Starting From Zero

Chapter 222: The Rogue Gunslinger

The conflict between Russia and us did not happen suddenly, and it was Russia who first invaded our country. Therefore, Russian players are well prepared for the conflict with our Frost Rose Alliance. After that, we had many border confrontations with Russia, and both sides had an intuitive and accurate understanding of the other party's fighting methods and approximate combat effectiveness data. Therefore, the Frozen Banshee has long known that our guild's air force is not only large, but also very strong, so she ordered the research of various anti-aircraft weapons in advance, and directly strengthened the anti-aircraft weapons for all warships. This is all a matter of course.

Compared to Russia, the situation of the Holy Lancers is much worse. They had no intention of breaking up with our guild from the beginning, but the relationship between the two parties has taken a sharp turn recently. First of all, in order to get the trump card to win in the domestic war, the Holy Spear League planned to raid the Russian Banshee House headquarters to steal technical information. What I didn’t expect was that our guild happened to be doing the same thing, and both sides made moves at the same time. They made the same decision and acted together without knowing each other. Everyone knows the final result. We got the technology, and the Americans worked in vain, and as a result, they lost troops and completely offended the Russian side. Because this operation of stealing technical data failed, the Holy Spear Alliance not only failed to obtain the winning trump card, but also lost one of its big cards. In this case, the gunman was a little confused, and then led the team He joined our Russian development plan, but he turned out to be completely incompetent. In the end, he was kicked out of the joint development plan because he looked too ugly. Then there is the New World Research Base Raid Plan. I have to say that the Holy Spear Alliance's plan is quite good. Before this, I had never even thought that someone could attack the New World Research Base, but the gunman just slapped me in the face with his actions.

Of course, I’m not that easy to face. After successfully entering the New World Research Base, the Paladin invaders encountered a fierce counterattack by our side. Not only did they get nothing, but they also continued to lose several big cards.

It is in such a state that the current Holy Spear Alliance has decided to launch a full-scale war against our guild. Therefore, it can be said that the actions of the Holy Spear Alliance are just to rush out the action, and it is not a plan at all. Prepared action. It is precisely because there is no plan and no preparation that there is no strategic surprise. There are almost no advantages. certainly. They were equally unprepared for anti-aircraft artillery. The warships of the Holy Spear Alliance are relatively advanced in the world, but their anti-aircraft firepower is only basic configuration, which can be said to be very weak. Although gamers are real people, they should know the importance of air defense. But the problem is that the anti-aircraft weapons in the game are too difficult to obtain. Moreover, the air units in the game are not very lethal. There is not as high a demand for air defense as in reality. In the game, aerial units pose a greater threat to players and have very little damage to cities, battleships and the like. They feel like infantrymen holding light machine guns. Although it is a huge threat to other infantry, it is not a threat to tanks and fortresses at all.

It is precisely because of this situation that almost all warships in the game have few anti-aircraft guns. Unless our Frost Rose Alliance is set as an imaginary enemy from the beginning, it can be said that there is no need for anti-aircraft weapons at all, because everyone actually does not have any. Decent air force.

The Holy Spear Alliance did not regard us as a target before, so they did not prepare anti-aircraft weapons. When the war was about to start, it was too late to prepare. Now that he suddenly saw our dark air force, the Gunslinger, like all the Paladin League players, instantly felt numbness in his scalp and cramps in his legs and stomach.

"What can we do?" A player from the Holy Spear Alliance was almost crying when he saw the black spots in the sky approaching quickly.

"Why are you panicking?" The Gunslinger pretended to be calm, but he was actually quite panicked in his heart. However, he was the backbone of the Holy Spear Alliance, so no matter how much pressure he felt, he had to pretend to have everything under control. At least he can ensure that members don't panic. "Instruct all anti-aircraft firepower to be in place, the fleet..."

The Gunslinger originally wanted to concentrate the fleet, because this is the basic method of air defense operations. Numerous warships can huddle up close to each other to take care of the area above each other's heads. In this way, a cross barrage can be formed to better defend against attacks by air units. However, the Gunslinger suddenly remembered that the current situation was not only that there were planes in the sky, but also warships on the sea. Although they can't see our battleships now, our guild's guide ships have no intention of leaving at all and are still circling nearby. As long as these guide ships are still there, it means that our guild's artillery shells may be fired at any time. Falling.

The best way to deal with an aircraft air attack is to gather the fleet to defend as a group. When facing an ultra-long-range attack by the enemy fleet, the best way is to spread out to avoid being covered by firepower and to make room for warships to dodge. However, now planes in the sky and warships on the sea appear at the same time. Is this dispersed well? Or should we get together?

The gunman, who had no idea what to do, was stuck there, while the subordinates next to him were still waiting for his order. As a result, they waited for a long time and did not wait for the next step.

"President? What should we do?"

"We...we..." After the gunman had been watching us for a long time, he suddenly said sternly as if he had made a decision: "We will move closer to the Russian fleet and form a unified air defense front with them."

"Huh?" Upon hearing the Gun God's order, the surrounding Paladin players' eyes widened in an instant, because they did not expect that the Gun God would make such a decision.

In fact, strictly speaking, when the fleet is attacked, the warships with weak air defense capabilities move closer to the warships with good air defense capabilities, and rely on the opponent's air defense circle for auxiliary defense. This is the most correct method. However, this most correct solution is based on the premise that the two are subordinate to one fleet. In other words, providing cover for one's own fleet is a matter of course. But the problem is that although the American player's fleet and the Russian player's fleet look like the same fleet, they are actually not the same fleet. This is a combined fleet composed of both sides. However, previous problems caused various conflicts between the personnel of both parties. Therefore, the two parties said they were a joint fleet, but in fact they were just two thieves who accidentally met at the owner's house. Out of common interests, the two temporarily united and chose to act together. However, something unexpected happened now. There is a vicious dog in the donor's house. At this time, a thief wants to hide behind another thief. Do you think the other thief will sacrifice his life to help this thief block the vicious dog? Obviously unlikely.

"President, the fleet of the Holy Spear Alliance seems to be approaching us." A player from the Banshee House put down his telescope and looked at the Frozen Banshee.

The Frozen Banshee, whose attention had always been attracted by the aircraft in the sky, was stunned when she heard such words. Then he turned the telescope to the Paladin fleet on the side. When the previous player reported, the Paladin's fleet had just begun to turn. So it wasn't very clear, but when the Frozen Banshee turned around to look, she found that the Holy Spear Alliance fleet over there was clearly moving closer to its own fleet.

"Asshole, that guy from the Gunslinger is planning to put us in front as a shield!"...

Although the American player's fleet and the Russian player's fleet are equivalent in defense, they can sink a Russian warship or an American warship. The difference is not big. After all if they get together. No matter who you attack, the counterattack you receive is the same. So, once the American player's fleet and the Russian player's fleet merge. Then the cost of attacking any one of the targets is equal. Well, in this case we will of course choose to eliminate important targets first.

Russian warships have strong anti-aircraft firepower, but Americans do not. So, if we sink a warship, if it is a Russian warship that is sunk, we will have to face greater anti-aircraft firepower. On the contrary, sinking an American warship will basically not have any change in the anti-aircraft firepower we face. With such prerequisites, anyone with a slightly normal mind would definitely consider sinking Russian warships, because sinking them would effectively reduce the number of anti-aircraft weapons we need to face. Therefore, if the American player's fleet is mixed with the Russian player's fleet, then it is actually the Russians who are taking the mine for the Americans.

If it is really an alliance with deeply entangled interests, such as the situation between our Frost Rose Alliance and the Iron Crusaders, if something like this happens, both sides will cover each other, and no one will care about the losses. But the problem is that the American players There is already a conflict between the fleet of the Russian player and the fleet of the Russian player. Under such circumstances, it is quite rare to be able to suppress the anger and act together, but the Americans actually want the fleet of the Russian player to help them withstand the thunder. Isn't this nonsense? The Russians will only help their enemies resist bombs if their brains are jammed.

"President, President Pavlov and many other guild presidents are asking us how to respond to the Americans' actions." The correspondent said to the Frozen Banshee.

The Frozen Banshee thought for a moment and said: "Order the fleet to turn to bearing 030. The warships on the left side of the fleet close to the Holy Spear Alliance fleet quickly move closer. They sail with the minimum gap to form a barrier and do not let American warships get in. Also , immediately send a contact signal telling the Americans not to approach our fleet."

"What if they charge hard?"

"Then why are you hesitating? Damn him!"

The Russian fleet quickly and efficiently carried out the orders of the Frozen Banshee, and then the Paladin's fleet, which was trying to get closer to the Russian fleet, soon discovered the Russians' actions.

A player reported to the Gunslinger: "President, the Russian fleet is turning away from us, and the outer warships of their fleet are getting closer. The gap in the middle is too small. If we forcefully intersect, a collision is likely to occur. And just now The Russian side sent a communication saying that we are not allowed to get close, otherwise we will bear the consequences."

Hearing this guy's words, all the players in the bridge focused their attention on the Gunslinger, and the Gunslinger was silent for a while and then suddenly said: "Ignore them, get closer."

The Gunslinger's decision was reckless and overbearing. Normally, the Gunslinger would not make such a decision, but just like the all-out war with our guild this time, the Gunslinger was already riding a tiger and had to do this.

In fact, the current situation looks complicated, but it is very simple to analyze. The air defense capabilities of the Paladin's warships are almost zero, if they face the previous mobile angel air strikes. Because we don’t have many mobile angels to begin with, the Americans can completely ignore this small loss with their superior numbers. However, the number of our air units now determines that the Americans will definitely be defeated by us if they do not have appropriate anti-aircraft firepower. The Air Force has chewed up all the dregs. Therefore, if the fleet of the Holy Spear Alliance cannot find a way to change the status quo, the result will be death, and there will be no way out.

On the contrary, if you charge into the Russian formation, there will be two situations.

First. The Russians just scare them. Don't dare to actually attack them. Then, after the warships of the Paladin Alliance approached, in order to prevent a collision, the Russians could only give way to the passage. Keep the Russian fleet close. There is no problem at all. Although he will be scolded by the Russians and angry with the Frozen Banshee, so what? The Gun God and the people from the Holy Spear Alliance don't care about this at all.

The second situation. The Russians really mean it. They may really not let the Paladin's fleet get closer, so a collision should occur in the end, but since everyone's heading is basically the same, this kind of side scraping will not actually cause much damage to the warship. As for whether the Russians can fire cannons... so what if they actually fire cannons? Do the Russians dare to sink all the Paladin's warships? Obviously not. Once they found that sinking a few warships could not scare the Paladin's warships, the Russians, who did not want to lose a helper, had no choice but to let it go, because sinking all the Paladin's warships would be harmful to them but not beneficial. Therefore, the Russians cannot do such stupid things. At least not until the Frozen Banshee loses her wolf.

Therefore, the fleet of the Holy Spear Alliance does not need to worry about the Russians' reaction at all, as long as they charge inside.

If a person is cornered, he can do anything. The Gunslinger is standing on the edge of the cliff now. With no way to retreat, there is no possibility of steady development for him. Whatever he does now is gambling. If you win, you will get a chance to survive. If you lose, you will die more completely than before. There is almost no difference. With such a current situation, everyone will make a decision similar to that of the Gunslinger.

"President." After giving the order, the Frozen Banshee turned her attention back to the air force on the opposite side, but before she saw anything, she suddenly heard her subordinates calling her in a trembling voice. A sound.

"What's wrong?"

"That...that..."

"What on earth are you going to say?"

The Frozen Banshee impatiently put down the telescope and turned to look at her men, only to find that the other party was tremblingly pointing to the side of the fleet and saying: "The fleet of the Holy Spear Alliance is rushing up at full speed!"

"What?" The Frozen Banshee raised the telescope again in disbelief and looked in the direction of the Paladin's fleet. As her subordinates said, the Paladin's fleet not only did not slow down, but instead drove at full speed. Rushed up.

Although the fleets of American players and Russian players were heading towards China before, they were using cruising speed instead of full speed. Marine engines have a safe speed, which is called cruising speed. At this speed, the ratio of energy consumption to speed of the ship is the highest, and the engine on the ship can continue sailing for a long time in this state without shutting down for maintenance. However, this speed is usually not the full power of the engine. If the ship is driven to full speed, the speed will be much faster than the cruising speed. However, at this time, not only the fuel consumption will be terrible, but the propulsion components on the ship will also be lost. Double growth. In this mode, the ship can only persist for a short period of time, otherwise it may burn out the power unit or cause the drive shaft to break.

Because of the above reasons, most warships will only open at full speed when they are officially engaged in battle, and they will not open at all times. It is impossible to use full speed all the time during regular navigation, otherwise the destination ship will be destroyed first.

Although the American player's fleet and the Russian player's fleet were both heading towards China before, they were using cruising speed and not at full speed. At this time, in order to mix with the Russian fleet, the Paladin's fleet actually It turned on its full speed and rushed towards the Russian fleet here at extreme speed.

"How dare these guys...?" A female player next to the Frozen Banshee said angrily.

"No, they dare." The Frozen Banshee said weakly, "Because they know that we don't dare."

"Who says we don't dare?" the player next to him said unconvinced.

"No, we just don't dare." The Frozen Banshee said: "We still need the fleet of the Holy Spear Alliance to join us in a decisive battle with the fleet of the Frost Rose Alliance, so it is impossible for us to sink all their warships, and even if they launch The artillery sunk several of their ships, what’s the point besides making the Chinese people laugh?”

After hearing the explanation of the Frozen Banshee, everyone around them became quiet. The Frozen Banshee had made it very clear that they really did not dare to touch the American fleet.

After a few seconds of silence, the Frozen Banshee weakly said to the correspondent beside her: "Send an order to make way for the Americans and let them in. Also, ask the captains of each battleship to restrain their men and prevent accidents. We The main enemy now is the Frost Rose Alliance, and we will talk about other things later. We don’t have the energy right now.”

"Okay, President."

Watching the correspondent send the message, the Frozen Banshee suddenly regained her capable appearance and shouted to the people around her: "Don't be angry. At this time, leave all your anger to the Frost Rose Alliance in the sky. Aircraft, that’s our number one enemy.”

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