Chapter 186 Blockade and Time Rushing
Although the Russian air cavalry performed extremely bravely and even used their bodies to block the bombs, the result of doing so failed to make any essential change in the battle situation. The giant butterfly city dropped not one or two bombs, but hundreds of thousands of bombs, some of which were giant explosive bombs weighing one ton, but more of them were incendiary bombs with smaller yields or even clusters. Bombs, these air-explosion cluster bombs will automatically explode in the air when they are 800 to 1,000 meters above the ground. After this explosion, the 8,000 submunitions loaded inside will be spread around. Once these submunitions are If it is sprayed out, it will self-destruct after a certain period of time. Although this detonation method is not as effective as the impact explosion, it is at least safer and will not cause accidental startup.
After intercepting some heavy bombs at the beginning, our players began to realize that these air cavalry would affect our bombing effect, so they directly switched to small bombs to prioritize killing these air cavalry who were looking for death, and the effect was also not bad. Although it is not very cost-effective to exchange a small bomb for an air cavalry, it is at least more cost-effective than consuming a giant bomb weighing one ton.
After the number of Russian air cavalry dropped significantly, our bombing immediately became more crazy. A large number of bombs began to be thrown down in pieces using a mixed throwing method. However, the Russian players below were obviously not dispersed enough, so they suffered a lot of damage from us. These super bombs can often kill a lot of people as soon as they hit the ground. The Frozen Banshee was extremely anxious when she saw her own personnel falling down, but she didn't know how to solve it. After all, she had already made mistakes before. It is now impossible to rely on on-the-spot solutions.
Although the number of bombs carried by Judie City is very large, the consumption rate of this method of throwing is also quite alarming. In less than fifteen minutes, Judie City has already thrown more than 20,000 bombs of various types brought out this time, and then there will be no It turned around and flew directly over the heads of the Russian players towards the country. This kind of large-scale bombing requires many conditions and cannot be carried out often. At least in the short term, there should be no chance to do it again, so Judie City was notified in advance. Do not land after the bombing is over, and fly directly to the country. Anyway, here He is no longer needed.
After the giant butterfly city dropped the bomb, the load dropped. The flight altitude gradually climbed to an altitude of 20,000 meters. Then we began to enter level flight. At this height, we basically didn’t need any escort, so our mobile Angel formation separated and landed in a nearby area. This change caused the Frozen Banshee's expression to change again.
Ordinarily, this group of mobile angels should be a convoy formation, even if they don't follow the giant butterfly city. Then we should return after the mission is completed. But at this time, the mobile angel formation landed nearby. This isn't quite right. But the Frozen Banshee is not stupid either. After a brief thought, she understood what we were planning. This clearly means to kill them all.
Although the heavy bombing just now was described as miserable when the Russian reinforcements were blown up and everyone was turned upside down, the actual death rate was less than one tenth. certainly. A one-tenth reduction of a large force of nearly 200 million people at once is also a terrifying reduction. However, the number of remaining combatants is still more than 150 million. Most of these people are NPCs, and the proportion of players is But it's not high. And that's where the trouble lies. In addition to the advantages of single-target combat effectiveness and flexibility compared to NPCs, the biggest advantage of players is that players can treat themselves, whether using medicine, knowing their own treatment skills, or looking for help from other treatment departments. In short, players can usually recover quickly after a battle. But the problem is that NPCs don’t have such abilities.
The NPC legion in the game is equivalent to mercenaries, but it is very different from the mercenaries in reality. The NPCs in the game are bought out with a one-time payment for life. Unless you treat them too badly and cause rebellion, generally these NPCs will Follow your guild and fight to the death. Well, since they have sold the whole thing to you, you are embarrassed to let them go to the battlefield to bring their own weapons and ammunition, right? Therefore, the weapons and supplies for the NPC troops of each guild are provided by the guild, but considering the number of NPCs, this consumption is obviously quite terrifying, and NPCs are different from players. NPC combatants will not pay dues, that is No money can be collected from their numbers, but a large amount of money must be invested to support these people. This will be a huge burden on the economy of each guild, and because of this, it is unlikely that each guild will distribute a large amount of medicine to the NPC legion.
Russian players are now experiencing trouble in this regard. Although the previous bombing only caused them to lose less than one-tenth of their number, the wounded accounted for more than 60% of the total strength. This means that more than 70% of the original total strength when they set out was unable to fight. . Under such circumstances, it is obviously too difficult for them to continue to do anything, so in order to make this unit move, treatment services are needed. But the medicines are too expensive, the quantity they bring is not enough, and it takes a long time to rely on the treatment skills of the treatment staff. This creates a major contradiction, which is to spend money to cure these people quickly and use those treatments slowly. Players with the ability to heal a little bit of healing.
From an economic point of view, of course it would be better to take things slowly, but the problem is that Russia is currently in crisis. Our Frost Rose Alliance coalition forces are wreaking havoc across Russia, so they really need this main force that we dare not confront head-on. Play a certain role in deterrence and containment. Under such a premise, how can we have time for them to treat slowly?
The Frozen Banshee was spinning anxiously as she looked at the huge number of injured people, but it was useless even if she transformed into a top. It was impossible to handle this kind of thing. There are only so many treatment staff, and now we have to rush for time. We have to either spend money on medicine or wait for time. There is no other option.
After thinking about it for a long time, the Frozen Banshee finally decided to spend the money. After all, if we are not willing to give up this little money, our Frost Rose Alliance troops will definitely burn, kill and loot everywhere in Russia. By then, the losses will not only be the cost of buying medicine. . and. Another factor that helped the Frozen Banshee make such a decision was the mobile angels that had just landed nearby. The purpose of these mobile angels landing here is obvious, they are to act as vultures.
Vultures are scavengers and will circle around corpses or dying animals, just waiting for a piece of the pie. At this time, the mobile angels are similar to the vultures, but they are not waiting for the corpses, but want to bring Russian reinforcements. Sixty percent of the wounded in the army turned into corpses. Once the Frozen Banshee chooses not to rush for treatment, these mobile angels will inevitably find opportunities to come in and take advantage. Taking advantage of the fact that they are all wounded, the Mobile Angel Force can definitely cause quite horrific casualties. After all, many of the wounded are only left with bloody skin. Just rub it and it's over. If you are attacked at this time, the damage will definitely be much greater than if you are attacked under normal circumstances.
In fact, the Frozen Banshee's decision did help herself and these Russian players, because shortly after they issued an order to give everyone their medicines to NPCs first and then reimburse them at the guild's expense, Russia The investigators on the other side discovered a large number of air cavalrymen of our profession appearing around.
This air cavalry is not the player formation of our guild, nor is it a spear. It is an aerial cavalry composed of heavenly soldiers and generals riding Pegasus.
Pegasus can walk through the air. Heavenly soldiers and generals are also very powerful NPC troops. At this time, the editor's appearance here is obviously to take advantage. If the Frozen Banshee hesitates for a while longer, it will be too late to wait for these air cavalry to arrive even if they want to distribute medicine. but. This is the first time they have been lucky so far. Due to the early distribution of medicines, these NPC troops and players have received a certain degree of care. Although it cannot be said to be in peak condition, at least this unit has basically restored its combat effectiveness. There are no longer remnant soldiers that anyone can come up and take a bite of.
Looking at the Russian legion that had basically completed treatment and started to form a team, our hunting team did not directly go up to fight. After all, although the heavenly soldiers are quite powerful troops, they are NPC troops after all, and they are mixed with organized players and NPCs. There is not much advantage in forming a legion for a head-on confrontation, not to mention that the hunting team this time does not have many people in the first place. Of course, they cannot approach at will unless they have a numerical advantage. However, although these heavenly troops did not dare to approach the opponent's main formation, they kept wandering outside the attack range of the opponent's main formation, as if they were predators wandering near the herd of animals, constantly staring at these Russian players, doing They were getting more and more nervous.
In fact, in addition to exerting psychological pressure, the hunting team also has other functions. The most important highlight is to completely seal off the enemy's reconnaissance force. Originally, it was impossible for such a large group of people not to set up pathfinding troops nearby, but because our hunting and killing troops have been operating within their sight, it has made it impossible for the Russians to collect intelligence. Even if a reconnaissance team is sent out, it will be quickly killed by our hunting team. Therefore, at this time, the Russian Corps has almost lost its ability to detect the outside world. Even remote command and communication requires a dedicated large group of people to escort, otherwise it only needs to be escorted. If the number of personnel is slightly smaller, even the communications staff will be overwhelmed.
In addition to this kind of information suppression, another function of the hunting group is to completely suppress the movement speed of the Frozen Banshee. Due to poor command and communication and the lack of external reconnaissance, the Frozen Banshee did not dare to move quickly at all. The movement speed of the legion-level units was already slow, and now they had to be careful of sneak attacks at all times, so the speed became a snail's pace. General status. The Frozen Banshee knows that this is not possible, but there is absolutely nothing she can do about it, because she is afraid that if we are not careful, we will find an opportunity to do it again. They really can't afford to lose, so they would rather crawl slowly than take any risks.
The last main force of Russia led by the Frozen Banshee was stuck on the return road at a snail's pace, which bought our siege troops a lot of time. The major cities in western Russia are eagerly waiting for their main force to come back to rescue the situation, but the Frozen Banshee and the others are crawling slowly on the road, wanting to go faster but not daring to go too fast. They are obviously very anxious, but they still dare not move forward. .
Compared with the fearful and worried situation in Russia, the atmosphere here is much more relaxed. With the cooperation of our superior firepower, the siege troops quickly captured the two first target cities. After that, the second-line troops moved into the city and began to execute the looting plan, while the first-line siege troops did not stop. After playing through the city, we left the city from the other side, and then rushed directly to the next target city with the help of our guild's transportation team.
Because the intelligence war has basically lost its meaning at this time. Our guild's cannon fodder troops located outside Bear Castle will no longer make unnecessary sacrifices. Essinger Mobile Fortress began to advance towards Bear Castle, relying on its own firepower and the power of several attached Zerg castles to completely bulldoze Bear Castle. The original cannon fodder troops were quickly transformed into plundering troops, specifically responsible for plundering the captured city after the main force in front penetrated the city's defenses. At this time, our offensive troops also changed from two branches to Three.
The main reason for dividing the troops is to maximize profits. At first, because we didn’t know how the Frozen Banshee would decide, we didn’t dare to play too big a game. We just divided the troops into two groups to ensure the combat effectiveness of each branch. On the other hand, we also wanted to strengthen the Isinger Mobile Fortress. While retaining a general reserve team, at least ensure that there will be no problems in the battle here.
But it's different now. The Frozen Banshee and their trump cards have been revealed, and the intelligence war between the two sides has completely ended. We have nothing to hide. There is no need to worry about the Frozen Banshee and their group having any remaining strength to counterattack and eat our attacking troops. At this time, it doesn’t make much sense to maintain a large army of attacking troops. As long as they can capture the city and have enough troops, that’s fine. There is absolutely no need to concentrate troops.
Under this premise, we divided the army into three parts. Attacks on three cities began at the same time. The Essinger Mobile Fortress is always guaranteed to be in the middle of the three attack routes, because in this way the Essinger Mobile Fortress can use its own long-range firepower to support nearby friendly forces. It is equivalent to equipping our three armies with a moving artillery regiment.
The pressure brought by the three-pronged advance on our side is so huge that Russia has certainly been unable to withstand it for a long time. The guilds of the cities that had been attacked and those in the direction of our attack rushed to the Frozen Banshee for help, but the problem was that after the first group of messengers were sent out, it was like sinking into the sea, not even a wave was seen. Soon the news of the death of the messenger came back, and only after the report of the resurrected messenger did the people in these guilds know that the situation on the side of the Frozen Banshee was also in a mess. The main force was stared at from afar by multiple hunting groups from our guild, and their messengers could not get in at all.
In desperation, the Russian guild presidents here could only find a way to gather a small force with a reasonable number of people, and then let them deliver the message. Originally, they were already short of manpower due to our attack, and now they have to draw people out to deliver letters, which of course makes these presidents even more depressed. But the news had to be sent out anyway, so there was nothing they could do.
After dispatching this force, these Russian guild presidents thought that the Frozen Banshee would definitely rush to support them after receiving the information, but the result was different from what they imagined. It's not that there's something wrong with the Frozen Banshee, or that they don't want to help, it's because the messenger actually hung up again.
"What did you say?" A Russian guild president looked at his messenger and asked in disbelief.
The messenger looked helplessly at his boss and repeated what he just said. "I said no matter how many more people we send, we can't even try to get in. Guarding the outside of the army led by the Frozen Banshee Guild Leader is the main player of the Frost Rose Alliance, Gold Coin. Her flying sword attack range can cover the entire area within her sight range. At that time, we used a cavalry team of more than a hundred people to rush in without even rushing in. The group on the other side disturbed a large circle of more than ten kilometers. The internal Frozen Banshee Guild Leader and others sent out troops because they discovered the situation here. Someone came out to pick him up, but he was intercepted and couldn't catch him!"
"The Frost Rose Alliance wants to kill us!" Several Russian guild presidents sighed anxiously, but there was nothing they could do.
At this time, a player suddenly suggested: "By the way, I thought of a way."
"Say it quickly." Several Russian guild presidents suddenly heard that there was a way and immediately gathered around.
The player didn't have stage fright and immediately said: "Although we can't enter the encirclement, we can find a player from the Banshee Alliance to help us deliver the message!"
"Players from the Banshee Alliance?" One of the Russian guild presidents did not respond and said directly: "The Frozen Banshee took all the combatants from their guild with them when they left. Even if we go to their headquarters, the rest They are just a group of logistics personnel, and their combat effectiveness is not as good as ours!"
"You idiot!" The president of a Russian guild next to him finally thought of what this player meant. "What he means is that we can randomly find players from the Banshee Alliance, so that they can communicate with the Frozen Banshee Guild President using the guild's public battlefield channel. Although that function has a limited range of transmitting information, at least it is wireless. Communication, and it is much more convenient than us delivering messages. As long as the player can get close to the outside of the defense line, he should be able to receive the message."
"Yes! Why didn't we think of that!" Several players laughed excitedly when they heard the news, and then began to send people to find the players in the Banshee House, although the Frozen Banshee took away the combatants. , but as the first Russian guild president said, their guild still has support staff. This battlefield channel can be used regardless of your status in the guild, as long as you are a member of the guild, so as long as you find a player from the Banshee House, you can use it as a wireless intercom to let him help contact Feng Feng Banshee, so that the Frozen Banshee can establish contact with the outside world.
These Russian guild presidents were calculating the feasibility of this matter. Unexpectedly, the door of the conference room was knocked open, and they were all stunned when they saw the person coming, because this was actually a player from the Banshee House. And she is also a close associate of the Frozen Banshee. They have all seen this woman before.
"Elsa? Why are you here? Shouldn't you be surrounded with the Frozen Banshee Guild Leader?" (To be continued...)