Losing Money to Be a Tycoon

Chapter 965 Perfectly Blessed by the New Artificial Intelligence Technology!

After finishing the phone call with Xia Jiang, Meng Chang held a small meeting with several key employees of the advertising and marketing department to decide on the interview.

Because Xia Jiang had to complete the interview with Wu Zhicheng, Qiu Hong, and the incubation base first, and it would take a certain amount of time, the interview with Meng Chang was scheduled for next Tuesday.

Meng Chang had already excused himself with the excuse that he was busy with work, but he had to push a few key employees from the same department to stand up and go through the motions.

Of course, he didn't explain anything in particular, because Meng Chang always felt that these employees in the advertising and marketing department were very obedient tool people. After working together for so long, the cooperation was more pleasant and they were more trustworthy.

The rest of the advertising and marketing department didn't know about Meng Chang's careful thinking, so they naturally didn't worry about what would happen in the interview, as long as everyone completed the interview process normally.

After arranging the interview-related matters, Meng Chang returned to his station and continued to play "Mission and Choice".

He has been playing intensively during working hours, and he has finally finished 70% to 80% of the plot content of the test version.

Meng Chang didn't have any experience in RTS games before, but after all, "Mission and Choice" is not an RTS game in the traditional sense, and the requirements for operation are very low, so it is not that difficult for Meng Chang to play, as long as you use your brain a little, You can hit the current stage.

However, in the later part of the game, the difficulty will still increase, and a deeper game understanding and better operation are required to pass the level.

In fact, for understanding the game, Meng Chang's current game progress is almost the same.

Just like many 3A masterpieces, generally 60% to 70% of the main game content is played. Most of the game’s mechanisms and gameplay have been unlocked, and playing it later is nothing more than watching the ending of the plot.

Therefore, Meng Chang is basically more at ease in his heart, and the game does not seem to be that fun from his perspective.

In particular, the main AI system in the game does not seem to be that intelligent, which greatly reduces the fun brought by the core gameplay of the game.

Meng Chang doesn't understand too advanced game design theory, but as an ordinary player who has never been exposed to RTS games, he can actually represent the opinions of many "outsiders".

Taking the large investment of "Mission and Choice" as an example, if this game can only please RTS game players and players in the domestic stand-alone game circle, but cannot "break the circle", many players who are not interested in RTS games will also buy it. In fact, it is very difficult to recover the cost.

Therefore, Meng Chang felt that the possibility of poor sales of this game after its release and the possibility of not being able to recover the cost still exists, and it is very big!

In this way, even if your publicity plan fails, it is still possible to get a commission!

This made Meng Chang very encouraged.

But once bitten by a snake and afraid of well ropes for ten years, Meng Chang didn't dare to take it lightly. In the next period of time, he still had to spend a lot of time playing this game every day, just in case.

Every time the employees of the advertising and marketing department pass by, they can see Meng Chang playing "Mission and Choice", and they can't help but be inspired and moved by Meng Ge's professionalism.

...

...

Thursday, April 5.

Hu Xianbin, Min Jingchao, Jiang Yuan, Shen Renjie, Wang Xiaobin, Chang You and other department heads gathered in the Numa Artificial Intelligence Laboratory to check the application results of the new artificial intelligence technology in the game "Mission and Choice".

Shen Renjie first told everyone about the basic principles of this breakthrough in artificial intelligence technology. Although most people were confused, they at least understood that the game AI produced by artificial intelligence this time is the biggest compared to the previous AI. feature.

This new technology allows the AI ​​to randomly simulate the actions of each unit on the basis of the basic rules of the game, and the winning plan will increase its score. Through hundreds of thousands or even more game deduction, everything from the movement of a single unit to the overall strategy selected during the entire game can be quantified by artificial intelligence as a specific change in winning rate.

In this way, the artificial intelligence can control both sides of the battle at the same time to play self-games at all times, and after the winning rate can be quantified, it can self-regulate, so that the development of the entire game is always in the hands of AI.

After this technology is applied to "Mission and Choice", there are two most prominent features.

First, in campaigns with "realistic elements", the performance will be more realistic and the difficulty will be more linear.

Originally, it was relatively rigid to express "realistic elements" through computer AI.

In battle, if a certain unit does not obey orders, or the entire army flees in all directions, the specific way of expression is different, and the perception presented to the player will also be very different.

He An, Meng Chang, Hu Xianbin and others have all conducted trial play, and generally reflect that the performance of AI is not perfect, because the performance of "realistic elements" is difficult to satisfy.

Due to the lack of AI, sometimes the retreat of a certain army seems unreasonable, which greatly reduces the sense of reality.

After the application of the new technology, the "realistic element" simulations made by AI are all deduction based on the existing winning rate. The sense of reality is greatly enhanced.

To put it simply, if the original unit didn’t follow orders, the player might think “it’s crazy”, but the current unit doesn’t follow orders, making the player feel like they’ve encountered a stupid subordinate.

The difference between "crazy" and "stupid" is the change brought about by new artificial intelligence technology.

Even in the plot after the protagonist's speech, the human troops burst out with a strong will to fight because they were encouraged. At this time, AI can make smarter decisions than humans.

This kind of decision will significantly improve the overall combat performance, but it will not make the player feel that it is cheating. There is no numerical improvement but a tactical improvement, which will minimize the unreality brought to the player. .

Secondly, with the passage of time, the upper limit of the man-machine battle will be infinitely raised, which can support the game to launch more related gameplays.

"Mission and Choice" is an RTS game after all. Although players like Meng Chang who don't understand RTS games at all may get stuck, it is not difficult for some veterans to clear the game plot. It loses the motivation to continue exploring the in-depth gameplay of the game.

The solution of other RTS games is to open ladder battles, and automatically select masters in the player group through ladders.

Players are constantly improving and improving in the confrontation with masters, and they will always pursue higher goals, and the life of the game will naturally be extended accordingly.

But "Mission and Choice" is completely different from traditional RTS games. In order to lower the threshold, the amount of operations that players need to do is greatly reduced, and there are only two races and there is no balance at all.

PVP ladder can be done, but the effect will definitely not be very good, and the strength of regular PVE is not enough, and the master will soon lose interest.

Now, the new artificial intelligence technology can provide an "eternal war" gameplay, that is, "endless mode". In this mode, the combat power of AI will continue to increase, and the difficulty curve will be very smooth, so that the masters who like this game can climb the ladder through PVE and get a long-term goal.

Of course, PVP and even multiplayer games can also be played, but these games only exist as entertainment modes because of their poor balance.

In addition, the original campaign mode will also benefit.

The original campaign level design was done by the designer. The difficulty curve may not be smooth. Sometimes the difficulty level is not raised enough. close.

With the help of new artificial intelligence technology, designers can not only optimize and adjust the original level design, but also dynamically adjust the difficulty of the level according to the real-time winning rate calculation, so that players can play the story mode more smoothly.

After this series of changes, the game "Mission and Choice" finally made up for the last shortcoming, and the last small flaw was perfectly solved!

Next until the release, the designers of Tenda Games will adjust the level design and some details of "Mission and Choice" to ensure that the game can reach the perfect state when it is released.

"Mission and Choice" is considered to be the first game to get a bonus, and the reason why Wang Xiaobin, Min Jingchao and others are all called this time is to allow this artificial intelligence technology to be applied to more games.

Especially "Fitness Fight" and GOG.

In "Fitness Battle", the characters in the game will frequently talk to the player. This new technology can improve the deep learning ability of the characters in the game, and can make the behavior of the characters in the game more biased by the player's feedback on the AI ​​behavior. player preferences.

That is to say, the original development only includes body shape, clothing, etc., but after adding artificial intelligence technology, the character of the character in the game will also change with the closeness to the protagonist.

In this way, every player of "Fitness Fighter" can cultivate their favorite characters into a more tacit state with themselves in the game.

In GOG, this technology can also be used to develop more difficult man-machine combat systems.

Of course, GOG already has a large number of professional players, and various tactics and routines are already very rich. With the current artificial intelligence technology, it is impossible to understand these tactics and compete with professional teams. There is still a long way to go. to go.

But at least there is no problem for a man-machine of this level to compete with players in the ranks below Platinum.

Although this is still a prototype, it has great potential for development, and one day in the future, there may even be a scene where artificial intelligence and professional teams compete on the same stage.

In other words, although the artificial intelligence technology this time did not directly improve the competitiveness of AEEIS artificial intelligence on OTTO mobile phones, it has had a profound impact on many game departments under Tenda!

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