Chapter 220: Flying a Kite Will Kill You.
"Oh! Oh! Oh!...What's going on?" Shura Ziyi, who was standing in the bridge of the Frost Rose, was looking at the picture captured by the large observation lens on the synchronized display crystal, but she suddenly discovered that the picture was actually It's turning. At first she thought it was the camera that was moving, but when she looked out the porthole, she discovered that it wasn't the camera that was moving, but the entire ship. What surprised her even more was that it was not only the Frost Rose that was moving, but all the nearby flying battleships were also turning around collectively. Moreover, as those battleships turned, the invisibility effect formed by the mirage system on them was gradually disappearing, and all battles were lost. They were directly exposed to the air, and they were all turning collectively. "Damn, what's going on? Why is the battleship turning around?" Shura Ziyi looked at the helmsman angrily and asked.
When the helmsman heard Shura Ziyi's question, he could only answer truthfully: "I don't know, it's an order from above."
"Order from above?" Shura Ziyi immediately said: "No transfer is allowed, transfer it back to me. Also, don't close the Mirage system, restore it to me immediately."
"Sorry, War God informed me that this is a direct order from the president." The captain of the ship said. Although Shura Ziyi is now commanding here, she is actually the person in charge of the American region of the Frost Rose Alliance, not the captain, so there is still a captain here. She only took over the command temporarily. After hearing the captain's words, Shura Ziyi immediately shouted to the correspondent: "Pick up the Eternity immediately and contact me Ziri."
When the correspondent saw Shura Ziyi's cannibalistic expression, he didn't dare to hesitate and immediately connected the contact signal. "Eternity, Eternity, this is the Frost Rose, we..."
The call in the bridge of the Eternity was suddenly interrupted after just a few rings, and then the original male correspondent's voice changed into the angry voice of Shura Ziyi. "Hey, is Ziri here? What's going on with you? Why is the fleet turning around and all the mirages have failed?"
"Can you calm down for a moment?" I asked.
"How do you want me to calm down?" Shura Ziyi's voice was obviously extremely excited. "A good ambush circle. It took us so long to adjust it. As a result, the enemy was about to enter the encirclement circle. As a result, the fleet turned around inexplicably. Now even the mirage system has failed. The Holy Spear Alliance is at such a close distance. Our warships must have been seen over there. How do you think we can fight this ambush? The plan we laid out with great difficulty was ruined by you."
"It's not a plan that we finally laid out. It's a plan that the Frozen Banshee finally laid out." Wei said calmly: "Tell the observers around you to turn the camera to position 160, go and see your surveillance footage and come back. Talk to me." Although Shura Ziyi was quite angry because the plan was ruined, I am the president after all. After hearing my words, she still endured her anger and turned to the observer and said: "Turn the sight to azimuth 160."
"Turn the sighting lens to 160 degrees, complete the rotation, start focusing, and the picture will be displayed on the main display." As soon as the sighting hand finished speaking, the picture on the display suddenly changed to the situation on the sea in the distance, and then the bridge instantly became quiet. down.
The communicator on the Eternal soon rang again. "Purple Sun. What kind of fleet is that?"
"Russian fleet. Can't you see the guild flag?"
"But why did the Russian fleet appear here?"
"This is because..." That guy Chuang Wang suddenly rushed forward and explained to the intercom. Of course, he was explaining exactly what I had just told him, only the guy said it again in his own words.
After listening to King Chuang's explanation, Shura Ziyi said in surprise: "So we have fallen into a trap? Then don't we become praying mantises?"...
"Yes, the Russians just wanted to play a trick of a mantis catching a cicada and an oriole behind it. Unfortunately, our mantis's eyesight is too good. They discovered their oriole in advance, so now the trick can't be played. ." I said.
Shura Ziyi thought for a moment and said: "But if this is the case now, our plan will not be implemented. Once the ambush battle turns into a fleet battle, our losses will be huge."
"I know this." King Chuang once again explained everything I explained to him before.
"It seems that this is the only way." Shura Ziyi is slightly more adaptable to such complex international relations than King Chuang. After all, as the regional leader, she also needs to be exposed to these. Compared with Chuang Wang, he will naturally adapt to it after being exposed to it more.
"What we need to do now is to organize our formation as soon as possible. According to this angle, we will soon be surrounded by the US and Russian fleets. By then, it will not be us ambushing them but them ambushing us." I said: " So what we need now is to organize our formation as soon as possible, and then set up an attack position, and use our advantages of high range and high mobility to play kite flying tactics with them."
"Understood." Shura Ziyi understood the cause of the matter and stopped arguing with me. After all, my judgment was definitely correct.
Although the tactics used by the Russian fleet and the Paladin fleet are quite good. Moreover, the angle to double-team us was chosen quite well, but unfortunately, the speed gap between the fleets was too obvious. The Russian fleet is a little better. At least it can keep us from being completely thrown away, but the ships of the Holy Lancers cannot. They knew they were exposed after they noticed we were turning en masse. So the warships of the Holy Spear Alliance began to speed up and no longer took the zigzag route. They all rushed towards us in a straight line at full speed. But it's a pity that before their speed was completely increased, our fleet completed the turn and started to speed up, and soon the speed was higher than their speed. The guys from the Holy Spear League could only stay behind. Watching us helplessly.
"President, what should we do? The Frost Rose Alliance fleet is getting further and further away!" A captain of the Holy Spear Alliance asked standing behind the Gun God.
At this time, the Gunslinger was no longer as excited as when King Chuang came over with his pilot ship to harass him. Now he felt as if he was completely without energy. He said feebly: "What else can be done? Wait and wait. The Russians have to meet them for a decisive battle after the fleets converge! The Frost Rose Alliance's ships are not fast anymore. But what's the use of their ships? As long as their land can't escape. We just need to head straight towards China. If we move forward, sooner or later they will come to intercept us. They will still have to fight us when the time comes."
"That's right."
When the Holy Spear Alliance roughly determined its forward goal, the Frozen Banshee had also roughly completed its strategic adjustment. After the entire fleet turned around, it began to merge with the Holy Spear Alliance's fleet and head towards the Essinger Twin Cities. passed.
"It seems like they are really anxious!" Our guild's fleet relied on its superior speed to get rid of the two fleets and then moved in another direction. At this time, the mixed fleets on both sides did not chase us at all, but turned directly towards our home base. But it's natural to make this decision. You know you can't catch up, so there's no point in following behind, right? So the two fleets turned to our home base as I originally thought, unless we don't plan to have a domestic base. Otherwise, we must come and intercept them.
Speaking of which, the Gunslinger and the Frozen Banshee are not ordinary people. Both of them have very clear ideas. After their fleets merged, they did not merge into one fleet, but maintained the pattern of two squadrons sailing together. This strategy is obviously very wise. It is not that players from the American and Russian fleets have never come into contact with each other, but the previous few contacts were all directed at each other. Now it is obviously impossible for them to form a combined fleet suddenly. What's more important is that the Americans attacked the Russian research base just a few days ago. At this time, both sides were on fire. If they didn't fight directly during the meeting, it would be considered strict military discipline. Although there are no permanent friends or permanent enemies between countries, people will hold grudges, so now that the fleets on both sides are acting together, that is to let gasoline and red-hot irons act together. Not only must Let them work together, and always be careful not to explode on both sides.
Because of this disharmony in the atmosphere, the commanders on both sides wisely chose to keep the two fleets from getting closer, and everyone just moved forward together at a short distance apart. Anyway, when we have a common enemy, we no longer have to worry about internal problems.
Although the Frozen Banshee and the Gunslinger are both very good leaders, the disadvantages of the fleet cannot be made up for by management alone. Besides, our guild has never lost to anyone in terms of command.
"Boss, do you want to start the interception operation now?" An hour later, our guild's fleet finally broke away from the encirclement situation. Now the fleets of the three parties have turned into a triangular structure, and our guild's fleet is at the end. Front. The Russian fleet and the Paladin fleet are following behind. Among the three fleets, the distance between the Russian fleet and the Paladin fleet is relatively close, but the fleet of our guild has always remained outside the range of both sides. , not giving them any chance at all.
In fact, in a naval battle, if one's own warship is not slower than the opponent's, then running ahead will give you a slight advantage. Many people may think that the guns of a battleship are mainly concentrated at the front, so the frontal firepower is higher than the rear firepower. Therefore, the party running in front always has its stern facing the enemy warship. Therefore, it should be a disadvantage if it cannot take full advantage of its firepower.
That's right, in terms of pure firepower, if you can't use the sides to face the enemy, then the bow is the best, because the bow not only has stronger firepower, but also has structural problems. The bow of a ship is often more resistant to being hit than the stern. More importantly, the sharp shape of the bow has a small surface area to be hit by bullets. In comparison, the round butt has many targets. However, the above situation is based on the situation where the naval guns of both sides can fight with full force. In fact, this condition is often unlikely to occur when the calibers are equivalent.
The one running in front fires back. While the cannonballs are flying backward, the opponent's warship is also running forward, which means that if the advance is calculated, it actually increases the range of the cannon. After the chasing side's artillery shells fly out, because the opponent's warship and the artillery shells are flying in the same direction, the projectiles must be aimed at a position farther ahead of the opponent's current position. Only in this way can they hope to hit the target, which means the actual range of the cannon is shortened. .
This trade-off will produce a range difference, thereby occupying a range advantage when the basic range of the main gun is equal. Kite tactics are to take advantage of this range difference. Of course, if your cannon has a much longer range than human cannons, then there is nothing to say, just spread out in a horizontal formation and attack the opponent. Anyway, their range is not as good as yours, so just turn around and run immediately before entering the enemy's range, and then turn around and fight again when you are far away.
This was the case when our Frost Rose Alliance warships fought against the fleets of Russia and the Holy Spear Alliance.
The Russian warships have higher speed, stronger defense, and exaggerated firepower, while the Paladin's warships have almost no performance advantages except the range and accuracy of the cannon. but. Even the more capable Russian warships on both sides have a huge gap with our warships in all aspects.
In terms of speed, the slowest warship in the Russian fleet only has a speed of 35 knots, while the slowest American warship has a speed of 33 knots. The slowest speed of the battleships in our guild is forty knots. This speed difference determines that the battleships of our guild can easily get rid of the pursuers behind. Of course, both the Americans and the Russians have many fast warships, and these ships can easily reach speeds of more than forty knots. Some of them can even reach ultra-high speeds of forty-five knots. But does this mean anything?
The fastest boats are all small boats, and the slowest ones are often the largest ships in the fleet. If a small boat breaks away from the formation and rushes up, there will be no other possibility except being called by our battleships in turn. These small boats can't withstand several rounds of bombardment from our warships. Even if they break away from the formation and rush forward, it's all in vain.
It can't match the speed, let alone the range. Among the three fleets, the Russian warships have the shortest range. The maximum range of their warships is generally fifty to fifty-five kilometers, but this distance is the maximum range. In fact, it is difficult to talk about the hit rate if it exceeds thirty kilometers. It's basically just a blind shot. The American naval guns are actually not very outstanding. However, because the musketeers of the Paladin League can advance to become artillerymen, they have skilled bombardment personnel. As a result, the Paladin's naval guns generally have a range of more than 60 kilometers, and can be fired within 40 kilometers. Precise aiming is much better than the Russians.
but. Even the American naval guns are still incomparable to ours. The range of our guild's naval guns can basically reach more than 100 kilometers, and when using magic extended range bombs, they can directly hit places 200 kilometers away. Moreover, in the presence of a pilot ship, the guild's naval guns can accurately strike targets within any range. In other words, if all magic extended-range bombs are used in conjunction with the lead ship mode, we can carry out precise attacks on the US and Russian fleets from a distance of two hundred kilometers. Of course, this so-called precision strike refers to normal shelling, not one shot at a time. In fact, as long as the hit rate can reach one fifth in a naval battle, it is considered a precision strike. After all, naval battles are different from land battles. Compared to stable ground. The ups and downs of the sea water have a great impact on accuracy, so being able to hit one out of five shots is actually considered a very good performance. As long as the warships in our guild are commanded by a lead ship, they can achieve a hit rate of more than 18% even from a distance of 200 kilometers. However, if magic extended range bombs are not used and combined with the lead ship, the hit rate can be from 100 kilometers to 120 kilometers. The hit rate in the range range will be as high as 30%. If the distance is shortened to less than 80 kilometers, the hit rate can be increased by 55%. Within 60 kilometers, the hit rate is 85%. Within 50 kilometers, all hits can be basically guaranteed, and the miss probability will not exceed 5%.
Such a formidable range advantage is why we are not afraid of Russia and the Americans joining forces. Although the only naval guns that can reach a range of 200 kilometers are the main guns of each ship, we don't need to shoot that far. American naval guns generally have a range of more than 60 kilometers, and the ultimate range of the former main gun is about 70 kilometers, so we plan to bombard the Americans at a distance of 60 to 80 kilometers. Although this distance is actually within the coverage of American naval guns, because there is no lead ship and there is no sighting radar in the game, their warships are basically blindly firing at this distance. They use the maximum range of the naval gun to shoot conceptually in a certain direction on the undulating sea. If they can get a 1% hit rate, their character is strong, so we don’t care about fighting them at this range. Yes, our battleships are not papery anyway. If we really have to fight hard, our Frost Rose Alliance's battleships are actually much better protected than theirs.
The last important parameter of a battleship is its firepower. This is mainly due to the strength of the main gun. Because the secondary guns are all self-defense firepower, there is basically no chance to use them in this kind of long-range artillery battle, so the main gun can be used.
The main guns used by Russia are enhanced large-caliber semi-magic cannons, which means that the projectiles of this cannon are not entirely propelled by gunpowder. They will add magic arrays to the barrels to enhance the power of the cannonballs and The role of range. Of course, because this kind of cannon is more troublesome to manufacture, the Russians will not be mad at him for equipping the secondary cannon with a semi-magic cannon in addition to the main cannon.
Because a magic circle is used to enchant the fired shells in the barrel. Therefore, Russian artillery shells generally have double damage, that is, in addition to explosions in physical directions, they also have energy attributes. This energy attribute is usually based on pure destruction, but it is not ruled out that there will be specially designed ammunition with curse effects such as slowing down.
Compared with the power of the Russian cannons, the conventional ammunition used by the Paladin's cannons is much less powerful. But Americans are different from Russians. Their gunners are skilled, so the power of American cannonballs is actually not much less powerful than Russian cannonballs. The only difference is that Russian cannonballs are more complex and have higher production costs. However, American cannonballs consume the gunner's magic power. Once the gunner's magic power is exhausted, the cannonball will become a normal power state.
The idea of this guild is similar to that of Russia, because we do not have so many musketeers and professional gunners, so we can only make a fuss about cannons and ammunition. The main naval guns used by the warships in our guild are very large in caliber, generally reaching more than 400 millimeters. The largest ones are over 600 mm. A large-caliber main gun means that the projectiles are large, and the charge of large projectiles can naturally be greatly increased. Therefore, our guild has designed three major categories and n multiple models of main ammunition.
The first category is shotguns used for ultra-long-range strikes. This artillery shell is similar to a cluster bomb, loading approximately 300 submunitions into a mother munition, and then detonating in the air to form a scattering area. In this way, the hit probability of the cannonball will be greatly increased. Of course, the shortcomings are obvious. Small ammunition is too ineffective against some rough and fleshy battleships. A similar incident had occurred before in a small-scale friction. At that time, a British battleship was hit by 17 loose-shell artillery shells. The hull was hit more than 3,000 times. The entire battleship could hardly be found from beginning to end. Everywhere that can be seen are large and small pits and blackened marks. But in fact, the ship's navigation and combat capabilities were not affected at all. It felt like the battleship was like a beach after being hit by a heavy rain. It was full of holes, but in fact it was basically fine. This shows that shotguns are basically useless against large targets.
The second largest category of ammunition is conventional ammunition. This kind of ammunition contains explosives, but it is actually divided into many types, usually chemical products. It is moderately powerful and is the most important ammunition for combat.
The third largest type of ammunition is called decisive battle ammunition. This type of ammunition is a little longer than ordinary artillery shells. The warhead is equipped with an innocent soul, which is connected to several special magic arrays at the tail of the ammunition through a special magic array. This structure allows the wronged soul to control the cannonball and perform air maneuvers like a pilot. And finally hit the target accurately. The hit rate of this type of artillery shell is generally 100% within the range. Unless it is accidentally intercepted, it will almost never miss. After all, this thing is manned. Of course, because the ammunition itself still relies on inertia for unpowered flight, although it can turn, the actual deflection angle will not be too large. However, when we fire the cannon, of course we have to aim before firing, so what the enemy has to do is to correct the deviation caused by the movement of the opponent, wind resistance and our aiming error.
The ghosts in this type of shells are specially trained. They usually do not enter the shells. They are only allowed in before the shells are launched. After the shells explode, they can run back by themselves. Of course, being able to survive the explosion is not because they are undead and are not afraid of physical attacks, but because the magic circle they use to operate the cannonballs actually has short-distance teleportation capabilities that can send them back to the ship before the final impact.
Because this type of artillery shells are expensive to make and their hit accuracy is almost 100%, these artillery shells are usually filled with liquefied magic crystal steam as explosives. Some models even add red liquefied magic crystal steam made of red-streaked magic crystal. . The explosive power of this red liquefied magic crystal steam is more than eight times that of the ordinary version. One 500 mm caliber shell of this type can be loaded with thirty kilograms of red liquefied magic crystal steam. Its power is enough to destroy a small town with just one shot. Of course, any warship under 200,000 tons can be razed to the ground and restored to the state of parts. The power is absolutely insane, and the cost is even more terrifying. One cannon shell costs as much as a 10,000-ton warship. However, considering the power of this thing, sometimes it is necessary to prepare a few rounds.
Regardless of speed, range or power, the US and Russian fleets are not our opponents. Their advantage is their large numbers. Because the technology of the Holy Lancers and Russia is not very bad, although their warships are not as good as ours in every performance, except for the obvious difference in range. The gap between them is not too obvious, so if we really want to engage in a contact battle, the most we can do is exchange one ship for five of their ships. Of course, if it is a normal battle. We won't have any contact with them at all. Flying kites by taking advantage of speed and range is enough to kill them. However, now is a large-scale decisive battle. The goal of the Paladin League is to land on the coast of our country, so we cannot run. Once they approach the coast, unless we really intend to fight them on land, we will have to let the fleet fight.
Based on the above situation, what we have to do is to weaken the strength of the Paladin and the Russian fleets before they approach our coastline to ensure that they do not pose a threat. The hope of victory for the Holy Spear Alliance and the Russian fleet is to approach our coast before the strength of their own fleet is lower than that of our fleet. Because we will be forced to fight them decisively, and the competition will be absolute strength.
After the triangular formation of the three-party fleet was completed, our guild's fleet finally began to change its formation. The first ones to move were not the fast battleships, but the mainstay of the fleet, the large capital ships.
These capital ships began to actively reduce their speed and formed a column. The fleet then began to snake, turning the entire fleet's route into a zigzag route. The purpose of this was not to avoid submarines, but to prepare for an artillery battle.
The American and Russian fleets are right behind us, so when our fleet starts to sail in a zigzag pattern, we can always point one side of the battleship diagonally toward the American and Russian fleets behind us, and as long as we can make the ship If the angle between the body and the opponent's course is 45 degrees, all the broadside firepower of our warship can be fully used.
Because the distance is not too far. Moreover, the American and Russian fleets also have their own reconnaissance methods, so they can also see our formation arrangement.
The gunman immediately started giving orders as soon as he got this information. "Send a signal to disperse the fleet and try not to get too close. The Chinese are going to start bombarding."
"President, we can't fight back at this distance!" said the person next to him.
The Gunslinger nodded and said: "Why don't I know? But in order to force the Frost Rose Alliance to fight us, we cannot give in. Order the fleet. Maintain speed. The warships that were shot and injured can slow down and regroup behind to form the second echelon. , but as long as there is no problem with the navigation mechanism, we are not allowed to slow down. We must rush to the coastline of China, otherwise there is only one result. That is complete destruction."
"Yes, got it."
When the order from the Gunslinger was issued, the Frozen Banshee also received the message. When she also ordered her own warships to disperse, she discovered that the American fleet was already dispersed. She raised the corner of her mouth slightly and said, "Those bastards from the Holy Spear Alliance reacted very quickly."
"If we didn't have to rely on them for the rest of the battle, I really want to shoot them right now." A Russian player next to the Frozen Banshee said. He is the captain of this battleship, and the Frozen Banshee is the fleet commander.
"I also know that everyone is angry with them, but at least now our goals are the same. For the sake of our land, let's be patient!"
When the American and Russian fleets changed their formations here, the formation of our fleet quickly changed completely. In order to make room for the large warships to snake and maneuver, the high-speed light warships have all moved to both sides of the American and Russian fleets. The advantage of this is that you can monitor the fleet positions of the Americans and Russians from different directions, and at the same time, you can pounce on them at any time if necessary.
"Report, the fleet conversion is completed." Soon the report came from the bridge of the Eternal where King Chuang and I were.
I nodded and said, "Military God, it's up to you."
"clear."
Just after the God of War agreed, the correspondents on the bridges of the capital ships below shouted almost simultaneously. "The command message is coming."
"Read the coordinates, load armor-piercing shells in all positions, and prepare for battle."
With a period of busyness, the main guns on all the battleships began to turn, and then aimed at the coordinate positions they obtained. In fact, this position was calculated by the war god through three-dimensional calculations based on the information sent back by dozens of lead ships in front. the data obtained. Now these data are directly transmitted to the bridge of each battleship, and their own course coordinates and relative positions are also calculated, so everyone only needs to follow the instructions and fire in the specified direction, and there is no need to do anything else. calculation.
After all the warships adjusted their shooting according to the data, they fired uniformly according to the countdown of the God of War. This design parameter also has a time coordinate, and the data is only accurate when it reaches a certain point in time. Therefore, this attack command can only be issued by the God of War. Fortunately, we have a crystal communicator here that can transmit information in real time, otherwise even a command system like the God of War would be useless.
As soon as our cannon fires, the American and Russian fleets will know it. Of course they didn't hear the sound, but the reconnaissance unit saw the fire on the opposite side.
"The other side fired."
The Frozen Banshee and the Gunslinger heard the report almost at the same time.
"Evasive actions of each ship."
Following the words of the two leaders, the American and Russian fleets began to twist on their own routes. The effect of this is similar to irregular line changes, which is beneficial to increasing the probability of evasion.
Almost as soon as the American and Russian fleets began their snaking maneuvers, the barrage from our side arrived. At this time, the distance between the two sides is about one hundred kilometers, which is one hundred thousand meters. It takes almost two minutes for the artillery shell to fly across this distance, and during this period the American and Russian fleets have just completed the transmission of orders.
Because the speed of the cannonballs was already very slow at this last distance, you could first hear the whistling sound of falling cannonballs, and then see the cannonballs raining down.
Boom...boom, boom, boom...the explosion instantly bloomed in the front area of the fleet. Although the snake maneuver was used, our guild used multiple warships to hit a target with coverage shooting, so even the maneuver was Useless. The barrage covers an area near the opponent's normal route, so as long as the opponent's performance does not change, no matter whether it is dodging left or right or accelerating or decelerating, it cannot go beyond this range. Therefore, getting shot became inevitable.
Looking at the water columns rising around her and the fire not far away, the Frozen Banshee frowned and said, "Let us quickly calculate the damage."
At the same time, the gun god also gave similar instructions. Soon after, both sides received the damage report, but before they had time to look at it, the second round of shelling from our side arrived again.
Compared with the last time, the accuracy of this time's bombardment has obviously been greatly improved. Although our fleet is driving at high speed in the zigzag route, because it is taking a zigzag route, even if the speed is higher, it is actually being caught up little by little by the opponent. certainly. This is intentional on our part, because the set strike distance is 60 to 80 kilometers, and now the distance between the two sides is 100 kilometers, so the zigzag route our fleet is taking now is particularly flat, and the speed of the fleet is also very slow. , just to let the American and Russian fleets behind them catch up.
Just after the first round of shelling, our lead ship sent the shooting results back to each ship and the war god. Each battleship and war god have made slight adjustments to the parameters, and because the distance is getting closer, the effect of interference factors such as sea breeze is also decreasing, so the effect of this second round of bombardment is obviously much better than the previous one. .
"The interval between the two rounds of bombardment is only three minutes. Isn't the Frost Rose Alliance's fleet too powerful?" Someone said this to the Gunslinger and the Frozen Banshee.
In fact, the interval between three minutes and one shot is very long. But the second round of strikes just now was not a simple continuous shooting. In fact, most of the fleet's first round of bombardment was a calibration shot, and basically no hits were expected. Just check to see if the parameters are set appropriately. However, our first round of shelling not only hit, but the hit rate seemed to be quite high. This second round of bombardment is the beginning of the real attack for a normal fleet, and because the shooting parameters are obtained, the second round of bombardment needs to be accurately adjusted to shoot the elements, so the speed of the second round of bombardment is usually not too fast. Especially since this is a salvo, if each ship had let go of free fire, the speed would definitely be much faster than this.
After the second round of bombardment, many warships in front of the American and Russian fleets suddenly lost their combat capabilities, and some of the unlucky ones were sunk directly. One of the most unlucky light cruisers was actually hit directly by a shell in the ammunition depot, and then the entire ship was blown into several sections due to the explosion. It was a tragedy.
Before the people from the Frozen Banshee and Gunslinger could sigh, they suddenly heard the whistling sound again.
"Damn it, the third round of shelling is here. Is this interval thirty seconds?"
"Twenty-six seconds." A player yelled: "The interval between the third round and the second round is only twenty-six seconds. The next time it may come within fifteen seconds."
This guy's experience was obviously very accurate, because just fifteen seconds later, our fourth round of shelling arrived. Compared with the previous three times, the hit rate this time was unprecedentedly high. More than thirty large and small warships were sunk in one go, and nearly fifty were injured to varying degrees. This loss is really not that big.
Just as the American and Russian fleets were waiting for the fifth round of shelling, the shells suddenly disappeared. After waiting for a minute, the fifth round of shells was not seen. Both the Frozen Banshee and the Gunslinger were confused as to why this happened, but before they could think of the answer, we figured it out ourselves.
Just when the Frozen Banshee and the Gunslinger were racking their brains to think about why we stopped the bombardment, a big bump suddenly bulged upwards in the American fleet, and the seawater spurted out directly to a height of seven or eight meters. The nearby The sailors on a battleship were instantly shocked.
"What's going on?" The Gunslinger also saw the water column, so he immediately asked, but before the people below could ask, he saw a battlecruiser on the right front of the Gunslinger's flagship suddenly exploded with a loud bang. The huge fireball caused the entire bow of the ship to jump upwards, before slamming back into the water and beginning to sink rapidly.
"It's a mine!"
To be honest, neither the Americans nor the Russians thought that there would be mines, because this thing is too different from the image of our Frost Rose Alliance. It can be said that mines have almost no technical content. Of course, modern high-tech mines such as self-propelled mines are another matter. Simple fixed mines or floating mines are actually very simple in structure, low in production cost, and can be made with almost a little industrial ability. And our Frost Rose Alliance has always given people the impression that we have a lot of black technology, so they never expected that we would use such backward things. This is like fighting an interstellar war with aliens for many years, and suddenly encountering a pit dug by aliens on the ground. Most people are unable to react, because they have become accustomed to it, and they have no idea that the other party will use such low technology. content of something.
Of course, just because they can't think of it doesn't mean we can't think of it. Although we in the Frost Rose Alliance are very skilled, we actually only look at the results and never pursue technology for the sake of technology. As long as it is easy to use, we will pick it up and use it even if it is a slingshot. No, isn't something as backward as mines still functioning?
Boom boom boom... As the first mine was discovered, warships hit mines one after another in the American fleet. Compared with artillery shells, the power of these mines was much greater. Battleships below the level of battleships are basically out of business if they encounter one. At this moment, the gunman saw seven or eight warships capsizing and sinking. The sea was full of torn hull fragments and crew members who had fallen into the water.
"Ziri, I'm...!" The Gunslinger punched the operating table hard and cursed angrily. Unfortunately, all the words he said were silenced, and no one heard him except himself.