Losing Money to Be a Tycoon

Chapter 980 More Immersive than All RTS Games!

In the plot video, Captain Qin Yi followed the guidance of AEEIS, became familiar with the use of the console, and began basic operation training.

In the game, Qiao Liang also followed the guidance of AEEIS, familiarized himself with the operation mode of the game, and fought in basic levels.

Originally, Qiao Liang knew that this was an RTS game and was worried that he might not be able to play it well, but he didn't expect the operation of this game to be much simpler than he imagined!

Qiao Liang has also played some traditional RTS games, such as "Star Sea" and "Fantasy Battle", but the level is not high, and fighting against people is purely masochistic.

Because traditional RTS games have too high requirements for players, it requires multi-line combat, extremely high APM, and a good grasp of various tactical details.

Encountering an opponent who is stronger than oneself is unilateral abuse.

Qiao Liang wasn't a genius player in the first place, he was just a little smarter, more persistent and persistent than the average person.

Otherwise, he wouldn't have suffered for so long when he played "Return to the Shore".

But "Mission and Choice" is different from other RTS games. There is no need to give your own instructions to each unit precisely, as long as you give instructions to an entire army.

In the teaching process, AEEIS will continue to strengthen this concept.

To put it simply, in "Star Sea" and "Fantasy War", players often need a high level of micromanagement. For example, one of the most basic operations is "pulling soldiers". The little soldiers with residual blood in a formation must be pulled away. This operation can avoid the loss of one's own side, not give the enemy experience, pull the formation of the enemy team, and so on.

Whether the recruiting is good or not directly determines the player's team fighting ability, and the gap between the master and the rookie will be infinitely widened because of this operation.

Because resources and units are too important in this traditional RTS game, careful planning is required. In many cases, the hero takes five or six soldiers to fight against the opponent. The impact of killing a soldier is very huge.

And in this kind of constant collision of details, the resource gap between the two sides gradually widens, and the stronger side gradually determines the victory.

This approach is a classic RTS game approach. Of course it can’t be wrong, but one of its problems is that the game threshold is too high. For those players who cannot perform these operations, the fun of the game will be greatly reduced.

However, "Mission and Choice" simplifies these operations directly in the game mechanism, even if it cannot be done, it will not affect the experience of the game content at all.

There are sacrifices and rewards. After discarding these subtle operations and careful calculation of resources, "Mission and Choice" has a lower difficulty of getting started and a more grand scene.

The map of "Mission and Choice" is extremely wide, and the degree of freedom of viewing angle is very high. After making some simple operations, players have a lot of time to think about the next action, watch the fierce battle in the battlefield, and view the various teams. Feedback from the troops.

The movie-level plot images, the big scenes in the game, and the extremely low difficulty of getting started all gave Qiao Liang a very good first impression of this game.

...

It was also the first time he was exposed to the entire control system, and he also started training from the simplest battle, Qiao Liang felt very substituting.

He thought about it carefully, and felt that this might be due to the clever arrangement of the whole plot.

In the plot of most RTS games, multiple protagonists often drive the plot together.

For example, in "Battle of Fantasy", different races have different heroes, and each hero will have an independent plot.

Throughout the plot of the game, players need to constantly change their positions. Maybe one minute they were still manipulating Hero A against Hero B, and the next minute it has been completely reversed.

Of course, it’s not that this traditional approach is bad. Most successful games have their own way of playing, which has advantages and disadvantages.

The advantage of this approach is that the game can accommodate a very grand and diverse world view background, and it can also highlight the epic sense of the entire story.

But the problem is that the player is basically playing the game from a God's perspective, without any sense of substitution, and most of the time the emotional experience is separated from the emotional experience of the protagonist in the plot.

The plot of "Mission and Choice" adopts another method.

The whole plot focuses on Captain Qin Yi alone, and AEEIS does not overwhelm the host at all. It just uses unremarkable and emotionless electronic sounds to constantly remind Qin Yi to do various operations.

In this way, the players will naturally substitute themselves into the role of Qin Yi.

In addition, AEEIS will directly talk to the player during the game, which strengthens this sense of substitution.

As the plot progresses, the emotions of the players are also changing with Qin Yi's emotions, which is even more empathetic than the movie.

An obvious place is the change of players' emotions when "realistic elements" are added.

Before adding the "realistic elements", the players, like Qin Yi, commanded soldiers who obeyed orders 100% and fought wherever they pointed, and the whole battle process was very smooth.

After the player makes some simple instructions, the AEEIS artificial intelligence will refine these instructions, so the human army looks unstoppable, and the mentality of the players is naturally the same as Qin Yi's, and it expands unconsciously.

But after adding the "realistic elements", the soldiers suddenly had their own thoughts, and many times they would disobey orders and make some very angry behaviors.

Even before there was much battle damage, the morale of the entire army had already collapsed, and they fled in all directions, which could drive the player to death, and the previous feeling of pride and complacency was gone.

At this time, AEEIS will guide the player's operation and provide some data analysis. After trying it out, the player finds that the effect is good, and he will naturally make the same choice as Qin Yi.

After the player makes a choice and completes this part of the game content, Qin Yi will make the same choice in the plot video, further strengthening the player's sense of substitution.

In terms of experience, it is slightly different from traditional RTS games.

Most of the traditional RTS games give the goal first, and then let the player act.

In many cases, players command the battle, not doing what they want to do, but what the mission requires.

But in "Mission and Choice", through the ingenious plot arrangement, most players will make the same choice as Qin Yi. In this way, the player's sense of substitution will be stronger, and they will be more able to understand Qin Yi's situation and behavior.

...

Unknowingly, time passed by every minute and every second.

Qiao Liang was completely immersed in the game and couldn't stop at all!

This feeling is somewhat similar to some excellent movie games abroad.

The characteristic of this kind of game is that it uses a movie-level plot throughout, and the whole process is fast-paced and has many twists and turns.

"Mission and Choice" achieves a degree of relaxation through the interweaving of movies and games.

Players play the game content for a while, and when they are tired, they enter the plot and relax.

The plot acts as a link between the past and the future, throwing a new question for the players and creating a sense of expectation. After the players have watched enough of the plot images, they will directly enter the next stage of the game content, and so on.

In addition, the sense of substitution in the game itself is very strong. In the second half of the game, Qin Yi's anxiety, confusion, and despair can even directly affect the players in front of the computer, making the players also think about it with such impatience. Get through the game quickly.

Qiao Liang felt that his emotions were being manipulated by "Mission and Choice" in this way, it was simply an enhanced movie-watching experience!

When playing the middle part of the plot, Qiao Liang has roughly inferred that the plot image of the game is almost exactly the same as the content of the movie!

Although the content is exactly the same, the experience of games and movies has its own advantages and disadvantages.

The advantage of the game is that after each plot, players can experience it by themselves. The game is an interactive art, and the degree of freedom of the player in the game is much higher than that in the movie. And if the player's decision made by his own will in the game happens to be consistent with the decision made by the protagonist in the movie, it can exponentially strengthen the player's sense of substitution and identification with the protagonist.

This sense of participation is unmatched by movies.

The advantage of movies is that the experience is better.

Compared with games, the content of movies is more condensed, and the entire emotional process is compressed, and the large screen and sound of the cinema, the viewing effect is definitely more than one grade better than the player's computer and headphones.

Therefore, before, Qiao Liang thought that he could refund the movie ticket and use the game to whore the movie for free, but after that, he didn't think so at all.

Because after playing the game, he wanted to go to the cinema even more!

With such awesome sets and special effects, and Lu Zhiyao's acting skills are so good, how can this movie be enjoyed on the small screen of my computer? The big TV is also free!

Such a good film, you still have to go to the cinema to see it.

And movies cannot replace games, because the sense of participation and substitution that games give players is something that movies cannot do.

"Boss Pei is such a thief!"

"I actually earned two stubbles of money by this method!"

"However... this kind of chicken thief hopes to come a few more times in the future!"

Although Qiao Liang's wallet was hit twice, he also got double happiness.

"Strange, the problem of splitting the plot that I was worried about before doesn't seem to have appeared?"

"How did you do it?"

More than half of the whole plot has passed, and this is naturally no longer a secret. Qiao Liang understood after a little thought.

To do this, the most important thing is the plot arrangement.

The plot of "Mission and Choice" can be said to be Lu Zhiyao's one-man show, or it can be said to be a rival show between Lu Zhiyao and AEEIS, but in any case, this arrangement is full of risks and opportunities.

The risk is that all the audience's eyes are focused on Lu Zhiyao alone. His acting skills are superb, and the audience will be delighted; valley bottom.

In addition, the plot of the whole story is actually divided into stages, and the connection between the stages is natural, but the stages are very clearly divided.

Therefore, after such a plot is set in the game, it can not only give players a strong sense of participation and substitution, but also allow the plot image to perfectly connect with the game content.

Therefore, not only will players not feel fragmented, but they will feel that the plot continuity of the entire game is very good!

"Can you still do such a plot?"

"My game knowledge has been subverted again!"

After trying to understand this truth, Qiao Liang was amazed at the game.

Simply changing a game to a movie, or changing a movie to a game, can't achieve this effect.

Games and movies must be established together. At the same time, considering the expressions of the two different art carriers of games and movies, combining their shortcomings and strengths, and then having a deep understanding of the two arts, we can use one plot to perfectly combine the two. Combined!

To achieve this, the most important thing is not ability, but courage.

Qiao Liang believes that there are many people who can write scripts that are suitable for both games and movies, but bosses who dare to use the same script to make games and movies at the same time, and invest huge sums of money, should be rare in this world!

The plot continues.

The plot of the game is exactly the same as that of the movie, only because the player has a stronger sense of substitution and a longer duration, so the feeling is stronger.

In the final stage of the plot, Qin Yi gave a speech to boost the morale of all human beings, and in the final battle, Qiao Liang suddenly discovered that the soldiers who had disobeyed the command had suddenly changed, and many of them were willing to sacrifice their lives in order to defeat the Zerg, " Humans live forever" newsletter jumping across the screen...

For some reason, Qiao Liang suddenly felt his eyes moisten.

Although he knew very well that this was just a game, and the soldiers in it were just fake programs, but for some reason, he had a feeling that these soldiers really had life at this moment.

Watching them pounce on the swarm of insects one after another and sacrifice themselves, Qiao Liang instantly understood Qin Yi's complicated feelings at this time. Coupled with Lu Zhiyao's wonderful performance, Qiao Liang's heart can be said to be mixed.

After seeing Qin Yi being betrayed, becoming the new master of the swarm, opening his eyes and flying into the starry sky, Qiao Liang was deeply shocked, until the screen went black and the list of production staff appeared, he still I haven't recovered for a long time.

The entire game process is not very long, because the capacity of the movie itself is only more than two hours, and the levels of the game are interspersed between the plots, which lengthen the duration of the entire plot to about six hours.

Of course, this is the duration of the most basic game difficulty. Players can experience higher difficulty after clearing the level, and the game time will increase accordingly.

At this time, the sky outside has brightened, and it is morning.

Although Qiao Liang was a little sleepy, he was more excited and excited!

Before finishing the plot, entering the game will automatically continue the previous plot. Only after the plot mode ends, the title screen and various new game modes will appear.

There are quite a lot of these game modes, but Qiao Liang is not in the mood to study these gameplays now. He only has one idea, which is to blow this game up right now!

Of course, Qiao Liang's old arms and legs couldn't take it anymore, so the most urgent thing was to have breakfast and catch up on sleep.

Chapter 993/1703
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Losing Money to Be a TycoonCh.993/1703 [58.31%]