Chapter 895: Cultivation + Fitness Games
Wang Xiaobin continued: "I thought about it over and over again, and felt that the current practice of most fitness games and fitness software is not good, so I adopted a new way of thinking."
"In most of the current fitness software, the game characters users see look like fitness coaches. The fitness coach shows the user standard movements, counts the number of sets, and encourages the player all the time... This is a routine practice."
"But I thought about it. If we do the same, we will definitely lose sight of everyone. Although the fitness coaches are all handsome and beautiful, they will be aesthetically tired if they watch too much, and they will not be able to motivate users."
"So my idea is that we set up eight characters with different personalities in the game, four men and four women. They will also do the same actions as the user, prompting the user for standard actions and counting, but the difference is: their design It must not be a fitness instructor, but a person who needs to exercise."
Everyone was stunned for a moment, a little puzzled.
Wang Xiaobin explained: "To put it simply, the people in the game are all slightly fat. For example, we make a slightly fat, cute girl. While the player is exercising with a smart fitness drying rack, the characters in this game also Will exercise."
"When the player's physical activity reaches a certain level, the figure of the girl in this game will also change. From the original figure with some elephant legs and small belly, it becomes more and more perfect. The legs and waist become thinner and the buttocks become more perfect. It's getting more and more warped."
"The difference between these eight characters lies in their appearance and personality."
"In terms of appearance, we will prepare a variety of different costumes for these characters. Users can unlock the costumes and match these characters with daily training. Some beautiful clothes can only be worn by the characters after they have reached a certain level of fitness."
"In this way, we use game thinking to give users a very clear purpose and drive."
"And if these characters don't exercise for a long time, their bodies will gradually lose shape. However, as long as the characters with training foundation resume training, they can quickly return to their previous body shape."
"And on the packaging, our games should also be very cool."
"The enemies in the game are chubby fat monsters, a bit like balloons with the appearance of little devils. They are rather silly and cute, and they are very bombastic, but they have tenacious vitality and are difficult to destroy."
"The player uses the smart fitness drying rack to make an action, and the character in the game will also make a corresponding in-game action."
"For example, when the player is doing chest clamping, the characters in the game also perform chest clamping actions, but there will be special combat effects on both arms. After the power is charged, a huge double will appear behind the in-game character to attack the fat monster: Squeeze it from both sides, and then there is a fire effect with a 'pop', and then the fat monster shrinks in a circle."
"This implies that the player burns calories and loses some fat through these actions."
"Moreover, as the training time increases, the further you go, the higher the damage. This implies that the longer the player persists, the better the exercise effect will be, so that the player can feel their improvement and progress every time they exercise .”
"The same monster can be killed with 30 moves at the beginning; but after the training process is over, it can be killed with 15 moves. In this way, in order to advance the game process faster, the player must Every workout is as exhausting as possible."
"Of course, the specific amount of training is calculated based on the player's physical fitness."
"Before the game starts, we will do a test to find the most suitable weight for the player, estimate his physical fitness based on data such as his weight and heartbeat, and formulate a daily training plan on this basis. Do not overdose."
"There are also many different scenes in the game, such as ice and snow, lava, desert, etc., allowing players to change the environment every once in a while."
"In addition, the artificial intelligence AEEIS equipped in the fitness equipment will occasionally interact with the characters in the game, which brings more fun: AEEIS uses the speakers on the fitness drying rack, while the characters in the game use It’s mobile phone speakers, and their conversations must have a feeling of breaking the dimensional wall.”
"Moreover, after the user has not exercised for a period of time, AEEIS will also use the loudspeaker on the fitness drying rack to give the user a 'kind reminder'."
After listening to Wang Xiaobin's introduction, everyone had expressions of surprise on their faces.
Can you still make a fitness game into a training game?
Wang Xiaobin is right. Although there are some fitness games and software on the market, they all have a common defect, which is "not enough purpose for players".
Fitness is something that requires long-term persistence, and most people don't have enough willpower to persist.
And through the design of this "developing gameplay", users must continue to exercise if they want to train the characters in the game from "slightly fat" to "hot young lady", and then put on beautiful clothes.
Over time, if you form a habit, you will naturally be able to stick to it.
Of course, people are lazy, no matter how good the equipment and games are, it is impossible to guarantee that they will never eat dust.
Although there are eight characters in the game, four handsome guys and four good-looking ladies, what if the players don't like them? It's not impossible.
But the current design really minimizes the possibility of eating ashes.
Jiang Yuan was very happy: "Brother Wang is indeed a professional, I think this game is still very attractive to me!"
"It's just that if you want to make so many characters, what is the cost of this game?"
Wang Xiaobin said: "The cost will not be very high. Because the resources involved in the game are relatively limited, there are only a few scenes, actions, and monsters. Maybe the models of the eight characters at different stages need to be more detailed. This is a waste of money. most places."
"However, we still have to be prepared that the game itself will not be able to recover the cost."
"My plan is that the game itself is free, but some in-app purchases are added in an appropriate amount, and some gadgets such as appearance are sold. Players can buy nice little dresses if they want to buy them, and if they don't want to buy them, they can exercise slowly."
"And this game is equipped with equipment, which is actually equivalent to advertising for hosting gyms and other industries of Tengda."
"Even if there is a small loss, as long as it can have a good advertising effect, it is acceptable."
After listening to Wang Xiaobin's narration, Chang You said, "I suddenly had an idea, and I don't know if it's right."
"This game sounds quite interesting. If it can only be played with equipment, the user base must be too narrow."
"Can we make an additional low-profile version? Anyway, the resources are ready-made, just do one more set of actions."
"The so-called low-profile version is for those who haven't bought a smart fitness drying rack. In this low-profile version, all the movements are fitness movements on the yoga mat, such as push-ups, crunches, squats, waves, etc. Comparing jumping and so on, so that players can also have a certain fitness effect."
"But the fitness effect of simply doing these actions on a yoga mat is definitely not as good as using them with equipment."
"So, making two versions, on the one hand, it expands the user base, there are more players, and more players are willing to pay, which makes it easier to recover costs; on the other hand, it plays a subtly inducing role. After playing the low-end version for a while, I was attracted and felt that I could stick to it, and after reading the reviews and feedback from other players on the Internet, I would naturally consider buying equipment.”
Wang Xiaobin suddenly said: "Mr. Chang is right! Yes, we should make a low-profile version."
"The disadvantage of the low-end version is that it cannot supervise whether the player's actions are standard and whether the training effect has been achieved, but it is better than nothing."
"That's a good idea, I'll add it as soon as I get back!"
"It's just... Coach Guo, I have to trouble you to come up with another training plan and standard movements."
Guo Licheng nodded: "No problem, it's very simple for me."
After everyone chatted and discussed, the settings of the smart fitness equipment and the game "Fitness Battle" were finally finalized.
After that, it is necessary to continue to improve some details, and then enter the formal preparatory stage.
Fitness equipment needs to find a foundry to make a sample, and the development of games is also in full swing.
After several discussions, everyone found that under the guidance of Mr. Pei and the joint efforts of everyone, the product positioning became clearer and the design became more mature!
Everyone is full of expectations for this smart fitness equipment that has never appeared on the market, as well as a fitness game that integrates cultivation gameplay!