Starting From Zero

Chapter 184: Battlefield Reversal Drama

After Hong Yue received my confirmation, he immediately took the only flying battleship on Essinger Mobile Fortress to rob, but our side was carrying out further operations.

According to our pre-arranged plan, two real attack forces were successfully assembled under the walls of two important cities in western Russia. At this time, the Frozen Banshee's judgment was still firmly convinced that we would send them out. They are just a group of cannon fodder troops, just to scare them.

We certainly agree with the Frozen Banshee's judgment, because the less they pay attention to our troops, the smoother our subsequent operations will be.

In order to achieve our goal, we also used some tricks this time. The attacking troops that successfully arrived at the outskirts of the two cities did not immediately begin to attack the cities. Instead, they first deployed a large formation outside the cities, and then slowly began to build siege equipment. This action is not a meaningless act, but a specially designed psychological tactic, and it is the kind that kills two birds with one stone.

According to normal circumstances, the attacking troops should of course start siege as soon as possible after arriving at the target city, because the faster you move, the more hasty the defenders will be, which will help improve the efficiency of the siege. However, our troops cannot do this because it will not benefit us at all.

First of all, our offensive troops set off from Essinger Mobile Fortress, and Essinger Mobile Fortress had been attacking Bear Castle before. This means that our two offensive troops moved under the eyes of the enemy. , there is no suddenness at all. Therefore, starting to attack the city as soon as we arrive will not bring us any benefits. On the contrary, doing so will also cause our troops to become exhausted due to long-distance attacks. Therefore, it is necessary to take some rest outside the enemy's city first. Of course, normal rest does not require us to take such a long time, but there are other reasons for us to do so.

Our two attacking forces are real elites, so once we start attacking, not only we will be able to capture these two cities immediately, at least the other side will definitely find out immediately that what they are seeing is not the soft-footed shrimp they expected. , but a monster-like powerful force. The reason why the Frozen Banshees sent their main force out to rescue the First Legion. It's because they believe that our two troops are soft-footed shrimps. That's why we think that the city can be defended by city defense troops alone. However, once we start to attack the city, they will immediately find that they have been fooled, and the rescue force that has not gone far at this time will inevitably turn around and come back immediately. Although this will also delay a lot of time. But at least there was time for rescue. So it's still a problem for us.

We cannot bring back those troops who have been transferred. So we must be slow and delay the attack time as much as possible, so that the combat troops who go to rescue the first attacking force will go further away. The farther they go, the more difficult it will be when they come back. This reason is very simple.

In addition to the problem of the expeditionary force, there is another advantage to slowing down our attack speed, which is to paralyze the enemy. Because normally the attacking troops will not be as slow as us, and the cannon fodder we attacked Bear Castle before was advancing at a super slow speed, so when our two troops were like this, the Frozen Banshee It will make us more sure that these two troops of ours are also cannon fodder, so we are too slow to actually attack the city. This kind of misdirection will make the Frozen Banshee more certain that the situation here is as they expected, and then their rescue team will run faster, and wait until they find out that our troops are really attacking troops. It's not that easy to come back. Don't forget that we still have reinforcements on the way. Even if we can't break their muscles and bones by then, it won't be a problem to disgust them to death.

The two offensive forces on our side spent a full two hours outside the two cities to complete the tactical deployment and the erection of siege weapons, and it was actually noon at this time, which means that the first Russian expedition in this matter The army has actually begun to suffer heavy casualties.

At twelve o'clock at noon, the two attacking forces first started artillery preparations as usual. Our Frost Rose Alliance's various artillery and magic cannon technologies are far superior to those of Russia, so our first step is naturally to bombard them. Of course, these two cities are different from Bear Castle. They are two large comprehensive cities rather than fortress cities. Moreover, the attack on Bear Castle is completely pulling out nails, and we want to rob these two cities, so The bombardment must not be as intense as the one at Bear Castle. It was just a deterrent bombardment. Of course, because the two cities themselves are comprehensive cities, their defenses are not as good as Bear Castle. Therefore, our cannons can be pushed to super close places for precise bombardment, especially the city-breaking cannons that our guild is most proud of. , almost the entire city's front wall was blown away. When we attacked, we didn't need to consider the city wall at all. Anyway, the remaining parts of all the front walls were less than three meters high. This height is very important to the game. For players inside, it's basically just a jump with a little force.

Although the intensity of the bombardment was very low, because the distance of this bombardment was very close, our accuracy was obviously much higher than that at Fort Bear. Moreover, in order to extend the time, the entire bombardment process was always in a sparse state. Although Almost every time a cannon fires on our side, something will be lost on the other side, but this process is quite slow. From the beginning of the bombardment at noon to the end of the bombardment at two o'clock in the afternoon, the two cities can't bear the entire process. Two thousand rounds of artillery shells. With the firepower configuration of the artillery regiment of our guild, it took so long to fire such a small amount of ammunition. This is almost the speed of shooting training.

After the two-hour bombardment, our troops finally began to slowly form a formation, and then formed a very regular formation and began to advance little by little. The movements were exactly the same as the troops on the Bear Fort before. So much so that the defense personnel in the city over there actually laughed after seeing our actions, and they all laughed and said that we were performing a comedy.

certainly. We are indeed performing, but it is not a comedy, but a reverse drama. Just as the players on the opposite side laughed and watched our side move as fast as a comical performance to the limit of the range of their archers and mages, the rear of our battle formation suddenly remembered a drumbeat with an obviously wrong rhythm. Voice.

Accompanied by the exciting and exciting drumbeats, a large drum was suddenly lifted from behind our position, and on top of this huge drum carried by thirty-six people stood a beautiful woman in red. This beauty has very little equipment on her body, and her lower body is fine. There is almost nothing on it except for the chest covering, which can be said to be quite cool. However, at this moment, those Russian players did not dare to underestimate the exciting rhythm of the drums. It turned out to be the sound of the beautiful woman's dance on the drum hitting the drum under her feet. And with the sound of drums that seemed to beat on everyone's heart, our attacking troops began to move faster and faster. Finally, suddenly everyone roared and went straight into a sprinting state, and the drumbeats behind them It also became as dense as a heavy rain in an instant.

He was stunned for twenty seconds. Almost all the fastest players on our side had rushed to the bottom of the ruins of the city wall before the Russian players over there finally reacted. Someone shouted to form a defensive formation. But many people just recovered from the shock. They were still a little confused for a while and couldn't keep up with the rhythm at all. The result was chaos.

The Russian players and NPCs here are originally city defense troops, and their combat effectiveness is far inferior to those field armies responsible for attacking other guild cities. This gap in quality coupled with the delay in the arrival of shock and consternation, the result is that they are not completely back to normal until the fastest people on our side jump onto the ruins of the city wall, and at this time, the first player on our side to rush onto the city wall He had already raised his hand and threw the flying ax in his hand. The Russian player who was targeted just saw the enemy leaping up the city wall and was about to fight back with a bow and arrow. However, the opponent's flying ax flew over first, cutting open the longbow in his hand, and then directly hit him with undiminished power. It was embedded in his shoulder, almost splitting half of his body, and then it was completely stuck in his body. However, the huge power in it still carried him flying backwards. Knocking over a small group of people behind.

After this guy was knocked over by an axe, the axe-throwing player rushed to his side. Without even looking at the dead guy, the player pulled out the tomahawk inserted into him, and then He swung it from bottom to top, only to hear two clanging sounds. The big sword in the hand of a Russian player who rushed up was cut off by the waist, and then his head flew out and was half pulled. Although the ax is too bulky and a bit slow, its power is absolutely unparalleled. Unless it encounters a magic weapon of the eternity level, ordinary weapons will basically break at a touch, and there are very few things that can withstand it. It can withstand the frontal attack of the battle axe.

In fact, the player who rushed up was just the fastest one, and the subsequent troops immediately jumped onto the city wall, so the siege began in full force. As soon as the troops on both sides came into contact, they showed a complete confrontation. Face-down state. All our personnel are covered with a layer of red light, and their attack power and attack speed are the same as if they were activated. The guards on the opposite side feel that they are not facing enemy players but a group of mini-bosses. Both his strength and attack power were completely suppressed by the opponent, leaving him completely powerless to resist.

It is said that the game "Zero" has its own characteristics for players from all over the world. Among them, the characteristic of Russian players is endless brute force. Basically, players from Russia are much better than players from other countries in the attribute of basic strength. If other things are not as good as others, Russian players would be able to accept it, but they are crushed in terms of strength, which makes them really It's quite annoying, but it's useless to be angry. If you're not as good as others, you're not as good as others. Even those players of the barbarian profession who are known as human tanks can't take any advantage in front of the players in our guild. At most, they don't boast in terms of strength. It’s just a loss, but just not suffering a loss does not guarantee victory! Besides, the people around him are retreating steadily, and those one or two people alone cannot hold up the defense line. Even if they don't lose in strength, they will still be chopped into pieces by the people around them in the end.

The Russian players couldn't understand this one-sided battle, but we were not surprised at all.

What we invested in this battle were not cannon fodder troops at all, but the real elite main force of our Frost Rose Alliance - the First Assault Regiment of the Frost Rose Alliance. The specialty of this corps is that it is good at siege warfare, and is especially good at close confrontation after one's own side suppresses the enemy's fire.

The Russian players are originally the defensive troops of some second- and third-tier guilds, but ours is the elite corps of our own guild. It is normal for the two sides to have a gap in strength. Besides, we don’t really go into battle naked. The person following the team is a magician from the guild. The big drum under her feet can be regarded as a super artifact in a way, because most equipment can only be obtained by blessing one person, and her big drum matches her skills. It can provide a large attribute bonus to the entire battlefield, which is equivalent to a battle-level range buff, and it is also a super buff that adds several attributes at once, so her big drum is basically a Super artifact! Russian players have seen players in our guild with red lights on their bodies. This is actually an additional effect caused by the sound of the drum. This buff with characteristics similar to bloodthirsty can not only comprehensively strengthen the player's offensive, defensive and physical recovery capabilities. , a more important ability is damage sharing. As long as a player within the range is attacked, 50% of the damage will be distributed to nearby friendly units with more blood. In this way, as long as the treatment units behind pay attention to increasing blood, our people here will It is very difficult to kill. It can be said to be a team battle bug-like skill.

No matter what the Russian players think, anyway, we know that with so many advantages accumulated, it will definitely be a battle like chopping up melons and vegetables. Therefore, facing this one-sided battle, our players are not worried at all and are all relieved. We boldly pushed forward, and the Russian players we defeated were retreating steadily. There was no way to hinder our progress at all.

While our side was making great progress, the Russian player's general headquarters finally received a battle report from the front line.

"What?" The Frozen Banshee jumped up from her seat after hearing the report.

The player who came to report obviously did not notice the face of the Frozen Banshee, and still said seriously: "Reporting from the front, the two siege troops sent by the Frost Rose Alliance are elite corps with super strong combat effectiveness. Both cities are More than a third of the city has fallen, and we expect to completely lose control of the city within half an hour."

A Russian guild leader next to the Frozen Banshee sat down on the ground after hearing this, and then said: "We are finished! We were cheated again!" (To be continued...)

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Starting From ZeroCh.2978/3436 [86.67%]