Chapter 232: If I Can’t Beat You to Death, I’ll Exhaust You to Death
The fighting didn't stop completely after the fleets on both sides separated, but it was indeed much quieter than the previous situation. The maximum range of the weapon used by the Holy Lancers combined with the refracting prism is only a little over a hundred kilometers, and the accuracy has been reduced to less than one-third. However, although the Americans cannot hit us, we can still hit them. Of course, it is not ordinary battleships that can carry out bombardment at this distance, but the limited super battleships in the fleet. Moreover, we have also encountered a little trouble here.
There are two limitations that American warships cannot achieve ultra-long-range artillery like ours. One is that the range is insufficient and the accuracy of the artillery is problematic, and the other is that there is no outpost that can provide long-range observation data in a timely manner. Our guild's artillery technology is more advanced, so the range and accuracy of the artillery meet the requirements for long-range artillery fire, but our warships also cannot see the enemy forces below the horizon. However, what is different between us and the Americans is that we still have pilot ships to use. The lead ship moves fast, is small in size, and is equipped with the same level of defense and observation facilities as large battleships. This determines that although the lead ship does not have a weapons system, it can provide our fleet groups with the ability to stay close to the enemy. Remote fire guidance. The pilot ship without weapons, ammunition and personnel rest compartments can free up a lot of space inside the ship. Therefore, even though it only looks like a thousand tons, it is equipped with a power system that is only equipped on large battleships, and is often installed in pairs to push heavy loads. It is several times larger than that of a large battleship. The advantage of installing large propellers on small boats is that they are super fast. And the hitting area of a small hull is small, and such a high-speed target has such good flexibility, so it is naturally very difficult to hit it. Moreover, the lead ship itself has a protective shield system that only large battleships are equipped with, so it doesn't matter even if it is blindly beaten to death by the opponent's blind cat and hits one or two cannonballs. Anyway, the enemy can't penetrate its protective shield at all. but. Our guild's communicator is a major technical advantage, so even if the lead ship cannot provide guidance, we have not completely given up on bombardment, but have instead used manual guidance.
The so-called manual guidance is to let several players carry communicators, then ride on guard spears to observe the enemy with the naked eye, and report the results of the bombardment in real time. The trajectory is then corrected based on the impact point of the projectile.
This approach was used extensively in early real-world wars and proved to be very effective. But compared to the data link guidance method used by the lead ship. It's obviously much worse. After all, the lead ship is specialized in this and is equipped with a mechanical ballistic calculator. This thing is not an electronic product. It is made of a purely mechanical structure. As long as a concentric compass is rotated to make it consistent with the corresponding observed data, the numbers displayed by the output compass on the other end of the compass are the pitch angle and azimuth angle required by the battleship itself. information. However, this thing has a gyroscope itself, and there is no electronic gyroscope in the game. It can only use a mechanical gyroscope, so the structure is relatively complex and the size is large. It is definitely impossible to carry it with a long gun alone.
Without these mechanical ballistic calculators, those players responsible for guiding the artillery attack could only use a communicator to visually report whether the impact point of the projectile was far or near, and how far away it was. Anyway, the concept is very vague. Even after unified information processing by the God of War, the hit rate is still not high.
However, even if the hit rate dropped to one out of ten shots, our side still did not stop the shelling. The purpose of this is to give a stable pressure to the US-Russian combined fleet, and they cannot be allowed to relax too much anyway.
Human attention has a time limit, and NPCs in the game also have similar settings. Therefore, whether it is a player or an NPC, if you focus on one thing for too long, you will feel slack. We put constant pressure on them now just so that they won't be able to perform at their full capacity when the real fight begins.
In addition to shelling, we also have many other harassment tactics. The first one to arrive is the carpet bombing from Giant Butterfly City. The biggest advantage of Giant Butterfly City is that it is large enough and has a strong carrying capacity, so it can carry a large number of bombs. Although the Giant Butterfly City cannot fly too low due to the weapons of the Holy Spear Alliance, it won't be a big problem as long as the altitude is raised. Of course, it doesn't mean that they can't hit them if they fly high. In fact, in terms of the range of the weapons of the Holy Spear Alliance, the Giant Butterfly City cannot get out of its range even if it climbs to the extreme height. The key is that the Giant Butterfly City itself is equipped with As long as the mirage system is high enough, the enemy will have no way of detecting its traces. After all, there is no such thing as radar in the game, and the anti-invisibility spell does not have the ability to anti-invisibility against targets thousands of meters away. Therefore, When the Giant Butterfly City was conducting horizontal bombing at an altitude of 20,000 meters, it would be impossible for the Paladin League players below to discover the Giant Butterfly City unless they saw the sudden appearance of the bomb. but. It doesn't make much sense to wait until you see the bomb. After all, even if the Giant Butterfly City is fully loaded, it only takes a minute from the first bomb leaving the warehouse to throwing away the entire bomb load. Even if it is discovered in such a short time, it will The target may not have time to counterattack.
After enduring a period of poorly-accurate bombardment, the U.S.-Russian combined fleet initially did not take our bombardment seriously, but they were soon awakened by the whistling sound in the sky. Neither the players nor the NPCs in the US-Russia Combined Fleet were able to detect the bomb dropped by the Giant Butterfly City immediately. In fact, it was not until the bomb was almost overhead that they noticed something in the sky because they heard the whistling sound caused by the bomb falling at high speed. Therefore, they had actually missed the interception time at this time.
Because it was a carpet bombing, the explosion density was quite high. The members of the U.S.-Russian combined fleet only heard a loud bang, which turned into a thunderous rolling roar, and this sound lasted for nearly forty seconds. Just ended. When the explosion was completely over, there were more than 80 warships in a straight line in the center of the entire US-Russian combined fleet. They had turned into burning scrap metal and were sinking rapidly.
In terms of power, the bombing intensity of Giant Butterfly City is actually very high. The key is because the weapons of the Holy Spear Alliance are so awesome, so we don’t dare to take risks with Giant Butterfly City. Naturally, we cannot use guided arrows to tow bombs. You can only use ordinary bombs to carry out carpet bombing to increase the hit rate. Otherwise, if the archers use guided arrows to pull the bombs, the amount of bombs carried by the giant butterfly city at one time will be enough to kill one-third of the combined fleet. But if we really want to do that, Giant Butterfly City will have to hover over the area for a long time, and the opponent is not a fool. Seeing bombs appearing from time to time, they can test our position even by hitting the sky randomly, so this kind of This method is absolutely unacceptable.
In contrast, the hit rate of carpet bombing is very problematic. It looked very powerful, but in fact it only took down more than 80 ships, and because the giant butterfly city needed to go back to reload. This round trip will take a long time, so it mainly serves as a harassment function, and also reduces the number of enemies as much as possible. The actual significance is not very great.
There are attacks from the air and the sea, and of course there are also attacks from underwater. When the bombing in Giant Butterfly City drew all the enemy's attention to the sky, a large group of underwater targets had quietly approached the US-Russian joint fleet. However, compared to the sky. The underwater defense force of the U.S.-Russian combined fleet is not too weak.
The originally calm sea surface suddenly started rolling like a boiling pot, and then the Frozen Banshee and the Gunslinger immediately discovered something abnormal under the water. And soon some players came to report the situation. It turned out that the marine creatures they arranged under the fleet encountered a large number of marine creatures from our Frost Rose Alliance, and then the marine creatures on both sides started fighting under the seabed.
Unlike underwater combat in reality, the submarine combat method in the game is quite special. First of all, there are submarines in the game, but these submarines are not the main force in diving operations, and the real main force is the ocean monsters.
If you want to give a visual reference, the submarines in the game are actually like bombers in air combat. They move slowly and have weak defense, but their damage output is very powerful. It's the same as a bomber. The aquatic monsters in the game are somewhat similar to fighter jets. They are faster and have flexible fighting methods, but they generally lack the means to damage surface ships. Except for a few very large marine creatures that can really harm surface ships, in most cases marine creatures can only serve as underwater interception troops, or sometimes simply as landing troops, directly climbing onto enemy warships to engage in boarding battles. One set is equivalent to fighting a land battle on the sea, except that what is under your feet is not land but the deck of a battleship.
Our Frost Rose Alliance's underwater creatures are actually not very famous. This is not because our guild does not have many underwater creatures or that they are not strong, but mainly because they are rarely used. Because the surface ships of our guild already have obvious air superiority, underwater creatures are rarely used in general battles. In the past, things were better in the era of wooden-hulled battleships, but now in the era of all ironclads, marine life is really rarely used. However, our underwater creatures are actually very numerous and of all types. After all, in addition to the Atlantis Sea Tribe, we have also annexed some other Sea Tribes, and recently Poseidon brought most of the sea gods from the entire Olympus pantheon to our guild. Come we get more sea monsters.
However, although we have a lot of marine life. However, there are also many marine creatures in the US-Russian Combined Fleet, so when our marine creatures came with the submarine force, the marine creatures here immediately discovered the marine creatures of our Frost Rose Alliance. The oceans on both sides The creatures started fighting underwater immediately, and after many marine creatures were killed underwater, the sea surface was stirred as if a pot was boiling. This is why the Frozen Banshee and the Gunslinger discovered something unusual under the water.
The melee between the two sides happened very suddenly. The US-Russian combined fleet was attacked almost unprepared. Fortunately, no preparation is needed to fight marine life. You can just pounce on it and kill it. There is no need to prepare at all. . However, although there is no need to prepare for the battle of marine life, the problem is that there are too many marine life on our side in terms of quantity and quality in the US-Russian joint fleet.
The marine creatures on the US-Russia Combined Fleet are basically small and medium-sized marine monsters. It's not that there are no sea monsters, but the number is a bit small, but we have a large number of mythical sea creatures here, and their combat effectiveness is as strong as an undersea meat grinder. The opponent's marine creatures were all strangled as soon as they came up, and the power was really scary. certainly. Although these big guys are big, they have great brute force. Compared with weapons such as shells and bombs that are specialized in destroying targets, they have huge power, but the killing speed is quite slow. However, these sea monsters have an advantage, that is, they are more psychologically intimidating to players and NPCs than those cannonballs.
A Russian battleship had just passed over a sea area stained dark red by the blood of marine life. Unexpectedly, the entire ship suddenly lifted upwards, and most of the bow flew out of the sea. Then everyone saw a head that looked like a sea snake emerging from under the bow. But this thing popped up and sank again. Then the battleship suddenly crashed back into the sea. Although there was no major damage, the people on the ship were frightened half to death. Moreover, just when they had just stabilized, a huge line suddenly appeared on the side of their battleship. black tail. The slender tail swung violently like a whip, and then hit a destroyer next to it so hard that it almost sank to the bottom of the sea. Fortunately, the destroyer quickly emerged again after being suppressed. It's just that the turret on the money deck of the battleship has been completely deformed and scrapped.
After the destroyer here was attacked, the snake head popped out again, and then bit a destroyer next to it. Everyone could hear the harsh sound of metal friction, and the snake immediately let go after the bite. After opening the target, when I looked at the side of the ship, I could see four symmetrical large holes, which were obviously bitten by snake teeth.
After discovering that the battleship was not tasty, the giant snake moved its target back to the previous battleship, then turned its head and jumped over the battleship's head, then plunged into the water on the other side of the battleship, and then circled the hull and jumped from the other side. It emerged again and continued to cross the top of the ship. It quickly circled the battleship seven or eight times, and then suddenly tightened its body, completely surrounding the battleship in an instant.
The behavior of this snake is obviously similar to that of a python, and the way it is wrapped around the battleship really looks like a python attacking a large animal. However, a real python will not attack a battleship. More importantly, at this time The battleship was making a creaking sound and was constantly deforming under the twisting entanglement of the opponent.
"Boss, the battleship can't hold it anymore!" A player shouted to the captain next to him. Their battleship is now almost twisted into a twist. The structural devices on the surface of the ship have basically been destroyed, and the power system is basically scrapped. The reason is that the python's body has deformed the propeller. Without the propeller, even if the power system is good, the ship will not be able to move.
The captain also had a headache after hearing the report from his subordinates, but he didn't know what to do at this time. After all, as a ship, it at least needs to be able to move in order to have combat effectiveness, but now on this ship All the external equipment of the gun are deformed, the barrel is curved, the propeller is flat, and the torpedo launch port is oval. In this case, it is considered lucky that no ammunition detonation occurred, so what is there to resist? In fact, even if they planned to abandon the ship now, they could not do it because the escape doors on the battleship were all deformed and could not be opened at all.
Just as the people here were waiting in panic for the captain's decision, there was a sudden explosion outside, and the sea snake also screamed, and then suddenly let go of the ship and dived underwater. The captain looked out through the window that had turned into a big hole, and found that it was a nearby American warship that opened fire and saved their lives. However, before he could thank them, the ship followed in their footsteps. , was directly tied into a rice dumpling by the snake, and because the opponent was only a light cruiser and did not have as much buoyancy as a battleship, it was directly pressed into the water after being tied up. After the hull deformed, the waterproofing facilities were basically paralyzed, and then a large amount of seawater poured in, and the entire ship quickly disappeared on the sea.
The raging sea monster here caused the US-Russian combined fleet to scramble for a while, but the sea monster's defense was not as high as a battleship, so the situation here was under control after the players of the US-Russian combined fleet reacted and started to join the war. After a large number of marine creatures were killed and injured by players and NPCs, we stopped harassing them. Anyway, this battle is defined as a harassment battle, so there is no need to fight with the enemy. We will run away when the enemy reacts, and there is no need to fight to the death with them. However, even if it is just a simple harassment battle, the losses on the US-Russian combined fleet are quite exaggerated, because there are many real submarines mixed in the army of marine life on our side.
Unlike marine creatures, submarines' round bodies are not suitable for underwater combat, but their bulky bodies can carry and launch large-caliber torpedoes, and these torpedoes are much more lethal than marine creatures. .
Because there are more marine life on our side, it effectively blocks the interception of marine life by the US-Russian combined fleet. Our submarine was able to launch torpedoes at the closest distance, and specifically looked for large warships to attack. Although the U.S.-Russian combined fleet knows that there are submarines mixed in our underwater army of monsters, the underwater world is now in chaos, so they have no way of searching or counterattacking.
When the submarines on our side finished all the torpedoes, they did not hesitate to fight and quickly turned around and ran away. Several extra large sea beasts in our guild also quickly chased after them and hugged the submarines and began to swim desperately. Those submarines got the ocean giants. The speed of the beast's help immediately increased a lot, and soon it was out of the interception range of the marine life of the US-Russian joint fleet. At this time, our small and medium-sized marine life began to evacuate the sea area in an orderly manner.
When our underwater forces were completely withdrawn, what was left on the US-Russian combined fleet was a messy scene. The sea was full of dead marine life corpses, and the blood dyed the water dark red. Most of the ships on the water suffered moderate injuries, and some were completely changed beyond recognition. However, most of these ships can barely float on the sea. After all, most of the attacks from marine creatures are blunt blows, which rarely cause penetrating damage. Naturally, it is not easy for the warships to sink, and they can only cause mild damage. Deformation damage, and this damage to the battleship is not enough to sink the battleship.
After the three-way harassment in the sky, on the sea and under the water ended, the losses suffered by the US-Russian combined fleet were actually not very large. After all, this battle was defined as a harassment battle, not a battle of annihilation. Our side did not try too hard, and every time It's just a matter of taking it easy, so strictly speaking, the losses of the US-Russian combined fleet are not very large. Compared to their strength, this loss can only be said to be a very small consumption. However, although the overall strength loss is not large, the psychological and physical consumption of the players and NPCs of the US-Russia Combined Fleet is huge. Many people have experienced phenomena such as decadence and fatigue. To put it simply, it is physical and mental. Everyone feels tired.
In fact, it can make them feel physically and mentally exhausted. Our harassment war has met the requirements. At least we did not originally intend to cause the US-Russian combined fleet to lose much. The effect is actually very good. As the saying goes, attacking the enemy's heart is the best strategy. Without the morale of the US-Russian combined fleet, I don't believe they can achieve any good results.