protagonist."
This sentence gives ordinary players a reason to continue playing, so "Back to the Shore" can bridge the demands of the two players and become a classic.
But "Eternal Fallen Reincarnation" seems to be unable to prevaricate the past with this reason.
Because the numerical difficulty of "Eternal Fallen Reincarnation" has actually exceeded the tolerance threshold of ordinary players, they have no patience to experience the so-called true meaning of the game.
As a result, there was a debate between ordinary players who complained about problems with the game's numerical design, and those core players who wanted the game to be as difficult as possible.
Ordinary players think that games are for the masses, and if most people can't have fun with it, then this is undoubtedly a failed game. "Back to the Shore" used to be successful because it balanced the relationship between difficulty and fun, and "Eternal Fallen Reincarnation" failed to do this well.
The core players believe that the series of games of "Going Back to the Shore" are originally high-level action games. On the premise that the main body has taken care of ordinary players, it is understandable for DLC to increase the difficulty and give players higher challenges. do not play.
The two players were red-faced.
In addition, there is another group of players working on that particular block mechanic.
Many players have discovered that a special blocking mechanism will indeed be triggered in the game. Only after only holding a magic sword and dying many times, there is a very small probability of triggering.
After triggering, there will be a certain damage reduction effect, but it cannot completely avoid damage. Because the monster damage in the game is extremely high, the significance of this damage reduction is really minimal.
However, this auto-blocking mechanism will change as the game progresses: the probability of blocking is more frequent, and the damage-free effect of blocking is gradually increased.
It's just that because the entire process has not been opened yet, it is still unknown what it will look like when it reaches the highest stage.
So players have speculated that this blocking mechanism will be related to the new combat system?
For a time, the updated content of "Eternal Fallen Reincarnation" caused a huge controversy and gained a high degree of discussion and attention on the Internet.
Yan Qi sat at the workstation, eating melons on the Internet while checking the work reports and work plans submitted by various departments.
"Tengda is really a company with constant popularity. It can be so thrilling to issue a DLC that is guaranteed."
"See you soon."
"It can always jump repeatedly on the edge of death. The key is that until the last second, you can never tell whether it is really killing or playing performance art for everyone."
"Forget it, eat melon rationally."
"It's just a DLC, but it won't make Tengda fall from the altar."
It stands to reason that under the circumstance that the game itself has been successful, as long as the price of DLC is not too outrageous, and it is not too bad, basically it will not be scolded.
But the current situation of "Eternal Fallen Reincarnation" is obviously not the same as the general DLC.
Recently, there have been a lot of remarks on the Internet that "Tengda fell to the altar", which shows that the update of "Eternal Fallen Reincarnation" has not pleaseed enough "Going Back to the Shore" players.
Some people here are rhythmic, and some people are really disappointed with this highly anticipated DLC.
But in any case, this is just a cabbage-priced DLC after all, and Yan Qi feels that it seems a bit premature to say "falling off the altar".
Yan Qi, who has seen a lot of Tengda's showy operations, thinks that after the entire DLC is updated, he can analyze it carefully before he can come to a conclusion.
At this time, Yan Qi saw a new announcement on the Chaolu game platform.
"Huh? Game connoisseur?"
When he first saw this announcement, Yan Qi didn't think too much.
After all, the concept of "appreciator" is found on many game platforms and even movie review websites, which is not uncommon.
The so-called "appreciator" is nothing more than giving high-quality users certain rights, so that they can become opinion leaders, and to a certain extent influence other users' first impression of a certain game or a certain movie.
The job of these connoisseurs is to write reviews and enrich the content on the platform.
As a platform where players have a high degree of autonomy and can even remove games from the shelves, it is normal for the Chaolu game platform to launch this appraiser system.
Yan Qi originally thought this was normal, but after carefully reading the contents of the announcement, he was shocked.
Because this connoisseur on the Chaolu game platform is not the same thing as connoisseurs on other platforms!
...
The announcement clearly states the detailed rules of the entire taster system.
The first is the number of tasters: 1/10,000th of the monthly active players on the entire platform.
If the monthly activity is 500,000, then there will be 50 connoisseurs; if the monthly activity is 2 million, there will be 200 connoisseurs.
In the future, as the scale of the Chaolu game platform continues to expand and the number of active players continues to grow, the number of connoisseurs will naturally continue to grow.
Different game categories will be assigned different numbers of tasters according to the number of players.
There are more connoisseurs of popular games, and fewer connoisseurs of niche games, but there will not be a situation where there is no taster in an unpopular category.
The second is the evaluation method of tasters: mainly three criteria, the length and quantity of the game, the number of trophies in the game, and the number of likes in the game evaluation.
In other words, the more you play the game, the longer you play, the more achievements and trophies you get, and the more impactful you write game reviews, the easier it is to win the taster's race.
It is important to note that when selecting connoisseurs, the focus is on "specializing in the art industry" or "professional counterparts".
For example, a taster who is good at action games can only play a role in the field of action games, and cannot extend his hands to other unfamiliar fields.
Of course, it does not rule out that some players specialize in multiple fields at the same time, as long as his data in the corresponding field meets the standard, then there is no problem.
Once again, it is the specific responsibility of the taster: write game reviews and decide the game recommendation position.
There is no need to say more about writing game reviews. In fact, there are no restrictions on this thing. Every player on the platform can write, but the reviews of tasters will be displayed first.
Moreover, the Chaolu game platform will also take the initiative to ask these connoisseurs for drafts, allowing them to play games that are not on the shelves in advance. If the game reviews written are enthusiastic, there will be a certain cash reward.
More critical is the recommendation bit.
Connoisseurs can decide the game recommendation position in their field of expertise. The specific mechanism is: each week, the connoisseurs will vote on the games in their field of expertise, and finally, according to the order of the number of votes from high to low, the best arrangement is made. , sub-optimal, common and other levels of recommendation.
If the number of votes is the same, the order will be determined according to the player recommendation rate of the game itself.
The vast majority of recommended spots on the entire platform will be allocated based on the votes of the tasters, and only a very small part of the small recommended spots will be allocated by the platform. This is mainly to allow some new games to have the lowest limited exposure.