Starting From Zero

Chapter 182 Something Is Wrong!

"Attention everyone, prepare for battle."

With a loud roar, the Russian players on the city wall became serious. This is a fortress city in western Russia called Bear Castle. This is a city built by players. Its area is not very large, but its defense level is quite exaggerated. This is a pillar city in the region, functioning as a checkpoint that can block and protect nearby cities from the enemy's multi-faceted attacks. Because its own location is too advantageous, if it wants to launch an attack on nearby cities, The city needs to be addressed first.

Originally, according to everyone's wishes, we should not attack this city. After all, our second battlefield is just a show, and there is no need to actually occupy the Russian city. But Rose and I both mean the same thing, that is, the more realistic we play here, the safer Matsumoto and his team will be.

In essence, the real purpose of this battle is to destroy Russia's counterattack plan, and our so-called money-making operation is just incidental. Although making money seems very tempting, we cannot be blinded by the immediate benefits and end up losing the watermelon and picking up the sesame seeds. Our occupied area is where everyone's real interests lie. This is not the focus, so success or failure does not matter.

Although the cooperative guilds hope that we will not touch this Bear Fort, they can't help it when our opinions are unified. Firstly, our previous decisions were very accurate, so they could not find a reason to refute. Secondly, the contract clearly states that until we completely establish a foothold in Russia, the command rights of all participating guilds will be lost. It's in the hands of our guild, so now they have no choice but to obey unless they intend to violate the agreement.

Without daring to fall out with us, the alliance players could only finally reach the outer area of ​​Bear Castle under our command. And the Russian players who had known that we would come also immediately went to the city wall after hearing the order. They were ready to meet our challenge, but what they didn't expect was that it wasn't just our troops who showed up. There was actually a huge figure following our large army.

In fact, Russian players have already seen the shadow of this stage, but they just couldn't believe it at first. Only when they got closer did they finally confirm the fact that the Essinger Mobile Fortress not only acted as a transport aircraft for jumping tactics this time. And it was also used as a siege tank.

In addition to the space jumping system and anti-gravity device, Essinger Mobile Fortress is also equipped with a crawler walking mechanism. We used this thing when we were in Japan. We once advanced a long distance in Japan and bulldozed several cities along the way. At that time, the Essinger Mobile Fortress was completely a giant mobile bunker. While using powerful firepower to help us attack the city, we relied on our own defense to resist the enemy's attack. This time, we planned to use the enemy's attack on the Japanese side. Use the method again.

The Russian players were stunned for a moment when they saw Essinger Mobile Fortress coming, and then started to curse, but this is also human nature. After all, a battlefield steamroller like Essinger Mobile Fortress really destroys the balance. However, now that everything is in front of them, it is useless to say anything. There is no other way for Russian players except to prepare for a tough battle.

The long-range firepower weapons equipped on Essinger Mobile Fortress are much more powerful than those equipped on Bear Castle, and the firing range is also superior to our Essinger Mobile Fortress. So before Essinger Mobile Fortress entered the city limits here, our Essinger Mobile Fortress opened fire on Bear Castle.

The Russian players in the Bear Castle first saw a row of fire flashing from the Essinger Mobile Fortress from a distance, and then heard a whistle-like scream, followed by a large number of small black dots falling from the sky.

"Shelter, shelling!" Someone reacted quickly and shouted immediately. The nearby Russian players immediately fell to the ground, and then the ground shook.

Bear Castle serves as a fortified city. Its own firepower is also quite terrifying. Compared with mobile weapons, the large artillery inside the city does not need to be moved, so it can be made very large, and naturally the range is considerable. However, Essinger Mobile Fortress can actually start shelling outside the range of Bear Castle, which shows that the caliber of the cannons used by Essinger Mobile Fortress is significantly larger. Because they are all super large-caliber heavy artillery. Therefore, the power of these shells is naturally quite terrifying.

The number of shells fired in the first round of shelling was actually not many, and the error was very large, because this distance was actually just the limit range for the artillery on Essinger Mobile Fortress.

Along with the shaking of the earth and the mountains, shells fell one after another like raindrops, but. After waiting for a long time, many people found that they seemed to be fine, so they bravely looked up and looked happy. The guy jumped up from the ground, then laughed and said: "Hahahaha, don't hide, the enemy's range is not enough, the shells have fallen outside the city."

As this guy shouted, everyone jumped up one after another, and then looked outside. At this time, the bombardment was not completely over. There were still shells falling, but almost all of them landed outside the city wall, leaving big craters on the ground outside the city, but they did not damage the Bear Castle. The only effective hit was a dozen meters outside the city wall, but because of the larger caliber of the shell, it did crack a few bricks on the ancient city wall.

The Russian players laughed when they saw this situation, and the commanders also relaxed a little. However, just when they relaxed, they suddenly saw a fireball suddenly rising from the city wall, and then What followed was a loud noise. A section of the city wall that was approximately seven to eight meters long was directly blown away by a third, and the guards on it completely disappeared. The scattered stones fell inside the city wall, damaging many houses and causing small fires in several places.

Although it was just a cannonball, it silenced all the Russian players' laughter. People with some foresight finally understood that although our artillery shells did not hit the inside of the city wall, the range was actually close to reaching the city wall. In other words, we are actually very close to the range. However, Bear Castle's own fire range is still several kilometers away from our Essinger Mobile Fortress. Therefore, after the Essinger Mobile Fortress enters the range, they may still not be able to hit the Essinger Mobile Fortress.

Only some people thought of this idea, but the laughter of Russian players completely disappeared. After all, many people did die when the city wall was hit.

Just when the Russian players were in silence, on the other side, standing on the Juling Tower, I took my eyes away from the special large telescope. Then he said to the military god behind him: "No, the range is still not enough. Move forward another five hundred meters."

"But in this case we may also enter the range of the Russians." War God reminded.

The gold coin next to it also said: "Russia is different from other countries. This is not the small country we usually bully. Their artillery technology is also very good. I'm afraid we won't be able to take advantage."

After hearing the words of the gold coins and the God of War, I said directly: "You only think about the powerful artillery of the Russians, have you ever thought about our advantages?"

"Our advantage?"

"That's right. Although the Russians are very skilled in technology, their cities are only that big. Our Essinger Mobile Fortress is a high-end city, so our cannons are larger than their cannons in terms of specifications. Even Russian players can also build cannons like ours. But their city level is there, and even if they have such a cannon, they can’t fill it up! Therefore, our cannon definitely has a range advantage, I am confident in this. And , you also know that our Essinger Mobile Fortress is much higher than their city. This height advantage allows our artillery shells to fly farther. Finally. Haven't you noticed?"

I suddenly asked back, which made both Gold Coin and the God of War a little confused, but Hongyue next to me directly helped them explain: "Today is a northwest wind, and we basically have a tailwind. Even if the other attributes are the same, our shells also have a range. Advantage."

"So this is what you are talking about!" Jin Coin suddenly realized.

that is the truth. Today's northwest wind just happened to help us a lot, because it is basically a tailwind, so our artillery shells have a natural advantage, and the cause is the height of Essinger Mobile Fortress. We also have the advantage of altitude, which combined creates greater range.

After receiving my order, the God of War directed the Essinger Mobile Fortress to move forward five hundred meters, and then put down various brackets again and fixed them on the ground.

"Each artillery position uses one gun to fire one shell. Let's test the impact point." I said.

The God of War quickly conveyed my words, so the artillery positions and fixed forts in front of Essinger Mobile Fortress moved. After aiming at Bear Castle, all the forts began to fire in sequence. And the roar of artillery shells in the air was heard again from the Bear Fort.

Because we are shooting at the extreme range, our ballistic paths are also messy, and the flying shells deviate greatly. However, after all, the distance has become shorter. So there is no recurrence of the previous situation.

Along with the whistling sound, the first artillery shell accurately landed inside the opponent's city, and then there was a loud bang, a small mushroom cloud rose into the sky, four or five buildings were instantly razed to the ground, and the surrounding players were even more... Several people were killed or injured.

It was as if a charge horn was sounded. As the first shell hit the ground, the subsequent shells fell like rain, and then there was complete chaos in the Bear Fort. Fireballs rose up one after another from everywhere and in houses, not only destroying many houses and streets, but even igniting many houses.

Looking at the fireballs rising around them, the Russian players began to actively put out the fires, and indeed they quickly extinguished most of the fires. After all, this is a fortress city, which is different from ordinary commercial cities. All buildings are in It was built with combat needs in mind, so there were very few wooden structures and mostly masonry structures. Naturally, it was not easy to burn. Even if it was ignited, it was easy to extinguish.

Although the fire is out, the nightmare for Russian players has just begun. Although the first wave of experimental bombardments had a mess of impact points, at least they all landed inside other people's cities, so we found something to do immediately. The forts began to fire continuously towards the interior of the city, and various ammunition detonated in the city. But Russian players have long been mentally prepared for this, so they are not too worried. After all, artillery alone cannot capture the city. If we need to capture the city, we still have to send people in.

Although the Russian players were very calm, our side still unswervingly bombarded for a full twenty minutes. Twenty minutes later, almost two-thirds of the houses in the Russian player's city were in ruins. What was even more miserable was that their city walls seemed to have been gnawed by dogs. There are gaps everywhere, and the most important city gate has been blown away, leaving only a pile of ruins that anyone can easily climb through.

Facing the completely collapsed city gate. Russian players could only make temporary repairs, taking stones from nearby bombed houses and piling them at the city gate, barely blocking the gap here.

Although it was very chaotic, the Russian players quickly extinguished the fires in the city and made simple treatments on the city walls. At least it seemed that the city's defense was still complete, and thanks to the strange design of the city, their forts actually There are many who survived.

The designers of this city didn't know what they were thinking. They actually scattered the forts inside the city instead of placing them behind the city wall to form a unified bombardment line. And because of this weird shooting, we couldn't focus on attacking the forts. . The ones that were destroyed were the forts that were unlucky enough to be hit. Most forts have survived because they are sturdier than civilian houses. After all, this kind of thing is a weapon of war and is built to be particularly strong. As long as it is not directly hit, there will generally be no big problem.

After the bombardment, we did not immediately let the player troops attack their city, because we also knew that their forts were basically still alive. Now when charging, be prepared to be baptized by enemy shells.

What? Why do we know that their forts are still there, you ask? Isn’t this simple? Because the giant mosquito outpost is right here at Essinger Mobile Fortress, and now the enemy's city is almost full of our reconnaissance mosquitoes. What? Don't you think the Giant Mosquito Outpost is supposed to be monitoring the Frozen Banshee?

Damn it, do you believe the false information about the Frozen Banshee? Didn't you see that the person commanding the battle here is a player from another Russian guild and not the Frozen Banshee? It was because the Frozen Banshee heard that we would send a giant mosquito outpost to keep an eye on her, so she deliberately performed a fake command scene from behind, but little did she know that we had no intention of monitoring her at all. She was completely performing a one-man show.

Not to mention the Frozen Banshee who was tricked, our battle has already entered into the second step of the plan. Because the enemy's forts are still alive, we directly started dispatching flying warships.

The number of air battleships in our guild is actually quite large. But for reasons of confidentiality, there are only a few dozen ships out this time, which is less than one percent of the total number of air battleships in our guild. However, although there are only a few dozen air battleships here, they can produce unexpected effects at critical moments.

Just when the Russian players over there didn't know what was going on, our warships had already flown up from behind Essinger Mobile Fortress. Then began to approach Bear Castle. At first, the artillery fire had stopped, and we thought we would start to move forward. Unexpectedly, what appeared was not a combat team but an aerial warship.

"Look, what is that?" After seeing our air battleship, the Russian players immediately became a little confused. Although it is not a big secret that our guild has air battleships, after all, we have been using this thing very cautiously. So many people know that we have aerial battleships, but not many have seen them.

The suddenly appeared aerial battleship did not directly approach the city here from low altitude. Instead, it had been climbing at a forty-five-degree angle since it appeared. It seemed that it planned to fly all the way to the top of Bear Castle.

The people in Russia are not fools. Once these spaceships fly over their heads, you don't need to think about what will happen next. It is nothing more than bombing.

Although the liquefied magic crystal steam bomb in the game is very expensive, the explosives are not expensive at all. It is not an exaggeration to say that the thing is of high quality and low price. The reason why these explosives are not valuable in the game is mainly because they have few uses. First of all, because in-game items will be refreshed, making mines or bombs requires professional skills. If ordinary people use explosives directly, they can only take them out for immediate use. After a while, they will be considered discarded by the system. The items will be refreshed for you. If it can't be used to deceive people, it can only be used for mining or something. But the demand for that kind of explosive is not large, and the output of this explosive is not small, so the price is naturally quite cheap.

However, because all players in the game have skills, this explosive is very cheap. But considering the price/performance ratio, it's not that great. However, it would be different if the explosives were made into bombs and dropped from the sky. This bomb can be used by anyone and can be dropped as soon as the ship flies over the enemy's head. Such a simple thing can be done by anyone, and considering the price of explosives, making aerial bombs is obviously very cost-effective. Of course, the premise is that you must have an aircraft with enough carrying capacity. Otherwise, the significance of letting Warcraft fly with a few bombs is quite limited.

No matter what, our air battleships are obviously very suitable for the job of dropping bombs, so Russian players also discovered this situation immediately. A large number of flying units began to take off from the city and flew towards our flying battleship.

"Have you finally come out?" Hongyue, who was in charge of the flying battleship, personally jumped onto an anti-aircraft gun and shouted: "Attention, all units, shoot freely. Don't let those guys get close."

The flying battleships in our guild are themselves air units, so they are equipped with quite a lot of anti-aircraft weapons. All the warships here are equipped with a large number of multi-barreled rapid-fire cannons. These rapid-fire cannons use the principle of multi-barreled rotating cannons in reality. After all, the structure of this thing is actually very simple. It only needs a metal slide and a few cannons. The spring can complete the work of firing multiple barrels in sequence. As for how to make these barrels rotate...the electric motor can't do it, you will always use the bicycle pedals, right? Therefore, the guild's miniguns are all foot-operated and need to be stepped on while shooting. The biggest advantage of this control method is that you can control the rate of fire with your own feet. If you need to step faster, the bullets will be very dense. If you want to save ammunition, it is easier. Just slow down.

Hongyue was originally a mage, but he was also a violent person, so he became obsessed with this kind of foot-operated multi-barreled machine gun after discovering it. This time she finally got a chance, and of course she had to enjoy it.

The excited Hongyue stepped on the pedals crazily, and the cannon she controlled also sprayed tongues of fire crazily. The ammunition used by this machine gun is actually a small shell with a caliber of 23 mm. The power is quite good, at least it is very effective when used to fight those flying monsters. Except for perverts like giant dragons, ordinary flying monsters only need to hit three misses to ensure that the opponent will never fly again. Even just one hit is enough to force the opponent to land.

With the crazy firing on Hongyue's side, other artillery positions also opened fire one after another. And just when all the anti-aircraft guns here started shooting, the special hatches under the flying battleships also opened one after another, and then they saw a number of air combat mobile angels falling out like dumplings.

Nearly a thousand air combat mobile Angels were thrown out with a bang, and the Russian players on the opposite side suddenly lost their composure. There were only more than 5,000 flying units on their side, while the opposite side had a thousand air combat mobile Angels alone. There are many, and what's even more terrible is that there are also a group of air combat units flying up from the Essinger Mobile Fortress below. That is the guardian spear of our guild. These guys are known to players all over the world. They are recognized as the kings of air combat. Except for super monsters such as dragons that can rely on their other attribute advantages to suppress their air combat capabilities, general flying The monsters didn't dare to take off when they saw them. Although the combat effectiveness of these guys is not high, their mobility is too strong. Ordinary flying creatures will only be tortured if they encounter them in the air, so our guild can always maintain air superiority.

The fighting method of the spearmen is actually very simple. When the distance is far, use the sonic bomb. Although it is not very powerful, because it is a special attack, it ignores the defense and directly damages the blood. Therefore, if you are hit too much, you will still die. And if the distance is close enough, the spears will use the long awl-like bone structure in front of them to pierce and cut the target. This attack method is very powerful, but the disadvantage is also obvious, that is, it can easily cause the spear to lose its mobility. Once it hits, it cannot escape, and it will fall with the prey. However, the spearmen also know their own problems, so they usually only use this move in the final blow. They usually use air superiority to deal with the enemy, and then use sonic bombs to polish off the enemy's health bit by bit, and finally Use the piercing skill to get it done in one go.

Looking at the densely packed thousands of spears flying below, those Russian air combat players almost cried. The air combat mobile Angels are already troublesome enough, but now they actually have so many spears coming out, is this going to keep people alive?

Despite all the reluctance, the battle still has to be fought. The Russian players could only fight the air combat mobile Angels under artillery fire and the tricks of the spears, and the results were as expected. In less than five minutes of fighting, a large piece of Russian air combat players fell. The remaining people only lasted three more minutes, and the air battle was over. The air superiority gap between the two sides is obvious, and the Russian players have no ability to compete with us in the air.

After successfully destroying those flying units, our air combat units began to return one after another, and those battleships flew above their heads as the Russian players expected. Immediately after the bottom hatches of these battleships opened, large bombs like syringes fell from the sky one by one, running toward the ground with terrifying whistles and howling ghosts.

Boom... With a loud noise, the whole city seemed to shake. A large number of houses were instantly leveled, and countless players around were killed and injured. Although the explosives configured by players in the game are not as powerful as those magic explosives, they are cheap and have no technical difficulty. We can make these aerial bombs as large as possible without considering the carrying capacity. In this case, we directly produced this one-ton super-heavy bomb. Moreover, this one ton is not the actual weight of the bomb. It's the weight of the explosive inside. The actual weight of this bomb is about one ton, and except for a layer of iron sheet and an inertial acceleration detonator at the tail, this bomb is almost entirely filled with explosives. The power of this one-ton bomb can naturally be imagined.

Because they were not valuable, our air battleship brought a lot of these things over this time and threw a bunch of them down in one go. Then the Bear Castle side will be completely finished. In fact, what those Russian players don't know is that in addition to being powerful, our bombs also have an awesome feature, which is automatic guidance.

This so-called automatic guidance is not high-tech, but a purely earthly method. We designed a hanging ring in front of the bomb, and then when using it, let an archer who can guide the arrow skill stand next to the shooting port and shoot arrows towards the target. There will be a rope at the end of his arrow connected to the one in front of the bomb. ring. When he shoots an arrow, he will activate the bomb launcher, and then the arrow will go down together with the bomb. During the falling process, the arrow must be faster than the bomb, because the bomb is only in free fall, and the arrow has an initial velocity. Therefore, the guidance arrow will pull the bomb in front of the bomb toward the target. Of course, the power of the guidance arrow is very small. It is impossible to maneuver with a bomb at a large angle, but if we drop the bomb from a high altitude, even a small deviation angle during the fall of the bomb can lead to a huge deviation in the landing point, and the bomb is suspended in the air during the fall, guiding it to change The force required for direction is actually not that big. Therefore, a bomb with a guidance arrow in front is almost the same as a guided bomb. Not to mention that it can be thrown directly on someone's head, it is absolutely no problem to at least land within three meters of him. In terms of the power of this one-ton bomb, the difference between three meters and one meter is actually almost the same.

Because our bombs were so powerful and had a frighteningly high hit rate, the Russian side finally found out with tears in their eyes that all their city defense weapons had been wiped out before the battle officially started. Except for a small bed crossbow that survived because it was too small and was not discovered, all other decent defensive weapons were destroyed by bombs, and these bombs were also canceled when they destroyed these weapons. One-fifth of the guards.

The enemy had already suffered heavy losses before they started charging, and the player in charge of city defense almost vomited blood. However, the Frozen Banshee left this place to him, so he couldn't run away right? In desperation, this guy could only bite the bullet and organize the remaining personnel to carry forward the style of hard fighting, holding on to the ruins of the city wall despite the heavy artillery fire and bombs.

By the way, this city wall was completely destroyed in the previous bombing. Although there are still a few sections of the city wall still standing, as long as we are not all 250, we will definitely know to go around it, because except for these sections In addition to the city wall being spared, more than half of the length of the city wall has been completely destroyed. With so many entrances, you can go wherever you want, so you don't have to worry about the city wall at all.

The Russian players managed to organize a defense line after throwing bombs on our side, and our side finally began to dispatch regular troops.

I saw a huge force from the army that had been prepared in front of Essinger Mobile Fortress came out. It seemed that this force was very well-organized and very deterrent. However, what surprised the Russians was that the team's progress was very slow. And there were military bands accompanying them.

Although the magic musicians in the game can indeed produce auxiliary buffs to friendly units on the battlefield, these people do not seem to be turning on buffs, but simply playing music. However, although it is strange how our side behaves. But the team is still moving forward, so those Russian players can only wait for our team to get closer. After all, no matter how bad the city wall is, it can still block our magic attacks, which is better than them rushing out to fight with us.

The Russian players who originally thought that they would soon die on the battlefield were ready to attack our attacking troops on the ruins of the city wall, but they waited like this for more than an hour. From nervousness at the beginning, to confusion later, to boredom, and then to complete helplessness. The distance between the cities on both sides is indeed not too close. After all, this is the range of the cannon. However, no matter how slow our team is, we should not be that far away from the city wall after walking for more than an hour. and. What's even more strange is that in order to reduce casualties on the battlefield, the attacking troops usually hope to get close to the city wall as soon as possible. After all, the slower you are, the more waves the opponent's city defense weapons can attack, which will increase your own casualties. Although our air strikes have destroyed their defense facilities. But there’s no need to show off your superiority so blatantly, right?

The Russian players who originally looked like they were ready to die heroically almost fell asleep on the battlefield. Looking at this speed, if they don't do something, we can still walk for at least an hour before we get close to the city wall. This situation is obviously not right.

Finally, those Russian players who had been waiting for another half hour could no longer bear it. One of the more impulsive guys jumped up immediately, and then shouted: "Let me die happily, what are you doing?" Then he rushed out of the city wall and committed suicide towards our large army. charge.

Saw this man rushing out. The commander responsible for commanding this section of the defense line immediately screamed and called the guy's name to ask him to come back, but the guy was already driven crazy and wanted to die quickly. He was not obedient at all and ran away in one breath. The last distance was not long, and then it broke into our defense line.

After rushing forward like crazy, this player immediately started fighting with our people. According to his idea, if he attacked a complete infantry line by himself, he would definitely be killed on the spot. You may even be killed without even being able to get close, and then you will never die again. However, the results were unexpected. He was indeed attacked by archers and magicians first, but the problem was that just when he thought he was dead. He actually rushed over like this.

Of course, he was not in invincible mode, so he was inevitably injured, but after being hit by six arrows and actually receiving two magic fireballs, he only lost one-tenth of his health. Although he is a tank in his own right, with high defense and a lot of health, the problem is that this is a battlefield. He is focused on by the enemy. Even if he cannot be killed in one round, it is very easy to cripple him. But in the end, not only was he not disabled, but he only lost one-tenth of his health. Isn't this too easy? Could it be that the opponents were collectively unlucky and all dealt the minimum damage? But isn’t this incredible?

Before he had time to think about it, he had already rushed through the coverage area of ​​the long-range weapon, and then collided with the shield hand in front. At first he thought he would be blocked and then stabbed to death by the spearmen behind him. When the two armies were fighting and attacking the opponent's infantry square, the first few rows of personnel on the attacking side basically died like this, without exception. However, just before he hit the shield, he was indeed stabbed three times by the spear sticking out from behind the shield, but he found that the opponent failed to break the defense, and then he hit the shield in front of him, and then Rolled into a ball with the shield bearer.

According to his idea, he should be blocked, but after he bumped into it, he discovered that the guy on the other side had very little strength and did not block him. As a result, he tripped because he did not expect to be able to rush over.

The Russian players behind such a weird thing almost had their eyes popped out. One of the guys rubbed his eyes and said, "Am I dazzled? When did Bakanov become so fierce?"

"The devil knows what's going on!" The people next to him also had questions on their heads, but no one could answer him.

In fact, this guy himself is full of question marks, and he has no idea why he is not dead yet. However, since he is not dead and has rushed in, he must fight. He rolled over from the ground and got up. During this process, he was slashed twice, but the damage was minor. Then he slapped away an axe-hand next to him, and then looked at his palm in confusion. But before he could react, he was stabbed by several people again, so he began to fight back desperately. However, there are many people on the opposite side, and we are surrounded by our people. Although his attack is very high. But these people cooperated pretty well, so he died in the end, but by the time he died, he had actually been in this defense line for thirty seconds.

A man attacked the infantry regiment's defense line alone. Not only did he rush in, but he also survived for thirty seconds. The one in Hongguoguo is a fierce general! But the problem is that everyone knows this guy's strength. If he has some strength, he is definitely not that strong.

Most Russian players don't understand what's going on, but Russian players are not all ordinary people. There are smart people everywhere, so someone suddenly reacted.

One of the team leader-level Russian players in one of the divisions suddenly stood up, and then asked several people around him: "Do you believe me?"

Those people looked at him doubtfully. Although they were confused, they usually believed in this guy. Because this guy is the leader of their team, and they usually level up together, his command can always protect everyone just right. Therefore, when he asked such a question, everyone just hesitated for a second and then said: "Believe it."

"Very good. Since you believe it, then follow me to verify something."

"Tell me. What do you want us to do?"

The player said: "I need you to follow me to attack the enemy's defense line like Bakanov. I need to verify something. I can tell you. You will definitely be killed when you attack the defense line, but if my guess is correct, We will get a lot of rewards after that. Are you willing to follow me?"

"Does that need to be said?" Several people next to him stood up one after another.

The guy nodded happily, then waved his weapon forward and shouted: "Charge!"

I don't know if it was because of his nervousness, but when this guy shouted and charged, not only his own men rushed out, but also several groups of people next to him. Although their movements were half a beat slow, they did rush out.

In fact, the people who followed did not believe them, but misunderstood the situation, because Bakanov's single-person attack on the infantry square was so shocking that several captains here were a little distracted. As a result, I suddenly saw the group of people on the edge of the plate starting to charge collectively. I thought that the command to charge was given by the superiors and I didn't hear it. As a result, I was so confused that I took everyone up with me.

Several groups of people charged together, and everyone around them was led along. In the end, it inexplicably turned into a collective charge. The commander-in-chief over there was stunned for a moment when he saw the entire flank rushing out. He wanted to call them out, but thinking about it, it was impossible to call them out in time under the current circumstances. Anyway, he was dead. Since he was going to die, he Be braver. Thinking of this, he simply issued the attack order without hesitation, and the result was that the total attack power was really increased.

It was originally the defending side, but in the end it suddenly became the attacking side, and it was a large-scale charge of the whole army. It is estimated that only Maozi can do this kind of thing.

However, what these people who were originally determined to die did not expect was that as soon as they came into contact with the opposite troops, there would be a battle scene like chopping melons and vegetables. But the ones who were cut were not the disgraced ones who had been bombed, but the majestic-looking attacking troops.

Originally, Russian players thought that these people should be very strong. After all, this is the vanguard and an attacking force, so they should be very powerful. In addition, our firepower preparations are so strong, these troops should naturally be very strong as well. However, in fact, instead of being strong, these troops are abnormally weak.

Those Russian players who had no idea what was going on didn't care what the reason was at this time. Anyway, if they couldn't die, then just kill them. Kill one to get enough money, kill two to earn one.

Driven by this fighting will, the Russian players actually defeated our regular army, and then they discovered that the Essinger Mobile Fortress was reversing. This is clearly a posture of planning to withdraw from the battle.

The Russian player commander here saw this situation and contacted the battle situation here, and suddenly felt that he had a clear idea. The guy directly slapped the command flag in the hand of the deputy next to him, and then shouted that he would take command here while turning around and running away. In the blink of an eye, no one was there.

The deputy felt dizzy looking at the command flag in his hand. Why is everything so weird today? The enemy's army was incredibly weak, but just as the situation was about to turn around, his boss suddenly ran away. You said it would be easier to run away if the battle is about to be defeated, but the situation is very good, are you in a hurry to reincarnate?

While the deputy was muttering there, their commander-in-chief had already rushed to the surviving teleportation station in the city. Regardless of the shocked eyes of the guards here, this guy jumped up and activated the teleportation array. He disappeared in an instant, and the next second he appeared in another city far away.

After this guy arrived here, he immediately rushed to a very tall house here, and this is the headquarters where the Frozen Banshee is currently located. She will command the entire battle here. Of course, using code words.

"Eh? Why are you back?" The Frozen Banshee was shocked when she suddenly saw this player running in. She was thinking that the Bear Castle was lost? But is this too fast?

Chapter 2976/3436
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Starting From ZeroCh.2976/3436 [86.61%]