Chapter 180: Cannibalization and the Selfish Commander
"Rush..."
At this time, the cavalry from various guilds who were chasing the Russian players all the way were really high. According to some people afterwards, it was even more exciting than when they took drugs in the bar before. The feeling of being high-blooded was simply overwhelming. It's so refreshing. The Russian players in front were obviously taking the initiative to attack, but because they broke through the defense line, they inexplicably changed from the offensive state to the state of being chased. There were all enemies behind them. They couldn't stop at all and could only keep moving forward. If you move forward, you will die if you stop. But even if you run forward, it does not mean you are safe, because the front is not their own territory, but the rear area of our occupied area. It means that the more you run, the more dangerous you will be. The deeper you go behind enemy lines, the slimmer your chances of survival become.
Even if they already know that running like this is not the answer, Russian players still have to keep looking and running. Some of them will suddenly turn around and try to resist when running, but the problem is that this The effect of suddenly turning around while escaping is really not very good. At the rear, there are organized cavalry regiments lined up in neat formations for a group charge. However, what they turned around to resist was all individual behavior. There was no defense line, no formation, and not even anyone to coordinate operations. It was just a few people in the group. In front of the cavalry, it was like a sapling in front of a tsunami. It was easily uprooted and then washed away to an unknown place.
Compared with the miserable experience of Russian players, our alliance players feel that they are going to be happy. There were many enemies in front of them, but there was no decent resistance. They were almost unilaterally massacring them. As they stepped on them, they watched their experience points keep rising, but their consumption was minimal. This kind of exhilarating feeling is usually unimaginable, but now It was actually realized by them personally.
In fact, although the cavalry kills more easily, it is not these cavalry who really kill the enemy the fastest, but the group of Japanese players led by Matsumoto Masaga. Although the cavalry were chasing Russian players all the way, they could only attack the Russian players in the last row, but they did not dare to penetrate deep into the heart of the opponent's large force, because although these Russian players were inexplicably separated from the attackers due to our arrangements. Became the target of being hunted. But they actually still retain their complete organizational structure. Moreover, the opponent's number is actually quite large, and the losses have just begun. Although the casualties are rapid, the opponent's total number of people has not actually dropped much. Facing such an army, ordinary players would not dare to rush in foolishly. You can only scrape people off from the opponent's large army layer by layer, like peeling skin. But no one dared to really go in. and. Our side actually issued an order before the battle began. The cavalry must ensure that they always move in formation and are absolutely prohibited from rushing into the enemy's array.
We arranged this to prevent the cavalry from breaking up the opponent's large army. After all, the overall strength of Russian players is still very strong. If we disperse them, once these stragglers disperse, it will take time and energy for us to encircle and suppress these people, and this speed may be faster than ours. Peel down more slowly. More importantly, because the second battlefield requires more precise command, we transferred all the superior leaders of these guild players, so the cavalry here are actually under very low control. It can almost be said that they have no direct command personnel. In such a state, all they can do is fight according to the way they agreed in advance. Changing the fighting method without authorization will cause the entire battlefield to completely lose control. We will never allow this kind of thing, so we will fight well before the war. After greeting him, if anyone dares to run out of the array and attack alone, the people around him will have the right to kill this guy directly, and they can also get rewards when they turn around.
Just because we restricted the cavalry and prevented them from charging with all their strength, they could only pull people down layer by layer from the Russian players' large forces at the back. This situation of peeling people off layer by layer also promoted the Russian players. There was further confusion, and then they used large groups of cavalry to drive the Russian players in the direction we designated, just like shepherds driving their sheep.
In fact, the routes that these Russian players take are all routes we have planned in advance, because these routes have traps that we have set up in advance, and these are the things that are really used to consume a large number of the opponent's personnel. As for the Russians not following the route we designed, there is no need to worry at all, because our cavalry will help them find the "correct" direction.
The large army of Russian players, driven like sheep, rushed forward and soon entered a real ambush circle. The advancing army quickly passed through the first trap area, but at this time the mechanism here was not activated. We also made special arrangements for this ambush circle, that is, we let go of the troops in the front, and then specifically attack from the rear. There are two advantages to doing this. One is that it will not cause the Russian player's large army to stop suddenly. The reason why the large army of Russian players keeps running now is actually because they have no choice but to do so. The players behind didn't want to be killed, so they ran forward as hard as they could toward the center. Although the players in front didn't want to run, the people behind them would push them to run. If they stopped, they would be squeezed down by the troops behind them. It was trampled to death, so the people in front did not dare to stop. However, if a large number of traps suddenly appear in front of them, then out of instinct, these players in front will inevitably find a way to stop, and the result of this will cause the entire army of Russian players to slow down or even stop completely. .
The Russian player's large army has a large number of people. If we want to kill these people with the least cost, we must keep them in motion, because only when they are in motion will the Russian player's commanders be unable to gather the troops and organize defense, so We can't stop them, we have to get them moving, so we can't set traps in front of them.
In addition to not affecting the advance of the Russian player's main force, activating the trap at the rear of the Russian player's main force has another benefit. That is, you can break down the opponent's troops.
When most of the Russian players have passed, we will activate the trap and swallow some of the Russian players. However, the Russian players after that will automatically slow down because they see the people in front falling into the trap. The large army of Russian players will distance themselves from these people behind, so we can surround the group of people blocked behind and eat them. Repeatedly using this method can eat up the large army of Russian players one by one. They will all be eaten away, so the timing of opening this trap is also very particular.
In order to take care of Masamoto Matsumoto, the personnel responsible for setting up the trap this time were all those selected by Masamoto Matsumoto who were particularly loyal to them. These Japanese players are all particularly loyal to Matsumoto Masaka and August Kaoru. Basically, as long as Matsumoto Masaka and others say anything, these players will immediately implement it and will not doubt or oppose Matsumoto Masaka and others at all. motivation. For such people, Masamoto Matsumoto must of course give them some sweetness. Only in this way will people become more loyal.
Just when the large army of Russian players was about to pass through the first trap area. Masamoto Matsumoto, who was observing the situation from high altitude, immediately used the communicator issued by our guild to shout to the Japanese players below: "Attention to all in the district, prepare 3, 2, 1, pull."
Following Masamoto Matsumoto's order, the Japanese player below immediately pulled the rope that had been prepared. Then the land on the ground, which had no visible problems at first, suddenly collapsed. Nearly two thousand Russian players fell directly into a large ditch seven or eight meters deep without any preparation. The bottom of these ditches is not flat, but wedge-shaped. People who fall into it cannot stand up at all. It can only be attached to the inclined ramps, but there are holes under these ramps, and various weapons suddenly protrude from these holes, causing huge casualties to these people in an instant. Those who were lucky enough not to die tried their best to hold on to the slope, trying to get their bodies off the slope. Unfortunately, the slope was too steep, and there were corpses everywhere. They couldn't stand up at all, so they could only watch helplessly as they were left behind. The weapons protruding from the holes formed a sieve.
In fact, the slope below is a metal net full of holes, and Japanese players wait on one side of this metal net. As long as someone falls off, they can use their weapons to pass through these meshes to kill the people on the opposite side. The Russian players on the opposite side fell suddenly, were unprepared and had no leverage on the metal net. They were unable to fight back and could only be massacred unilaterally.
The Russian players below who fell down were quickly killed, while the group of Russian players above who were blocked behind the trap looked desperately at the big pit in front of them and the cavalry wandering around with tears in their eyes. These cavalry did not step forward to fight them head-on. Instead, they let the archers and mages who had been prepared on both sides continue to kill them with long-range attacks. As long as they tried to break through, they would be attacked by the mages. , in the end, it was not until their number was reduced to the point where they could not make any waves at all that the cavalry suddenly started to charge forward, killing more than half of the remaining people, and the rest were all driven down the pit, even if they did not die, they would He was killed by the Japanese player below with a last hit.
Just such a simple trap directly killed nearly 5,000 Russian players. The number of Russian players who were isolated and killed later was as high as 20,000. In other words, after crossing this big pit, Russian players The main force has been reduced by 25,000 people.
Although the large army in front lost 25,000 people after the trap was activated, the cavalry chasing behind them were also blocked, so the players who were lucky enough to finally cross the trap were happy and their speed gradually slowed down. However, Before they could be happy for a long time, they discovered that two new cavalry units merged in from both sides, and then quickly formed a new cavalry array behind them.
This group of traps was designed by ourselves. How could we not have imagined that the traps would not only divide the enemy but also block our own cavalry? Therefore, we have already made arrangements for this. There are two brand-new cavalry teams on standby near each trap. As long as the trap is activated and separates the rear column of the Russian player's large army, these two cavalry will attack from both sides. Fight out and continue to take over the previous cavalry team to perform the driving mission. In other words, no matter how we divide, there will always be two teams of cavalry chasing the Russian players to drive them forward. Another advantage of this method is that it allows our cavalry team to carry out the driving mission. Rotate to prevent excessive consumption.
Our cavalry blocked by traps will cooperate with archers and mages to kill the divided Russian players, and then they will run forward through the three trap areas and wait in front. After the Russian player's large force passes through the trap area, they can rotate to the pursuit array again.
Using this staged pursuit method ensures that there is always someone chasing them behind the Russian player's large army, so that they will never stop.
After the first trap group was successfully activated, Masamoto Matsumoto immediately shouted: "The area personnel will evacuate immediately after clearing out the remaining enemies and go to the front to standby. Area B is ready, the Russians are almost over."
Soon the large army of Russian players passed through this so-called area B, and then following Masamoto Matsumoto's order, the flap on the ground was activated instantly, and the large group of Russian players were directly rolled into the hole below. The cave this time was different from before. The area of the flipping board this time was not too large, and only a few hundred people could be dislodged once it was turned over. Moreover, the bottom was not an untenable slope, but solid flat ground. but. Although the environment down here is okay. But there was not a shred of light.
It was originally daytime on the ground and the light was very good. Of course, after suddenly falling into a dark secret room, I couldn't see anything, plus I suddenly fell from above. You'll be injured at some point and lose your balance. At this time, the ninjas hiding in the darkness immediately rushed forward. The ninjas and assassins who have been lurking here have long been accustomed to the darkness here. So not only could they see clearly, but because the enemies had just fallen from above, there was no resistance at all. Almost before they could react, they were all wiped off their necks.
In fact, the flip trap in area B is very different from the one in area B. It is not activated when all the teams are about to pass, but is activated just after half of the Russian player's large army has passed. This thing is so small because of its small area. Only a few hundred players will fall each time. After all, there are not many players who can see these people falling, so when they bypass these flaps, some of the people behind them will fall again because they don't know that there are flaps here. This goes around and over again, and a group of people will fall out of the dark little rooms below every once in a while, and the ninjas and assassins will just have to kill the unlucky ones who just fell down one by one in the dark.
Although this flipping array in Area B can only swallow a few people at a time, because it is always working, its efficiency is actually quite amazing. After the large army of Russian players passed by, there were more than 50,000 fewer people than before. However, those ninja players from Japan and assassin players from other guilds were killing people until they were weak. Many of them were in the large army of Russian players. After the troops passed by, they simply sat on the ground. If someone had told them before that one day they could wipe their neck until their hands went soft, they would probably have sprayed that person in the face, but now that they have actually experienced this process, the feeling is really - so exciting.
Masamoto Matsumoto, who was in charge of the command in the sky, watched the large force of Russian players below pass through area b and immediately ordered: "Cavalry groups three and four, don't run forward, go and help the fifth group and the other group compress the Russians." Team, the effect in area B just now seems to be too good, the Russian army is a bit loose, you should strengthen the attack to tighten their team."
The team below began to move immediately after receiving the order, and then they quickly formed a powerful cavalry team and began to continuously attack the periphery of the Russian players' large forces. Those Russian players had no choice but to move towards the central area if they did not want to be killed, so The large army of running Russian players was compressed into a fairly dense cluster.
Seeing that the team below had almost been reduced, Masamoto Matsumoto commanded again: "Induction team, take them to Area C and prepare for the barbecue."
"Understood." The cavalry team in front of them, who were responsible for pressing the Russian player's large force to change direction, suddenly began to push them to turn. The Russian player's large force could only turn to the trap area according to their planned route without being able to do anything autonomously, and then ran away. He entered the trap area while running. A huge pit suddenly appeared at the rear of the advancing Russian player's army. This time the pit was as big as three or four football fields connected together. At least 100,000 people fell into it in an instant. After these people fell in, a large group of mage-type players suddenly appeared around them, so all kinds of fire magic came out one after another, and they were all thrown into this big pit, and the depth of this big pit was obviously A large amount of flammable materials had been prepared long ago, and almost at once, hundreds of thousands of people were completely swallowed up by the sea of fire. The terrifying heat wave even forced the fire mages outside to move away quickly.
Looking at the billowing smoke from behind, the Russian guild president in charge really wanted to die now. The total number of troops they brought out this time is also over 100 million, of which about 20 million are players, and the remaining 80 million are NPCs, and these people are all mixed together. However, in less than twenty minutes after entering our position, we lost nearly 300,000 people inexplicably. This rate of casualties was a bit too scary. Moreover, as their number decreases, the encroachment speed on our side will inevitably accelerate, because the smaller their number, the lower their deterrence, and the more deliberately we eat. And there is another point, that is, after running for so long, their endurance value drops very quickly. Once the large army is chased and has no endurance value, it will definitely face a one-sided massacre. This is almost a no-brainer. Therefore, if they run like this now, they will all die, and it is impossible for anyone to survive.
Seeing this situation, the guy finally couldn't bear it anymore. He said to several close players around him: "Sooner or later we will all be killed like this."
"But now that it's like this, do we have any other options?" asked the player next to him.
The player in charge of the command said critically: "There is a way, but I don't know if I should do it."
"Why?"
"Because although I can save some people with my method, we will not be able to explain it clearly afterwards and will be regarded as cowards by everyone involved in this operation. After that, we will be spurned by everyone, and the Frozen Banshee will not Trust me no more."
The player was stunned for a moment when his boss said this. Then after a few seconds, he suddenly raised his head and said, "In that case, let's not do it. At worst, we will die here, there is nothing to fear."
In fact, the commander's idea was very simple, that is, regardless of the large force, he just gathered his own men, and then broke away from the formation alone to charge outward. In this case, they are equivalent to running away, and other Russian players will instinctively follow them when they see their actions. In this case, they actually have a certain possibility of taking some Russian players out, but they will run away afterwards. The crime cannot be shaken off. So although this method can solve the immediate problem, it may not be a good thing for them.
After hesitating for a long time, the guy finally told this method to his cronies, hoping to get some advice. The cronies were obviously loyal to this guy, so after thinking about it for a while, he made a decision for them. The most beneficial suggestion, but harmful to Russia as a whole, is to do nothing at all and let nature take its course.
The advantage of this method is that they don't have to bear any responsibility. After all, the biggest reason for this failure is the previous intelligence error. So in terms of responsibility, the Frozen Banshee and those who originally provided the intelligence are the biggest ones. Those who sent the information were wrong, false information deliberately released by the enemy, and the Frozen Banshee's responsibility was not to judge that this was false information and based on this, she formulated a plan that was completely implemented according to the enemy's intentions. As for them, they are just following orders. Because their superiors made wrong decisions, their responsibility is actually minimal. In contrast, if they were charged with running away from the battlefield, they would be really doomed. Because if they are really judged to have escaped before the battle, then part of the responsibility for the failure of this battle will also fall on their heads. This is equivalent to them helping the Frozen Banshee to top the tank for no reason. Therefore, after much hesitation, they decided to let it go completely. Anyway, if everyone here died, it would be nothing to them.
The situation was already quite critical, but now even the commander-in-chief has made up his mind to ignore it completely. Now this large force of Russian players has no hope of leaving here. (To be continued...)