Losing Money to Be a Tycoon

Chapter 989 Heavy Industrialized Movies and Games!

Qiao Laoshi's opening remarks stunned Pei Qian.

Old Joe, I didn't give you money, did I?

As for blowing me so unconscionably?

Look at what you said in this video, is this human language?

Kingship is not eternal? So those respected foreign game manufacturers will also fall from the altar, and Tenda Games will lead domestic games to the altar and replace them?

This is so...

Pei Qian didn't know what to say.

"Mission and Choice" is just a game, is it okay to force it to have so much meaning?

Pei Qian felt an unbearable weight in life.

But he changed his mind and thought again, Qiao Liang's bragging is so exaggerated, objectively, it should have a flattering effect, right?

After all, although "Mission and Choice" costs a lot of money, Pei Qian feels that this game is not so interesting to say "Fengshen", and many players have a rebellious mentality, the more they brag, the easier it is to arouse their disgust.

So... Maybe Qiao Laoshi's video this time will backfire?

Pei Qian continued to look down.

...

"Maybe some viewers will say, oh, old Joe, you've exaggerated too much! Although this is a good game, it's just of excellent quality and a good plot. It's not appropriate to force so much historical significance."

"I can only say that if you think so, it's too simple to think about it!"

"Perhaps many years later, when we look back at the development history of the entire domestic stand-alone game, we will find: when did we have the first 'sincere work' that looked good; And Midea's independent games; when will we have a giant system that can stand shoulder to shoulder with foreign 3A masterpieces; when will we have more and more impressive games in our collection of domestic classic games..."

"In fact, for the development of the entire domestic game, these are extremely critical nodes, and they are all great changes in fate."

"Just like many years ago, when the original version of "Mission and Choice" was released, no one would believe that this game will start a dark age of domestic games that lasted for several years."

"Just like many years later, the remake of "Mission and Choice" is released, and no one will believe that it means that the bright era of domestic games is coming."

"At these key points, we stand at the fork in the road of fate, we see the wind and the wind, and we see the choices made by fate, but they are quite dull and ordinary in memory."

"Back then, we thought it was just an ordinary day."

"But in fact, from this day on, maybe the whole world has quietly changed."

"Actually, before "Mission and Choice", we already had several very good games, such as "Return to the Shore" and "Struggle."

"But in my opinion, none of the previous games can compare with "Mission and Choice" in the historical sense of domestic stand-alone games."

"Because "Mission and Choice" has truly surpassed history in three aspects!"

"First of all, this game was originally called 'National Tour Disgrace', but the remake completely wiped away this disgrace and turned it into the light of domestic games again."

"It's like an army that once attacked a certain place but returned in a disastrous defeat. The only way to wash away its shame is to regroup after many years, attack here again, and plant its own flag in the place where it was once disastrously defeated!"

"This is exactly what I said before. "Mission and Choice", as the remake of the previous "Shame of National Tour", has a strong symbolic meaning!"

"Secondly, "Mission and Choice" is a heavy industry game with a high degree of completion, which opens up a new possibility for domestic games!"

"In the field of artistic creation, it may seem strange to refer to the word 'industry'. In fact, the meaning of industry is the division of specialization. There are 'heavy industry movies' in movies, and there are also 'heavy industry games' in games. "

"The so-called 'heavy industry movies' and 'heavy industry games', in popular terms, are 'Hollywood blockbusters' and '3A masterpieces', which are characterized by highly specialized, streamlined, high production costs, and a global audience. The market is a product of the highly developed entertainment industry!"

"And this is precisely the only way for domestic films and domestic games."

...

Seeing this, Pei Qian was a little dizzy.

He knows all these words, but he doesn't understand what they mean when they are connected together...

Heavy industry movie?

Heavy industry game?

No, this project just arranged some more funds during the development, how should it be developed or how should it be developed? I haven't changed anything either?

The previous "Return to the Shore" and "Struggle" were both good, but why did "Mission and Choice" "open up a whole new possibility"?

Pei Qian scratched his head, unable to understand it.

But he also wanted to know what kind of tricks Qiao Liang could play, so he continued to read.

...

"Why is 'heavy industrialization' so important?"

"Because this is relative to 'small workshop production'."

"The so-called 'small workshop production' means that the creation of literary and artistic works does not have a systematic system and development. Whether it is a movie or a game, its success or failure largely depends on the ability of the director and producer. The creation of it is extremely risky."

"If you bet right, everyone will be happy; if you bet wrong, you will lose everything."

"That is to say, this kind of 'small workshop production' has great uncertainty."

"Many 3A masterpieces abroad are 'New Year's goods' games, which can stably produce 3A masterpieces under the same series of works, and the quality can basically be guaranteed. There is a fixed player group, and the risk borne by developers is also greatly reduced."

"On the other hand, domestic stand-alone game manufacturers don't have any similar 'New Year's goods' games. They often rely on inspiration and ideas and take extremely high risks."

"This heavy-industrialized production model is to standardize the processes in various fields and cultivate talents in various professions, so that the level of literary and artistic works can not fluctuate too much with the designer's 'ideas', and always maintain a relatively high level. superior."

"In this way, the development of the entire industry is healthy, orderly and stable."

"Most of Tenda's previous works, although they look amazing, are all products of 'small workshop production'. Although they look bright and beautiful, in fact, these games are all highly dependent on Mr. Pei's endless whimsy think!"

"Whether it is "Return to the Shore" or "Struggle", while we are amazed by these games, we must not forget that these classic games are extremely difficult to reproduce, and it is basically impossible for other game companies to learn from them."

"However, "Mission and Choice" is different from other games. This game does not have a slanted sword, but is stable. As long as Mr. Pei is willing, the second and third parts can be released in the future to continue the plot. That’s fine, as long as the quality is excellent, there will still be many players paying for it.”

"Even this world view can be further expanded, and there is no problem in releasing a new year's series of FPS games."

"This shows that when designing "Mission and Choice", Mr. Pei has been trying to eliminate the game's dependence on his own inspiration, and is trying to move closer to the heavy industrial production model!"

"In the end, it's the innovation in the game "Mission and Choice."

"Although he is trying a heavy-industrialized creative model, Mr. Pei has innovated in many ways."

"For example, as a relatively old game mode, real-time strategy games have many problems from today's perspective: the operation requirements are too high, and it is difficult for most people to get started; the game is too competitive, which leads to fun. Insufficient...these are seriously restricting the development of the real-time strategy game type."

"Even the manufacturers who have made "Star Sea" and "Fantasy War" have no good solution when faced with this problem. Although continuing the tradition can satisfy the demands of core players, it is obvious that even in these In the designer's heart, he didn't think that the remade game would be a big hit, so he didn't invest too much budget at all, but adopted a perfunctory, fooling, and cutting leek method."

"And "Mission and Conquer" explores how RTS games should be designed in the current context."

"Reduce the difficulty of the game, so that ordinary players can easily get started;"

"Weaken the operation, increase the tactical gameplay, let the players use their brains more than their hands, so as not to lose the fun;"

"Use the excellent art style and excellent plot to create a real world for all players, use the plot to drive the player's emotions, let the player resonate with the protagonist when experiencing the game, and create a strong sense of substitution;"

"Endless mode, battle mode, editor, these contents enrich the gameplay and prolong the life of the game;"

"Especially the application of the latest artificial intelligence technology has opened a new door for RTS games!"

"Of course, many viewers may not have played these contents, or are not interested in the endless mode and editor of the game. But in any case, these have greatly raised the upper limit of this game and greatly enhanced its playability Already!"

"So, "Mission and Choice" is not just about 'spending more money', more importantly, it can be said to be the first game in China to try to make it in a 'heavy-industrialized' way, setting an example for all domestic game manufacturers A great role model!"

"The example of "Mission and Choice" proves that although the game industry in our country still has a big gap compared with foreign countries, at least we are on the right path!"

"I hope that in the near future, more and more producers in our film industry and game industry will embark on the road of 'heavy industrialization'. Only then can our cultural industry truly reach its peak!"

Chapter 1003/1703
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Losing Money to Be a TycoonCh.1003/1703 [58.90%]