Starting From Zero

Chapter 268 Steel Defense Line

The Russian guild presidents who reacted reacted quite quickly. They immediately began to disperse in all directions, and rushed towards the interior of the Essinger Twin Cities very quickly. Judging from this posture, it was clear that they planned to rely on their numerical advantage to force the enemy. Breakthrough, no matter how fierce I am, as long as they are not willing to fight, I can't kill all of them by myself. (

In fact, the decision of these Russian guild presidents is indeed quite wise, because if they continue to be entangled with me, sooner or later I will kill them all. But on the other hand, if they all rush into the city, we will It is almost impossible to completely intercept these people with a lack of troops. Therefore, their current decision is the most correct way.

Although the decision of these Russian guild presidents was good, it was impossible for me to give up interception just because they were rushing into the city. On the contrary, the more they rush towards the city, the more I have to stop them.

Looking at the Russian guild presidents rushing past me, I did not turn around and chase those who ran past me first. Instead, I started attacking those who were close to me from where I stood. Turning around and chasing the people at the front can ensure that all the Russian guild presidents are outside my interception line, but this means giving up interception depth, and once I retreat, the pressure on Christina and the others will be greatly increased. This is obviously not a good idea.

Of course, I am not in a hurry to retreat. The main reason is that I know that the Russian guild presidents cannot rush through at all.

The main reason why we were initially worried about being unable to stop these people from the US-Russian combined fleet was that I was worried about the combat effectiveness of the Frozen Banshee and the Gunslinger. The fighting power of these two senior personnel is too strong. After making ten copies, their defense penetration capabilities will be unprecedented. Once the defense line formed by Christina and I collapses, the players behind our guild will not be able to stop the Frozen Banshee and the Gunslinger no matter what. of.

However, the current situation is obviously not exactly what we thought. Before, we were worried about the penetration ability of senior personnel, but now the Frozen Banshee and the Gunslinger have been blocked by our guild's hunting team. In this way, The only ones who could get through were the Russian guild presidents whose combat effectiveness was between second-rate and third-rate masters and a large group of ordinary players.

The biggest difference between these second-rate and third-rate masters and first-rate masters is that first-rate masters can ignore the number, but second-rate and third-rate masters cannot.

To put it simply. The Gunslinger and I are both first-class masters. We can kill seven in and seven out among thousands of troops, regardless of whether the thousands of troops are really only ten thousand people or millions or tens of millions. But second-rate masters and third-rate masters cannot. When the number of people is slightly larger, they can barely handle these people. But once the number reaches a certain level. They will also be killed like normal players.

Except for the gun masters and the Russian guild presidents, there are no first-class masters in the US-Russian combined fleet. As long as there are no first-class masters, we will not be able to break through our defensive formation. After all, although our guild's city defense force is said to be empty of troops, that is relative to the entire city. Now all the defense personnel have been gathered in this passage. That's not a lack of military strength. But it was overcrowded.

Don't think that there are only a lot of people on the US-Russia Combined Fleet. After all, Essinger is a super city comparable to the area of ​​a large municipality, such a big city. Even if the total number of fixed posts and mobile posts is tens of thousands, and counting the standing troops, no matter how empty the number is, 100,000 people can still be easily gathered.

Precisely because there are many people on our side, I am not worried at all that those Russian guild presidents can rush over. After they break through my direction, they will be blocked by the players of our guild behind us. When they want to rush forward, the players of our guild will try their best to block them, and it will naturally be like a traffic jam. There is congestion at the handover position between the two parties, and as long as the other party's personnel gather together, I can quickly clear them out. Of course, the premise is that I can't rush back to block the intersection, otherwise my lethality will be reduced due to the loss of expansion space.

When the Russian guild leaders saw that I didn't really pursue the people who rushed past me, they immediately thought that this trick worked, so they began to rush forward even more crazily, not even caring about defense, hoping to be able to do as much as possible. Rush over quickly. Of course I can't miss such a good thing. If they concentrate on running away, I will concentrate on killing. With my attack power, and the defense of these guys was not active enough, they naturally killed corpses everywhere, and soon a bloody road paved with corpses was piled on the ground.

After all, there are only so many presidents of Russian guilds. After they all rush over, the only ones left are ordinary players. When these people mixed with NPCs and came to me, they immediately began to learn from their president's actions. No matter how many people I killed, even if the people around them were killed, they would never look at it twice and just keep their heads down. Charge forward, anyway, in their opinion, how many kills can I kill by myself, no matter how awesome I am?

It can be said that these guys' ideas are right, but it's a pity that they underestimated my lethality. I had some scruples about facing those Russian guild presidents before. After all, these guys are the overlords of one party. The strength of the entire guild is provided by people. Good equipment is the basic configuration, so of course I can't deal with these guild presidents. Too much contempt. However, one should not look down upon their president, but there is no need to do so for these ordinary players.

He directly stretched eternity into a super sword with a blade more than three meters long, and then swung it to slash left and right in the crowd.

In fact, I didn't use any skills at all at this time, and there was really no need to use any skills in this situation. There are people everywhere, and I don’t know how to defend myself at all. My attack power is very high, and I will die wherever I hit. After these conditions were put together, the fighting method that suited me best was not the short-fighting skills that I was usually best at, but the wide-open and wide-open battlefield techniques.

Although this wide-open and wide-open style of play looks a lot like swinging a knife randomly, it has to be said that although such movements are not good-looking, their lethality is definitely more exaggerated than those good-looking techniques. Only two-thirds of the people who passed by me could rush over, and the remaining one-third would be knocked down by me on the bloody road in front of me.

While I was massacring the ordinary players of the US-Russian combined fleet here, the Russian guild presidents who were the vanguard had already rushed past the combat area of ​​us senior personnel and entered the middle of the passage. However, the imagined situation of defeating our defenders and entering the city behind did not appear. What greeted them was not a row of ordinary soldiers, but a steel city wall.

That's right, the special item of the Frozen Banshee has frozen the entire Essinger, so many of our city's defense facilities cannot be used. However, the guild's mobile angel troops were not frozen. Although the sudden cold caused a layer of ice shell to hang on the bodies of these mobile angels, this ice shell was broken by these mobile angels after sealing them for more than ten seconds.

Of course, even if all the frozen Mobile Angels are freed, there will only be a few Mobile Angels left in the Essinger Twin Cities.

In fact, the current total number of mobile angels in the Essinger Twin Cities is less than 200, and some of them are guards of various temples, namely the two mobile angels standing guard. Some of the remaining ones have been repaired due to malfunctions and have not yet been sent back to their respective units, and some are mobile angels used by special departments for security purposes. They are not regular troops anyway.

However, although these Mobile Angels are not regular troops, Mobile Angels are Mobile Angels after all. Compared with ordinary combatants, the biggest advantage of Mobile Angels is that these guys are powerful enough and can withstand beatings. Mobile Angels are classified into the category of guild equipment by system default, which means they are of the same type as city walls, forts, and siege equipment. Therefore, the defensive power of Mobile Angels is calculated based on durability, which determines Their actual defense power is much higher than that of ordinary NPCs.

Precisely because the mobile angels are strong and particularly resistant to beatings, we made an impromptu decision and gathered all the mobile mobile angels in the city to the passage. Although these mobile angels are only the tip of the iceberg compared to the number of mobile angels in our guild, because the passage is not wide, these more than a hundred mobile angels are actually enough to fit in this passage. It has become a line of defense.

Although these Mobile Angels are concentrated in the passage, their mission is not to act as combat arms here, because doing so would waste the advantages of the Mobile Angels.

Mobile Angels themselves are equivalent to real tanks. Their advantages lie in high mobility, high firepower and high survivability. If mobile angels are allowed to form a defense line for fighting, it is equivalent to using tanks as forts. Although this can also exert great combat effectiveness, it actually wastes the mobility advantage of tanks. After all, infantry guns cost less than tanks, and their power is not necessarily worse than tank guns.

The same is true for mobile angels. It is a waste of resources to let them guard the defense line. So, we equipped them all with a giant tower shield and formed a shield wall.

Although the Mobile Angel not only loses its speed advantage when acting as a shield wall, but also loses its firepower, it can at least ensure the stability of the defense line. You must know that when a mobile angel holds a shield, their own durability and the durability of the shield are calculated separately. That is to say, the mobile angel will not receive any damage before the shield is damaged. This determines that as long as the shield is sufficient, the mobile angel composition The shield wall is an indestructible steel barrier, and now the Russian guild presidents are blocked by such a steel barrier. (To be continued...)

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