Almighty Game Designer

Chapter 1106 Peeling Onions

The so-called "turtle team" actually originated from the league's derogatory name for this style of play, that is, "turtle team", mocking tribal players like shrinking turtles.

As for why he was mocking... Of course, it was because the Union National Team was mad at the Tribal Turtles and was so angry.

Because the queuing time for the tribe's wild team is very long, they often queue for 30 to 40 minutes and finally enter the Oshan battlefield. As a result, they are pushed by the alliance national team all the way to the cemetery pit. After losing the speed of light, they can't get much. Honor, this is a blood loss for many tribal players.

Therefore, these players began to rack their brains to think, as a wild team, how to withstand the offensive of the league national team without voice command.

It doesn't matter if I'm comfortable or not, but it must not make you comfortable.

After the tribal players gave full play to their ingenuity, they researched this style of play specifically for the league national team, and it really worked wonders.

The so-called "turtle team" is the tortoise.

Since the battlefield terrain of the tribe is tight on the outside and loose on the inside, then make a fuss at the intersection of ice and snow. The main force of the Horde gathered at the intersection of ice and snow, took a favorable position, and then used flares, traps and blizzards to completely block the road, and an Alliance stealth profession could not let it go.

If the alliance player rushes hard, it is to give honor. If the alliance goes to fight the ice and snow tower and the captain, then when the alliance rushes into the tower or the captain's room is scattered, the main force will directly press on it, keep the formation and focus the fire to destroy it. Lonely alliances, thus forming a numerical crush.

Once the crisis between the captain and the sentry tower is resolved, they will retreat to the intersection again and continue to defend.

Of course, playing like this means completely giving up the chance to rush out and burn the Alliance Tower, but so what? For the tribe's wild players, they don't care at all.

The Alliance's volleyball is in seconds, but the Horde has to wait for thirty or forty minutes. For the Horde players, if they lose quickly and continue to queue for thirty or forty minutes, they won't get much honor at all. Instead, they use this This method drags out the battle for an extra twenty or thirty minutes and wins more honors after winning.

For alliance players, even if the speed is lost, it is still a matter of seconds to go out to the battlefield, and the next ten minutes to solve the battle, this honor can still be earned back. If you dragged here for more than half an hour and finally lost, it would really be a blood loss.

Horde players can afford it, but Alliance players can't afford it.

Therefore, after ten minutes of stalemate, the national team of the league will often be very anxious, either rushing to the intersection to send people off, or standing on the plains of expedition, staring at the tribe.

But the tribe is not afraid, anyway, I am here to guard, I will definitely win in the end, because your reinforcements fall faster than me.

This tactic quickly spread among the tribal wild teams, and even the tribal national team adopted this style of play. Anyway, no matter what the strength of the opposing alliance is, I will block the ice and snow intersection for ten minutes first. Respect, the alliance on the opposite side, if you know each other, hurry up and retire and it will be over.

So in the end, the alliance will not rush, just wait for the tribe to come out, the tribe does not come out, just wait for the alliance to rush, under such a vicious circle, everyone should stop brushing the honor, whoever ranks in the Aoshan battlefield, who will be wrong...

So later, there was a racing style where the alliance went to the left and the tribe went to the right. Neither side defended to see who was faster. Of course, this is another story.

...

Now Chen Mo is basically facing a situation similar to that of the Tribal Turtle Team.

It is impossible to play in a group. The last wave of the group collapsed. Although the tribe didn't know why the alliance that was still being beaten before suddenly became so fierce as if they had changed people, they also Knowing that no matter how positive you are, you will be a fool.

It is only enough to defend at the intersection to maintain life like this.

And Chen Mo obviously didn't intend to stand on the expedition plain and stare at the tribe with big eyes.

Instead, he chose to go straight to the ice and snow fortress and kill the captain of the tribe.

The classic way of playing in Alterac Valley is "peeling the onion", and there is also a special book in the game for introduction.

If you want to win in the battlefield, the ultimate goal is to defeat the opponent's general, but the general's attributes will be related to the existing towers.

That is to say, if one tower is not burned, and the general is directly attacked, 40 people will also be destroyed.

Therefore, the "onion peeling tactics" means that players need to start from the outermost defensive tower, destroy the opponent's sentry tower, seize the cemetery, advance step by step, and finally kill the opponent's general.

This kind of gameplay is similar to the moba game's gameplay of pushing one or two towers and high ground crystals.

And this is also the only correct way to play under the current game mechanism, like how to rely on the enemy's head to trap the opponent's reinforcements, this situation is originally a loophole in the design.

Therefore, this time the tribe's strategy of blundering and counseling has really become their optimal solution in this situation.

If someone else was the leader of the alliance, this battle might not really be necessary.

At this time, Chen Mo had already rushed to the door of the Ice and Snow Fortress with the players of the Alliance, and the tribe also reacted and rushed out from the Ice and Snow intersection.

"The alliance is definitely going to kill the captain, hurry up and defend!"

Chen Mo brought the main force of the alliance directly to prepare to rush to the ice and snow fortress to fight the captain of the tribe. Although the tribe did not rush over immediately, many people were eager to move.

Seeing that the east and west towers in the rear have all been retaken, the tribal leader is also relieved a lot, and he is ready to take the main force and wait for the alliance to fight halfway through the captain and rush directly into the pot.

But at this moment, the flag of Sentinel Heights was burned!

The tribal leaders were also confused. Didn't the Sentinel Highland just take back, and they arranged for hunters to defend it?

At this time, the hunter typed on the battlefield channel: "A whole multi-squad alliance has come from the Sentinel Heights!"

This guerrilla sneaking team has obviously caused great trouble to the tribe. If there are fewer people to defend, the flag will be stolen. If there are too many people, the front line will be empty, and it can't stop the alliance's offensive. .

The main force of the tribe is obviously hesitant. The tower height is not far from the ice and snow cemetery. Many players in the back subconsciously want to support; at the same time, the alliance is playing captains, and other tribe players want to ignore the sentry for now. Tower Heights, just in front of the Alliance.

Wanting to go, but hesitating, the formation of the tribe was pulled apart. A few curious babies came to the gate of the ice and snow fortress to take a look, but they were instantly drowned in the torrent of the alliance.

The alliance just pretended to beat the captain of the tribe. After seeing the scattered formation of the tribe, it rushed out to break up the tribe at the intersection of ice and snow! Reading joy, reading joy is wonderful! (=reading joy)

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