Chapter 181 The Last Moments of the Russian Offensive Force
Since the commander-in-chief of the Russian offensive force has completely given up command of the force, the Russian offensive force has completely lost command in the chaos. Corresponding to their situation, not only do we have A complete command system, and more importantly, a large number of traps and various auxiliary props are prepared. Under this situation, the casualties of the Russian offensive troops are naturally conceivable.
The chaotic Russian offensive troops gradually passed by our various trap zones, and since the number of Russian offensive troops has been declining, Matsumoto Masamoto became more and more courageous and began to let them try to kill more enemies at once. As a result The casualties of the Russian offensive forces were getting faster and faster. Later, Masamoto Matsumoto felt that this was not fast enough, so he simply changed the original combat plan and directly activated a certain trap area in advance, and then intercepted the Russian offensive forces. Afterwards, a large number of cavalry was used in conjunction with long-range strikes to drive the opponent's follow-up troops directly to the other direction of the forward troops, so the Russian offensive troops were completely divided into two groups.
The divided First Army had a larger number of people, accounting for about two-thirds of the total remaining troops. The total number of troops was about 50 million, while the other group that was driven out had nearly 20 million. people. Although the two forces combined have 80 million people, they are more than one-fifth less than the total number of Russian offensive forces before. In other words, Russia has already suffered losses in such a short time. There are more than 20 million troops.
Such large-scale casualties not only had a huge impact on the combat effectiveness of the Russian offensive forces, but more importantly, they completely destroyed the morale of the remaining personnel. If they were just being dragged around and running before, now they are really running away, and they are running aimlessly and blindly, with no direction at all.
The smaller of the two separated Russian offensive forces was handed over by Matsumoto Masaru to August Xun, and August Xun also commanded a group of cavalry with Ying Yu Shen Hina and Blazing Dragon Princess. This second detachment was driven to the reserve theater.
In fact, we did not expect that the battle would go so smoothly at the beginning. When the combat plan was formulated, everyone was quite conservative. At least we considered the possibility that the Russian offensive troops would not be fooled and then confront us head-on. So, except for the booby-trapped passage that Troop 1 of the Russian offensive force is still taking now. We also established a number of separate defensive positions within the occupied territory. The purpose is to prevent the Russian offensive forces from acting in accordance with our plan, so that our team can at least rely on these defensive positions to deal with the Russian offensive forces.
Of course. Even the Russian offensive forces did not cooperate with our battle plan. That doesn't matter, because they were doomed to fail from the moment the Frozen Banshee believed our false information. After all, the total number of Russian players sent out is only 40% of the total number of Russian combat troops, while the strength of our remaining troops is 60% of the total combat strength. Considering that our total combat power is basically the same as that of Russia, and we are the defensive side. Therefore, there is actually no problem at all for these 60% of the combat power to eat up the 40% of the Russian offensive force. Therefore, from the moment the Frozen Banshee sent them out, their demise was already doomed. The only difference is the price we have to pay for it.
The current situation is better than the best situation we originally expected, and even somewhat beyond our expectations. Things like war have always been quite chaotic. The thoughts and behaviors of various people will behave differently in battle than usual, so you can only predict a rough range. There is no way to accurately define the entire war, but fortunately this time it is developing in a direction that is beneficial to us, so even if it exceeds the expected range, it is a good thing for us.
The divided second part of the Russian offensive force was quickly guided to our reserved defensive line position, and then encountered a minefield first. After being blown away, the team began to collapse. August Xun originally planned to imitate the original arrangement and guide these people to step on traps one by one. However, the second echelon of Russian offensive troops was more chaotic than the first echelon because there was no commander in chief. Although the Russian president of the first echelon has no command of the formation, there is a commander there after all, and the people around him at least know in their hearts that they must follow him. Therefore, when chaos returns to chaos, the first echelon will always remain as a whole, and Because this second echelon was separated from the commander-in-chief, even though there were more than 10 million people here, they still felt that they were scattered soldiers. They were unsure and naturally became more confused. Then they were bombed by the mine array. , and soon collapsed completely. A good unit was directly split into at least a dozen brigades and dispersed in all directions.
It doesn't matter if this force is dispersed, there will be no way for August Xun to direct the encirclement and suppression. Seeing the Russian attacking troops suddenly dispersed around him, August Xun was so anxious that he almost cried. Fortunately, we still have a military god here as the commander-in-chief. After August Xun had a problem, the military god immediately began to take over the defense issues here and mobilized the troops to take action.
Although the Military God is directly involved in the command, because the troops left here at the station are not our Frost Rose Alliance troops, the communicators are only distributed to front-line commanders, not one for each person, so the Military God's command is also limited. It just ensures that our team will not be scattered by the skirmishers of the Russian offensive force.
After the opponent's team dispersed, the God of War first asked our cavalry troops to disperse to avoid direct contact with these enemies, because these people are running for their lives now. If you chase them from behind, it will be fine no matter how you kill them, but if you block them The front is in trouble. People are very crazy when they are running for their lives. Even if there is a wall in front of you, it will collapse directly for you, so we can't block it hard here.
The mobilized cavalry troops took advantage of their own mobility and quickly gathered around the perimeter, then merged with the infantry guarding the fixed points, and then began to squeeze the Russian offensive troops in two directions to force them to turn. The reason why these people are turned around is because they are moving towards the first echelon that Matsumoto Masaga is responsible for. If these people are allowed to merge into the previous first echelon, it may cause unpredictable troubles, so the first priority is to ensure that this side The battle cannot affect Masamoto Matsumoto, otherwise good things may turn into bad things.
The two Russian offensive troops who ran in the wrong direction soon met the blocking troops assembled by the military gods. However, this blocking force was temporarily strengthened, and the number of people was quite large. In addition, the agency positions in front made it difficult to rush through at a glance.
This first impression made the players of these Russian offensive forces instinctively want to avoid this direction for the first time. Plus cavalry troops stormed their flanks from one side. Forcing them to turn. In the end, just as the God of War predicted, the two skirmishers did not attack our position head-on. Instead, it turned along the front edge of the position.
The two skirmishers, who were under guidance again, were quickly taken away, and then led to the reserve position behind to fill mass graves. There are a series of mass graves here, all of which are trap structures. As long as all the opponent's troops walk up to them. As soon as we pull the rope here, an area as big as two football fields will collapse, and then the ambushed troops outside will attack with bows, arrows and magic. Even if they can't fall to death, there will probably be only the last ones left after this is covered. One breath.
The two skirmishers here were led into the position, but the remaining skirmishers were completely confused. There is no good way to deal with these soldiers. After all, we have to face each other at the same time. So many troops. In order to ensure superior strength, most of the personnel were on Masamoto Matsumoto's side. There were not many people active on August Xun's side, but now the opponent's troops have scattered. We simply cannot carry out concentrated annihilation. And if our side is also separated, firstly, there is no way to guarantee safety. Secondly, the people here are all troops from various guilds, not our Frost Rose Alliance troops. The command is not smooth, and the quality of the personnel is also uneven. It is really... There is no way to control the rhythm of the battlefield. And once our team is separated, it is only possible to reunite after the battle is completely over, so the God of War simply does not dare to let these people disperse to pursue the enemy.
However, although these people cannot be allowed to disperse to perform tasks, the God of War has allowed our cavalry troops to start dispersed attacks with the smallest structure that he can directly command. These smallest structures that can be directly commanded are composed of a few thousand people. It is obviously a bit ineffective when chasing stragglers. However, their mission is not to kill as many enemies as possible, but to annihilate as many of the enemy's effective forces as possible. At the same time, circle the opponent's troops back.
These skirmishers have no will to resist. They will instinctively avoid when they see the large group of cavalry on our side. As long as we always ensure that our cavalry regiment is on the periphery of the enemy, and then gradually tighten the team, we can disperse these. The Russian offensive forces gradually gathered again. Of course, there must be smart people among the enemies who can discover our purpose during this period, but what about discovery? The thousand-man team on our side is itself a large corps. Their skirmishers are no match at all. Even if they discover our tactical intentions, they have no way to break through our encirclement.
August Xun felt a lot relieved when she saw that the Russian offensive troops were gradually being circled back, but she also knew that she would definitely be scolded after the battle. After all, she had caused a lot of trouble this time. Although No actual losses were caused, but that was because of the timely remediation of the God of War and the general environment. Otherwise, such a mistake may cause changes in the entire battlefield situation, causing one wrong move and the whole game lost.
When August Xun was back on track, the Russian offensive force led by Matsumoto Masa was gradually pulled into a super large ambush circle. In fact, the players of the Russian offensive force did not know that they had been advancing along a huge circular channel. The reason why our ambush route has this structure is mainly because we want to give full play to the combat effectiveness of our infantry such as magicians and archers.
The personnel of the Russian offensive force are mixed, including cavalry, infantry, and even flying soldiers, but it is impossible for our infantry to follow them. They were running for their lives and we were setting up an ambush. If we followed behind and pursued them, we would have no advantage at all. Therefore, only the highly mobile cavalry is the real pursuit and guidance force. They are responsible for constantly consuming the number of Russian offensive forces and driving them forward along the route we want, while our infantry is divided into two parts.
Among them, long-range strike forces such as mages and archers are set up within a fixed range, and this range is the center area of the circular runway. Therefore, in fact, when the Russian offensive troops continue to circle in this area, they are always within the strike range of our long-range troops, and our long-range troops only need to move a small range to always follow the Russian offensive troops. The troops attack. After all, the Russian offensive troops have been running in circles, and our troops are equivalent to being in the inner lane of the circular runway. Naturally, the moving distance is also much less.
It is different from the long-range arms. Those troops that are suitable for close combat are not suitable for mobile attacks, so what we set up for them is an underground passage. This passage is also circular and connects all the key points on the circular runway. According to the characteristics of different combat players, we have special traps, such as the darkroom suitable for assassins and ninjas that we saw before. There is also a slope metal net suitable for most warriors. Anyway, as long as the warriors squat next to their suitable trap, they can eliminate the players of the Russian offensive force in one shot.
Of course, although our runway is circular, because the runway is actually very large, not everyone can find that they have been going in circles during the panic escape. When we originally designed this track, we also considered that the Russians might realize that they were going in a circle and change their route, so we made some adjustments to this area to make the circle wider. Reduce the arc of the turns and set up some mobile obstacles. Different forked roads can be taken in local areas to make them feel specious. In addition, most people's attention will not be focused on these things during the escape process. Even if an individual discovers a problem, he or she cannot influence the overall situation.
The part of the Russian offensive force led by Matsumoto Masa ran along this killing channel three times in one breath, and then its movement speed began to decrease significantly. This was a precursor to the bottom of its endurance. Although everyone will bring enough medicine before going to war, no amount of medicine can sustain this endless long-distance running like a marathon. The cavalry on our side all work in shifts, which means they run for a while and rest for a while, while the long-range units in the infantry hardly need to move. Anyway, they are in the inner lane, so the original movement distance can be shortened, and they are divided into parts. , you can retreat after walking for a while and wait for the next time the Russian offensive troops pass by their defense area before taking action. In comparison, the melee units under the ground are the most tiring, but even they are in a state of rest, so endurance is naturally not a problem. After all, the defense zone is fixed. If the medicines on your body are not enough, you can go to the temporary small warehouse set up in the tunnel to replenish them. The Russian offensive troops above are not only running all the time, but more importantly, their supply troops are the first to be killed. The result is that all Russian players only have their own part of the medicine. As for the medicine carried by the legions, Large quantities of supplies have long since become our spoils of war. To make matters worse, because the team is in chaos, even the nanny professions such as priests that can provide assistance are also in chaos, even if you want to find someone to provide some assistance, you can't.
Under the combined effects of various natural disasters, after running for a whole morning and circling the death tunnel three times, the Russian offensive force finally began to suffer from a lack of endurance. The cavalry was relatively good. , the infantry, especially the mage infantry, was the most obvious, and many people were moved to the back of the team. Because these people are mages, they have been protected in the middle of the team. Although the team is a bit chaotic, everyone knows not to take the mages' positions because they need their output during the battle, so no one goes there even if it is dangerous on the periphery. Squeeze the mages' position. However, if others do not take their position, it does not mean that they will help them escape. As their speed becomes slower and slower, these people will naturally be dragged from the center to the back of the team. Everyone knows the characteristics of the mage profession. Thin skin and large fillings are the common characteristics of mages, so as soon as he saw these mages gradually leaving the team, Masamoto Matsumoto knew that the other party had reached the end of its war effort.
"Attention all units, the battle has entered the second stage and prepare to close the net."
"clear."
The so-called second stage is a stage we proposed before when formulating the plan. The representative feature of this stage is that the enemy's physical strength has generally dropped to the bottom line, which means that most enemies are in a state of exhaustion. In this state, even if the opponent suddenly regains his command ability, it is impossible to stir up any trouble again, because an army that is half tired to death cannot still have the strength to fight with the enemy, except to be slaughtered by others. There would be no other possibility.
The first stage before. Although the enemy is in chaos and is always being driven and guided by us, we still need to be careful, because at that time we are like a pride of lions driving a herd of cattle. Although all the cows were running in panic. But these cattle themselves are still very lethal to lions, so they need to be driven away carefully. but. Now after entering the second stage, the herd has become a herd of cattle that are almost exhausted. Although the cattle are still cattle, they are no longer able to pose a threat to the lions. Therefore, the lions can be more confident and bold in their actions at this time. As long as they don't make any mistakes, there is no danger at all.
At this time, the first echelon of the Russian offensive force was the herd of cattle that were half exhausted. At this time, their movement speed had slowed down significantly. Even when we attacked, their resistance became minimal. This is an extreme endurance value. Situation caused by low.
In this state, we naturally don't need to be too careful. All players directly left various bunkers. Then they formed up behind the cavalry. The real battle is about to begin at this time. Of course, this should actually be called a massacre rather than a battle. After all, the opponents are almost exhausted. It is impossible to have any fighting power at all.
Seeing that our side has actually set up a battle formation, it is natural that the Russian offensive troops cannot sit still and wait for death. Even though their commander-in-chief no longer intends to do any more rescue operations, even though everyone is so tired that they are about to vomit blood, and even though the command system is in a mess and no one knows where their commander is, the Russian players are still quick I started to adjust, hoping to complete a battle formation that at least looked normal. At least this would ensure that I would not be chopped into pieces by the enemy on the opposite side.
However, although the last efforts of Russian players are quite positive, at this time it is actually too late to say anything.
While the Russian offensive troops were still forming their team, we suddenly remembered the rumbling sound of artillery. That's right, our first wave of attacks was not stormtroopers, but artillery preparations.
What is defensive advantage? The defensive advantage is that you can drive the cannon, adjust the shooting elements, and wait for the enemy to go to the shooting range that you have aimed at in advance. Now that we have such conditions, of course we cannot leave it alone. So, we are going to take advantage of this now.
In fact, although the second phase has begun, we did not start fighting the enemy to the death right from the beginning. At this time, we have accurately calculated the position of the enemy. After Masamoto Matsumoto called out to enter the second stage, our team let the enemy continue to run for a certain distance, and then suddenly pinched them when they reached the appropriate position. Cutting off their path forward blocked them in this place, because this location is the bombardment field we prepared in advance. This location is actually just within the bombardment range of several nearby cities. It is a fire intersection point, so we can project more firepower on the enemy at once here, and the ultra-high-density saturation attack brings The result was a crowd of people turning their backs on their backs.
The Russian offensive forces completely lost their last bit of will to resist during our shelling. Because there was no clear target in the first place, the Russian players in the position now have no idea what to do. If this was a siege, they would naturally rush forward against the enemy's artillery fire. If this was a retreat, they would run as fast as they could. However, this was not a siege because they did not receive any siege orders. And this was not a real rout, because they never truly collapsed from beginning to end, and there was no escape route ahead for them to escape.
Precisely because there is no clear goal, these Russian players have no idea what to do at this time and can only blindly run around in place. This situation is exactly the wrong thing to do, even if they can stop in one place. Staying still is much better than running around like this.
Because the density of the enemy was very high, our shelling lasted for a full twenty minutes before gradually stopping. Until the last shell landed twenty-five minutes later, the area where the remaining 50 million Russian offensive troops were located had completely become On the surface of the moon, there are large and small craters everywhere, and some places have large craters and small craters. Anyway, there is really no place at all when you get started. It can be said that every inch of land here has been plowed.
Although such a terrifying bombardment costs a lot of ammunition, the benefits are even higher because of the high density of enemies. The 50 million Russian offensive troops were reduced by more than half after half an hour of shelling. The number of remaining combat players is only over 20 million, and none of these players are in peak condition. Everyone is more or less injured, and their physical strength is seriously insufficient. I also used a lot of medicines. Anyway, death is not far away.
"What should we do now?" A Russian player looked at the commander beside him and asked.
"What else can we do? Fight until the last person is left! As many enemies as there are, that's all we can do."
Although this guy had already made up his mind not to do anything. But when it came to this moment, he still felt quite uncomfortable. After all, it would be too embarrassing to talk about such a tragic failure, even if it was not his fault. This also made him quite uncomfortable.
The Russian players plan to fight to the last person, and our side has begun to really move forward. However, our side does not give up our advantages just because the enemy is no longer viable, but takes these Russian players very seriously. The remnants of the attacking force. The cavalry troops patrolled the periphery of the war, ready to support certain local battlefields at any time, while the infantry troops advanced in neat formations, including shield bearers, spearmen, archers, and mages.
Under this kind of iron-walled battle formation. Although the players of the Russian offensive force intend to explode on the verge of death, attacking this fully equipped heavy infantry phalanx without cooperation is a complete suicide. Even if some individuals have slightly higher combat effectiveness, they will at most push down the people in the front row. He will be stabbed into a hedgehog by the archers and spearmen behind him.
The one-sided massacre went smoothly, and the number of Russian offensive troops dropped like a stopwatch. At dusk in the afternoon, the last person in the first echelon of the Russian offensive force that invaded our occupied area was finally stabbed like a hedgehog and fell to the ground with his eyes open in a sea of blood and corpses.
After the Russian offensive forces here were completely cleared, Matsumoto Masamoto immediately turned the remaining personnel to the combat area on the other side. The battle on August Xun's side is not over yet. The intervention of the God of War has only circled back all the enemies, but it will still take some time to destroy these people. However, everything is no longer a problem now.
There were not many stragglers in the second echelon of the Russian offensive force. There were more than 10 million people in the second echelon. After being scattered and scattered by the mine array, the total number of the second echelon was actually only more than 16 million. After that, there were two branches. The troops were massacred by the military god because they might interfere with the battle on Matsumoto Masaga's side. In the end, this group of people was finished earlier than the first echelon of the Russian offensive troops dealt with by Matsumoto Masaga's side. The number of remaining players in the second echelon of the Russian offensive force is about 10 million, but because these people have completely dispersed, they have been being herded together like sheep by our cavalry, and In the process, nearly one million more enemies were killed, and only about nine million were actually trapped back in the end.
These more than nine million Russian players are the last strength of the second echelon of the Russian offensive force. In fact, these are all the survivors of the Russian offensive force. However, it is almost dark at this time, and night fighting is not good for the Russian offensive force. We are also at the same disadvantage, but the situation on both sides is slightly different.
Russian players do not want night battles because their equipment is relatively poor and they do not have much preparation for night battles. The problem on our side is that the night is not suitable for encircling and suppressing scattered soldiers. After all, once the enemies are dispersed, it takes a certain amount of time to find each enemy. view, but there is no view to speak of at night.
Although no one wanted night to fall, this kind of thing was not something we could decide, so it soon became completely dark, and at this time we had to start a night battle with the remnants of the second echelon of the Russian offensive force. .
In fact, our Frost Rose Alliance originally had a special night fighting unit, but this team was not here from the beginning. The second battlefield requires precise command, and it is obviously impossible for the mixed forces from various countries to cooperate in coordinated operations, so we tried to increase the proportion of our Frost Rose Alliance troops on the second battlefield, and this A large number of Alliance troops were left on the battlefield on the side. That night fighting force was originally one of the elites of our guild, so it was naturally taken away directly, so there is no night fighting force in the fighting force here. However, because neither side is very good at night fighting, the troubles caused by the night are basically the same for both sides. Of course, we have slightly more problems here. After all, we have a large number of personnel and it is difficult to command. However, the second echelon of the Russian offensive force has no command to begin with, and the image of their command system during the day and night is minimal.
The battle in the occupied area was coming to an end, but when the time was turned back to the morning, the battle on the second battlefield was in a different situation.
Different from the exhilarating battle in the occupied zone, the battle in the second theater is a real scalpel-like battle. This is dancing on the tip of the knife. It is a real battle of this difficulty, so that Even though we mobilized all the commanders in the alliance here, many people still felt uncomfortable because they had never tried such a precise fighting method before.
"Attention everyone, prepare for battle."